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211 lines
4.1 KiB
C++
211 lines
4.1 KiB
C++
#ifndef LLARP_THREAD_POOL_HPP
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#define LLARP_THREAD_POOL_HPP
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#include <llarp/threading.hpp>
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#include <queue.hpp>
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#include <functional>
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#include <thread>
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#include <vector>
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namespace llarp
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{
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namespace thread
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{
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class ThreadPool
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{
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// Provide an efficient fixed size threadpool. The following attributes
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// of the threadpool are fixed at construction time:
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// - the max number of pending jobs
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// - the number of threads
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public:
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using Job = std::function< void() >;
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using JobQueue = Queue< Job >;
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enum class Status
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{
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Stop,
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Run,
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Suspend,
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Drain
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};
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private:
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JobQueue m_queue; // The job queue
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util::Semaphore m_semaphore; // The semaphore for the queue.
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std::atomic_size_t m_idleThreads; // Number of idle threads
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std::mutex m_mutex;
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std::atomic< Status > m_status;
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size_t m_gateCount;
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size_t m_numThreadsReady; // Threads ready to go through the gate.
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std::mutex m_gateMutex;
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std::condition_variable m_threadsReadyCond;
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std::condition_variable m_gateCond;
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std::vector< std::thread > m_threads;
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size_t m_createdThreads;
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void
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join();
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void
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runJobs();
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void
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drainQueue();
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void
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waitThreads();
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void
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releaseThreads();
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void
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interrupt();
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void
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worker();
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bool
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spawn();
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public:
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ThreadPool(size_t numThreads, size_t maxJobs);
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~ThreadPool();
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// Disable the threadpool. Calls to `addJob` and `tryAddJob` will fail.
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// Jobs currently in the pool will not be affected.
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void
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disable();
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void
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enable();
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// Add a job to the bool. Note this call will block if the underlying
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// queue is full.
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// Returns false if the queue is currently disabled.
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bool
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addJob(const Job& job);
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bool
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addJob(Job&& job);
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// Try to add a job to the pool. If the queue is full, or the queue is
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// disabled, return false.
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// This call will not block.
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bool
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tryAddJob(const Job& job);
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bool
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tryAddJob(Job&& job);
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// Wait until all current jobs are complete.
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// If any jobs are submitted during this time, they **may** or **may not**
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// run.
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void
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drain();
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// Disable this pool, and cancel all pending jobs. After all currently
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// running jobs are complete, join with the threads in the pool.
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void
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shutdown();
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// Start this threadpool by spawning `threadCount()` threads.
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bool
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start();
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// Disable queueing on this threadpool and wait until all pending jobs
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// have finished.
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void
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stop();
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bool
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enabled() const;
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bool
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started() const;
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size_t
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activeThreadCount() const;
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// Current number of queued jobs
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size_t
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jobCount() const;
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// Number of threads passed in the constructor
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size_t
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threadCount() const;
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// Number of threads currently started in the threadpool
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size_t
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startedThreadCount() const;
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// Max number of queued jobs
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size_t
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capacity() const;
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};
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inline void
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ThreadPool::disable()
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{
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m_queue.disable();
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}
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inline void
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ThreadPool::enable()
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{
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m_queue.enable();
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}
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inline bool
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ThreadPool::enabled() const
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{
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return m_queue.enabled();
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}
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inline size_t
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ThreadPool::activeThreadCount() const
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{
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if(m_threads.size() == m_createdThreads)
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{
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return m_threads.size() - m_idleThreads.load(std::memory_order_relaxed);
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}
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else
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{
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return 0;
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}
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}
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inline size_t
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ThreadPool::threadCount() const
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{
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return m_threads.size();
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}
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inline size_t
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ThreadPool::startedThreadCount() const
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{
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return m_createdThreads;
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}
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inline size_t
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ThreadPool::jobCount() const
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{
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return m_queue.size();
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}
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inline size_t
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ThreadPool::capacity() const
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{
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return m_queue.capacity();
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}
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} // namespace thread
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} // namespace llarp
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#endif
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