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lokinet/llarp/link/session.hpp

102 lines
2.2 KiB
C++

#ifndef LLARP_LINK_SESSION_HPP
#define LLARP_LINK_SESSION_HPP
#include <crypto/types.hpp>
#include <net/net.hpp>
#include <router_contact.hpp>
#include <util/types.hpp>
#include <functional>
namespace llarp
{
struct LinkIntroMessage;
struct ILinkMessage;
struct ILinkLayer;
struct ILinkSession
{
virtual ~ILinkSession() = default;
/// delivery status of a message
enum class DeliveryStatus
{
eDeliverySuccess = 0,
eDeliveryDropped = 1
};
/// hook for utp for when we have established a connection
virtual void
OnLinkEstablished(ILinkLayer *p) = 0;
/// called every event loop tick
virtual void
Pump() = 0;
/// called every timer tick
virtual void Tick(llarp_time_t) = 0;
/// message delivery result hook function
using CompletionHandler = std::function< void(DeliveryStatus) >;
/// send a message buffer to the remote endpoint
virtual bool
SendMessageBuffer(const llarp_buffer_t &, CompletionHandler handler) = 0;
/// start the connection
virtual void
Start() = 0;
virtual void
Close() = 0;
/// send a keepalive to the remote endpoint
virtual bool
SendKeepAlive() = 0;
/// return true if we are established
virtual bool
IsEstablished() const = 0;
/// return true if this session has timed out
virtual bool
TimedOut(llarp_time_t now) const = 0;
/// get remote public identity key
virtual PubKey
GetPubKey() const = 0;
/// get remote address
virtual Addr
GetRemoteEndpoint() const = 0;
// get remote rc
virtual RouterContact
GetRemoteRC() const = 0;
/// handle a valid LIM
std::function< bool(const LinkIntroMessage *msg) > GotLIM;
/// send queue current blacklog
virtual size_t
SendQueueBacklog() const = 0;
/// get parent link layer
virtual ILinkLayer *
GetLinkLayer() const = 0;
/// renegotiate session when we have a new RC locally
virtual bool
RenegotiateSession() = 0;
/// return true if we should send an explicit keepalive message
virtual bool
ShouldPing() const = 0;
virtual util::StatusObject
ExtractStatus() const = 0;
};
} // namespace llarp
#endif