lokinet/llarp/link/link_manager.hpp
dr7ana 1a9f977208 Message method implementation continued
- tons of surrounding stupid refactoring required
2023-10-03 13:00:32 -07:00

403 lines
12 KiB
C++

#pragma once
#include "connection.hpp"
#include <llarp/router/rc_lookup_handler.hpp>
#include <llarp/router_contact.hpp>
#include <llarp/peerstats/peer_db.hpp>
#include <llarp/crypto/crypto.hpp>
#include <llarp/util/compare_ptr.hpp>
#include <quic.hpp>
#include <unordered_map>
#include <set>
#include <atomic>
#include <llarp/util/logging.hpp>
#include <llarp/util/priority_queue.hpp>
namespace
{
static auto quic_cat = llarp::log::Cat("lokinet.quic");
} // namespace
namespace llarp
{
struct LinkManager;
namespace link
{
struct Connection;
struct Endpoint
{
Endpoint(std::shared_ptr<oxen::quic::Endpoint> ep, LinkManager& lm)
: endpoint{std::move(ep)}, link_manager{lm}
{}
std::shared_ptr<oxen::quic::Endpoint> endpoint;
LinkManager& link_manager;
// for outgoing packets, we route via RouterID; map RouterID->Connection
// for incoming packets, we get a ConnectionID; map ConnectionID->RouterID
std::unordered_map<RouterID, std::shared_ptr<link::Connection>> conns;
std::unordered_map<oxen::quic::ConnectionID, RouterID> connid_map;
// TODO: see which of these is actually useful and delete the other
std::shared_ptr<link::Connection>
get_conn(const RouterContact&) const;
std::shared_ptr<link::Connection>
get_conn(const RouterID&) const;
bool
have_conn(const RouterID& remote, bool client_only) const;
bool
deregister_peer(RouterID remote);
size_t
num_connected(bool clients_only) const;
bool
get_random_connection(RouterContact& router) const;
// DISCUSS: added template to forward callbacks/etc to endpoint->connect(...).
// This would be useful after combining link_manager with the redundant classes
// listed below. As a result, link_manager would be holding all the relevant
// callbacks, tls_creds, and other context required for endpoint management
template <typename... Opt>
bool
establish_connection(const oxen::quic::Address& remote, RouterContact& rc, Opt&&... opts);
void
for_each_connection(std::function<void(link::Connection&)> func);
void
close_connection(RouterID rid);
private:
};
} // namespace link
enum class SessionResult
{
Establish,
Timeout,
RouterNotFound,
InvalidRouter,
NoLink,
EstablishFail
};
constexpr std::string_view
ToString(SessionResult sr)
{
return sr == llarp::SessionResult::Establish ? "success"sv
: sr == llarp::SessionResult::Timeout ? "timeout"sv
: sr == llarp::SessionResult::NoLink ? "no link"sv
: sr == llarp::SessionResult::InvalidRouter ? "invalid router"sv
: sr == llarp::SessionResult::RouterNotFound ? "not found"sv
: sr == llarp::SessionResult::EstablishFail ? "establish failed"sv
: "???"sv;
}
template <>
constexpr inline bool IsToStringFormattable<SessionResult> = true;
struct PendingMessage
{
std::string body;
RouterID rid;
bool is_control{false};
PendingMessage(std::string b, bool control = false) : body{std::move(b)}, is_control{control}
{}
};
struct PendingDataMessage : PendingMessage
{
PendingDataMessage(std::string b) : PendingMessage(b)
{}
};
struct PendingControlMessage : PendingMessage
{
std::string endpoint;
std::function<void(oxen::quic::message)> func;
