lokinet/llarp/vpn/i_packet_io.hpp
Jeff 871c3e3281
changeset for windows port
* wintun vpn platform for windows
* bundle config snippets into nsis installer for exit node, keyfile persisting, reduced hops mode.
* use wintun for vpn platform
* isolate all windows platform specific code into their own compilation units and libraries
* split up internal libraries into more specific components
* rename liblokinet.a target to liblokinet-amalgum.a to elimiate ambiguity with liblokinet.so
* DNS platform for win32
* rename llarp/ev/ev_libuv.{c,h}pp to llarp/ev/libuv.{c,h}pp as the old name was idiotic
* split up net platform into win32 and posix specific compilation units
* rename lokinet_init.c to easter_eggs.cpp as that is what they are for and it does not need to be a c compilation target
* add cmake option STRIP_SYMBOLS for seperating out debug symbols for windows builds
* intercept dns traffic on all interfaces on windows using windivert and feed it into lokinet
2022-09-08 14:24:59 -04:00

36 lines
770 B
C++

#pragma once
#include <functional>
#include <llarp/net/ip_packet.hpp>
#include <llarp/util/types.hpp>
namespace llarp::vpn
{
class I_Packet_IO
{
public:
virtual ~I_Packet_IO() = default;
/// start any platform specific operations before running
virtual void
Start(){};
/// stop operation and tear down anything that Start() set up.
virtual void
Stop(){};
/// read next ip packet, return an empty packet if there are none ready.
virtual net::IPPacket
ReadNextPacket() = 0;
/// write a packet to the interface
/// returns false if we dropped it
virtual bool
WritePacket(net::IPPacket pkt) = 0;
/// get pollable fd for reading
virtual int
PollFD() const = 0;
};
} // namespace llarp::vpn