lokinet/llarp/net/ip_range.cpp
Jeff Becker 0f21eeccb0
* rework exit codepath to allow multiple exits
* rework net code for ip ranges to be cleaner
* clean up endpoint auth code
* refactor config to validate network configs before setting up endpoints
* remove buildone from path/pathbuilder.cpp so we don't spam connection attempts
2020-07-02 11:13:30 -04:00

63 lines
1.3 KiB
C++

#include <net/ip_range.hpp>
namespace llarp
{
bool
IPRange::FromString(std::string str)
{
const auto colinpos = str.find(":");
const auto slashpos = str.find("/");
std::string bitsstr;
if (slashpos != std::string::npos)
{
bitsstr = str.substr(slashpos + 1);
str = str.substr(0, slashpos);
}
if (colinpos == std::string::npos)
{
huint32_t ip;
if (!ip.FromString(str))
return false;
addr = net::ExpandV4(ip);
if (!bitsstr.empty())
{
const auto bits = stoi(bitsstr);
if (bits < 0 || bits > 32)
return false;
netmask_bits = netmask_ipv6_bits(96 + bits);
}
else
netmask_bits = netmask_ipv6_bits(128);
}
else
{
if (!addr.FromString(str))
return false;
if (!bitsstr.empty())
{
auto bits = atoi(bitsstr.c_str());
if (bits < 0 || bits > 128)
return false;
netmask_bits = netmask_ipv6_bits(bits);
}
else
{
netmask_bits = netmask_ipv6_bits(128);
}
}
return true;
}
std::string
IPRange::BaseAddressString() const
{
if (IsV4())
{
const huint32_t addr4 = net::TruncateV6(addr);
return addr4.ToString();
}
return addr.ToString();
}
} // namespace llarp