PendingControlMessage(
std::string b, std::string e, std::function<void(oxen::quic::message)> f = nullptr)
: PendingMessage(b, true), endpoint{std::move(e)}, func{std::move(f)}
{}
};
using MessageQueue = std::deque<PendingMessage>;
struct Router;
struct LinkManager
{
public:
explicit LinkManager(Router& r);
bool
send_control_message(
const RouterID& remote,
std::string endpoint,
std::string body,
std::function<void(oxen::quic::message)> = nullptr);
bool
send_data_message(const RouterID& remote, std::string data);
private:
bool
send_control_message_impl(
const RouterID& remote,
std::string endpoint,
std::string body,
std::function<void(oxen::quic::message)> = nullptr);
friend struct link::Endpoint;
std::atomic<bool> is_stopping;
// DISCUSS: is this necessary? can we reduce the amount of locking and nuke this
mutable util::Mutex m; // protects persisting_conns
// sessions to persist -> timestamp to end persist at
std::unordered_map<RouterID, llarp_time_t> persisting_conns GUARDED_BY(_mutex);
// holds any messages we attempt to send while connections are establishing
std::unordered_map<RouterID, MessageQueue> pending_conn_msg_queue;
util::DecayingHashSet<RouterID> clients{path::DEFAULT_LIFETIME};
RCLookupHandler* rc_lookup;
std::shared_ptr<NodeDB> node_db;
oxen::quic::Address addr;
Router& router;
// FIXME: Lokinet currently expects to be able to kill all network functionality before
// finishing other shutdown things, including destroying this class, and that is all in
// Network's destructor, so we need to be able to destroy it before this class.
std::unique_ptr<oxen::quic::Network> quic;
std::shared_ptr<oxen::quic::GNUTLSCreds> tls_creds;
link::Endpoint ep;
void
recv_data_message(oxen::quic::dgram_interface& dgi, bstring dgram);
void
recv_control_message(oxen::quic::message msg);
void
on_conn_open(oxen::quic::connection_interface& ci);
void
on_conn_closed(oxen::quic::connection_interface& ci, uint64_t ec);
std::shared_ptr<oxen::quic::Endpoint>
startup_endpoint();
void
register_commands(std::shared_ptr<oxen::quic::BTRequestStream>& s);
public:
const link::Endpoint&
endpoint()
{
return ep;
}
const oxen::quic::Address&
local()
{
return addr;
}
bool
have_connection_to(const RouterID& remote, bool client_only = false) const;
bool
have_client_connection_to(const RouterID& remote) const;
void
deregister_peer(RouterID remote);
void
connect_to(RouterID router);
void
connect_to(RouterContact rc);
void
close_connection(RouterID rid);
void
stop();
void
set_conn_persist(const RouterID& remote, llarp_time_t until);
size_t
get_num_connected(bool clients_only = false) const;
size_t
get_num_connected_clients() const;
bool
get_random_connected(RouterContact& router) const;
void
check_persisting_conns(llarp_time_t now);
void
update_peer_db(std::shared_ptr<PeerDb> peerDb);
util::StatusObject
extract_status() const;
void
init(RCLookupHandler* rcLookup);
void
for_each_connection(std::function<void(link::Connection&)> func);
// Attempts to connect to a number of random routers.
//
// This will try to connect to *up to* num_conns routers, but will not
// check if we already have a connection to any of the random set, as making
// that thread safe would be slow...I think.
