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lokinet/cmake/win32.cmake

64 lines
2.3 KiB
CMake

if(NOT WIN32)
return()
endif()
enable_language(RC)
set(gtest_force_shared_crt ON CACHE BOOL "" FORCE)
if(NOT MSVC_VERSION)
add_compile_options($<$<COMPILE_LANGUAGE:C>:-Wno-bad-function-cast>)
add_compile_options($<$<COMPILE_LANGUAGE:C>:-Wno-cast-function-type>)
# unlike unix where you get a *single* compiler ID string in .comment
# GNU ld sees fit to merge *all* the .ident sections in object files
# to .r[o]data section one after the other!
add_compile_options(-fno-ident -Wa,-mbig-obj)
link_libraries( -lws2_32 -lshlwapi -ldbghelp -luser32 -liphlpapi -lpsapi -luserenv )
# zmq requires windows xp or higher
add_definitions(-DWINVER=0x0501 -D_WIN32_WINNT=0x0501)
endif()
if(EMBEDDED_CFG)
link_libatomic()
endif()
add_definitions(-DWIN32_LEAN_AND_MEAN -DWIN32)
if (NOT STATIC_LINK AND NOT MSVC)
message("must ship compiler runtime libraries with this build: libwinpthread-1.dll, libgcc_s_dw2-1.dll, and libstdc++-6.dll")
message("for release builds, turn on STATIC_LINK in cmake options")
endif()
if (STATIC_LINK)
set(LIBUV_USE_STATIC ON)
if (WOW64_CROSS_COMPILE)
link_libraries( -static-libstdc++ -static-libgcc -static -Wl,--image-base=0x10000,--large-address-aware,--dynamicbase,--pic-executable,-e,_mainCRTStartup,--subsystem,console:5.00 )
else()
link_libraries( -static-libstdc++ -static-libgcc -static -Wl,--image-base=0x10000,--dynamicbase,--pic-executable,-e,mainCRTStartup )
endif()
endif()
# win32 is the last platform for which we grab libuv manually.
# If you want to run on older hardware try github.com/despair86/libuv.git and then:
# cmake .. -G Ninja -DLIBUV_ROOT=/path/to/libuv
# Otherwise we'll try either a system one (if not under BUILD_STATIC_DEPS) or else use the submodule
# in external/libuv.
add_library(libuv INTERFACE)
if(NOT LIBUV_ROOT AND NOT BUILD_STATIC_DEPS)
find_package(LibUV 1.28.0)
endif()
if(LibUV_FOUND)
message(STATUS "using system libuv")
target_link_libraries(libuv INTERFACE ${LIBUV_LIBRARIES})
target_include_directories(libuv INTERFACE ${LIBUV_INCLUDE_DIRS})
else()
if(LIBUV_ROOT)
add_subdirectory(${LIBUV_ROOT})
else()
add_subdirectory(${PROJECT_SOURCE_DIR}/external/libuv)
endif()
target_link_libraries(libuv INTERFACE uv_a)
target_compile_definitions(libuv INTERFACE _LARGEFILE_SOURCE _FILE_OFFSET_BITS=64)
endif()