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lokinet/llarp/path/pathbuilder.hpp

94 lines
2.2 KiB
C++

#ifndef LLARP_PATHBUILDER_HPP_
#define LLARP_PATHBUILDER_HPP_
#include <path/pathset.hpp>
#include <util/status.hpp>
#include <atomic>
struct llarp_dht_context;
namespace llarp
{
namespace path
{
// milliseconds waiting between builds on a path
constexpr llarp_time_t MIN_PATH_BUILD_INTERVAL = 5 * 1000;
struct Builder : public PathSet, public util::IStateful
{
protected:
/// flag for PathSet::Stop()
std::atomic< bool > _run;
public:
AbstractRouter* router;
llarp_dht_context* dht;
llarp::SecretKey enckey;
size_t numHops;
llarp_time_t lastBuild = 0;
llarp_time_t buildIntervalLimit = MIN_PATH_BUILD_INTERVAL;
// how many keygens are currently happening
std::atomic< uint8_t > keygens;
/// construct
Builder(AbstractRouter* p_router, llarp_dht_context* p_dht,
size_t numPaths, size_t numHops);
virtual ~Builder();
virtual util::StatusObject
ExtractStatus() const override;
virtual bool
SelectHop(llarp_nodedb* db, const RouterContact& prev, RouterContact& cur,
size_t hop, PathRole roles) override;
virtual bool
ShouldBuildMore(llarp_time_t now) const override;
/// return true if we hit our soft limit for building paths too fast
bool
BuildCooldownHit(llarp_time_t now) const;
virtual bool
Stop() override;
bool
IsStopped() const override;
bool
ShouldRemove() const override;
llarp_time_t
Now() const override;
void
BuildOne(PathRole roles = ePathRoleAny);
void
Build(const std::vector< RouterContact >& hops,
PathRole roles = ePathRoleAny);
bool
SelectHops(llarp_nodedb* db, std::vector< RouterContact >& hops,
PathRole roles = ePathRoleAny);
void
ManualRebuild(size_t N, PathRole roles = ePathRoleAny);
virtual const SecretKey&
GetTunnelEncryptionSecretKey() const;
virtual void
HandlePathBuilt(Path* p) override;
virtual void
HandlePathBuildTimeout(Path* p) override;
};
} // namespace path
} // namespace llarp
#endif