void
connect_to_random(int num_conns);
// TODO: tune these (maybe even remove max?) now that we're switching to quic
/// always maintain this many connections to other routers
size_t min_connected_routers = 4;
/// hard upperbound limit on the number of router to router connections
size_t max_connected_routers = 6;
private:
// Control message
// Bridge (relay) message
void handle_publish_intro(oxen::quic::message);
void handle_find_intro(oxen::quic::message);
void handle_find_name(oxen::quic::message);
void handle_path_confirm(oxen::quic::message);
void handle_path_latency(oxen::quic::message);
void handle_update_exit(oxen::quic::message);
void handle_obtain_exit(oxen::quic::message);
void handle_close_exit(oxen::quic::message);
// Control and bridge message (separate into two type)
// Unsure
void handle_find_router(oxen::quic::message); // maybe both
std::unordered_map<std::string, void (LinkManager::*)(oxen::quic::message)> rpc_commands = {
{"find_name", &LinkManager::handle_find_name},
{"find_router", &LinkManager::handle_find_router},
{"publish_intro", &LinkManager::handle_publish_intro},
{"find_intro", &LinkManager::handle_find_intro},
{"path_confirm", &LinkManager::handle_path_confirm},
{"path_latency", &LinkManager::handle_path_latency},
{"update_exit", &LinkManager::handle_update_exit},
{"obtain_exit", &LinkManager::handle_obtain_exit},
{"close_exit", &LinkManager::handle_close_exit}};
std::unordered_map<std::string, void (LinkManager::*)(oxen::quic::message)> rpc_responses = {
{"find_name", &LinkManager::handle_find_name_response},
{"find_router", &LinkManager::handle_find_router_response},
{"publish_intro", &LinkManager::handle_publish_intro_response},
{"find_intro", &LinkManager::handle_find_intro_response}};
// response handling functions
void handle_publish_intro_response(oxen::quic::message);
void handle_find_name_response(oxen::quic::message); // not used?
void handle_find_router_response(oxen::quic::message);
void handle_find_intro_response(oxen::quic::message);
std::string
serialize_response(bool success, oxenc::bt_dict supplement = {});
};
namespace link
{
template <typename... Opt>
bool
Endpoint::establish_connection(
const oxen::quic::Address& remote, RouterContact& rc, Opt&&... opts)
{
try
{
auto conn_interface =
endpoint->connect(remote, link_manager.tls_creds, std::forward<Opt>(opts)...);
// emplace immediately for connection open callback to find scid
connid_map.emplace(conn_interface->scid(), rc.pubkey);
auto [itr, b] = conns.emplace(rc.pubkey, nullptr);
auto control_stream =
conn_interface->template get_new_stream<oxen::quic::BTRequestStream>();
itr->second = std::make_shared<link::Connection>(conn_interface, control_stream, rc);
return true;
}
catch (...)
{
log::error(quic_cat, "Error: failed to establish connection to {}", remote);
return false;
}
}
} // namespace link
} // namespace llarp
/*
- Refactor RouterID to use gnutls info and maybe ConnectionID
- Combine routerID and connectionID to simplify mapping in llarp/link/endpoint.hpp
- Combine llarp/link/session.hpp into llarp/link/connection.hpp::Connection
- Combine llarp/link/server.hpp::ILinkLayer into llarp/link/endpoint.hpp::Endpoint
- must maintain metadata storage, callbacks, etc
- If: one endpoint for ipv4 and ipv6
- Then: can potentially combine:
- llarp/link/endpoint.hpp
- llarp/link/link_manager.hpp
- llarp/link/outbound_message_handler.hpp
- llarp/link/outbound_session_maker.hpp
-> Yields mega-combo endpoint managing object?
- Can avoid "kitchen sink" by greatly reducing complexity of implementation
llarp/router/outbound_message_handler.hpp
- pendingsessionmessagequeue
- establish queue of messages to be sent on a connection we are creating
- upon creation, send these messages in the connection established callback
- if connection times out, flush queue
- TOCHECK: is priority used at all??
std::unordered_map<std::string, void (llarp::link::LinkManager::*)(oxen::quic::message)>
rpc_commands = {
{"find_name", &handle_find_name},
{"find_router", &handle_find_router},
// ...
};
for (const auto& [name, mfn] : rpc_commands)
bparser.add_command(name, [this, mfn] (oxen::quic::message m) {
router->call([this, mfn, m=std::move(m)] mutable {
try {
std::invoke(mfn, this, std::move(m));
} catch (const std::exception& e) {
m.respond("Error: "s + e.what(), true);
}
});
});
*/