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46ad8d4058
- includes are now sorted in consistent, logical order; first step in an attempt to fix the tomfoolery (no relation to Tom) brought in by include-what-you-use - shuffled around some cmake linking to simplify dependency graph - superfluous files removed
236 lines
8.9 KiB
C++
236 lines
8.9 KiB
C++
#pragma once
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#include <llarp/net/sock_addr.hpp>
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#include <llarp/service/convotag.hpp>
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#include <charconv>
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#include <chrono>
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#include <cstdint>
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#include <queue>
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#include <string>
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#include <string_view>
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#include <unordered_set>
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// #include <uvw/tcp.h>
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namespace llarp
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{
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class EndpointBase;
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}
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namespace llarp::link
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{
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// struct Endpoint;
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using namespace std::chrono_literals;
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namespace tunnel
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{
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// The server sends back a 0x00 to signal that the remote TCP connection was established and
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// that it is now accepting stream data; the client is not allowed to send any other data down
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// the stream until this comes back (any data sent down the stream before then is discarded.)
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inline constexpr std::byte CONNECT_INIT{0x00};
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// QUIC application error codes we sent on failures:
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// Failure to establish an initial connection:
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inline constexpr uint64_t ERROR_CONNECT{0x5471907};
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// Error if we receive something other than CONNECT_INIT as the initial stream data from the
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// server
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inline constexpr uint64_t ERROR_BAD_INIT{0x5471908};
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// Close error code sent if we get an error on the TCP socket (other than an initial connect
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// failure)
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inline constexpr uint64_t ERROR_TCP{0x5471909};
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// We pause reading from the local TCP socket if we have more than this amount of outstanding
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// unacked data in the quic tunnel, then resume once it drops below this.
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inline constexpr size_t PAUSE_SIZE = 64 * 1024;
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} // namespace tunnel
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/// Manager class for incoming and outgoing QUIC tunnels.
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class TunnelManager
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{
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public:
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using ListenHandler = std::function<std::optional<SockAddr>(
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std::string_view lokinet_addr, // The remote's full lokinet address
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uint16_t port // The requested port the tunnel wants to reach
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)>;
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// Timeout for the next `open()`. Note that when `open()` is given a ONS name to resolve this
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// includes the resolution time.
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std::chrono::milliseconds open_timeout = 4s;
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TunnelManager(EndpointBase& endpoint);
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/// Adds an incoming listener callback. When a new incoming quic connection is initiated to us
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/// by some remote we invoke these callback(s) in order of registration. Each one has three
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/// options:
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/// - return a concrete llarp::SockAddr giving the TCP address/port to which we should connect
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/// new incoming streams over the connection.
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/// - returns std::nullopt to decline handling the connection (we will try the next listen
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/// handler, in order of registration).
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/// - throws an exception (derived from std::exception) in which case we refuse the connection
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/// without trying any additional handlers.
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///
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/// If `listen()` is not called at all then new incoming connections will be immediately
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/// dropped.
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///
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/// For plain-C wrappers around this see [FIXME].
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int
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listen(ListenHandler handler);
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/// Simple wrapper around `listen(...)` that adds a handler that accepts all incoming
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/// connections trying to tunnel to port `port` and maps them to `localhost:port`.
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int
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listen(SockAddr port);
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/// Removes an incoming connection handler; takes the ID returned by `listen()`.
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void
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forget(int id);
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/// Called when open succeeds or times out.
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using OpenCallback = std::function<void(bool success)>;
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/// Opens a quic tunnel to some remote lokinet address. (Should only be called from the event
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/// loop thread.)
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///
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/// \param remote_addr is the lokinet address or ONS name (e.g. `azfojblahblahblah.loki` or
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/// `blocks.loki`) that the tunnel should connect to.
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/// \param port is the tunneled port on the remote that the client wants to reach. (This is
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/// *not* the quic pseudo-port, which is always 0).
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/// \param callback callback invoked when the quic connection has been established, or has timed
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/// out.
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/// \param bind_addr is the bind address and port that we should use for the localhost TCP
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/// connection. Use port 0 to let the OS choose a random high port. Defaults to `127.0.0.1:0`.
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///
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/// This call immediately opens the local TCP socket, and initiates the lokinet connection and
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/// QUIC tunnel to the remote. If the connection fails, the TCP socket will be closed. Note,
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/// however, that this TCP socket will block until the underlying quic connection is
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/// established.
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///
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/// Each connection to the local TCP socket establishes a new stream over the QUIC connection.
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///
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/// \return a pair:
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/// - SockAddr containing the just-opened localhost socket that tunnels to the remote. This is
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/// typically the same IP as `bind_addr`, with the port filled in (if bind_addr had a 0 port).
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/// Note that, while you can connect to this socket immediately, it will block until the actual
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/// connection and streams are established (and will be closed if they fail).
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/// - unique integer that can be passed to close() to stop listening for new connections. This
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/// also serves as a unique internal "pseudo-port" number to route returned quic packets to the
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/// right connection.
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///
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/// TODO: add a callback to invoke when QUIC connection succeeds or fails.
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/// TODO: add a plain C wrapper around this
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std::pair<SockAddr, uint16_t>
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open(
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std::string_view remote_addr,
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uint16_t port,
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OpenCallback on_open = {},
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SockAddr bind_addr = {127, 0, 0, 1});
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/// Start closing an outgoing tunnel; takes the ID returned by `open()`. Note that an existing
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/// established tunneled connections will not be forcibly closed; this simply stops accepting
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/// new tunnel connections.
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void
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close(int id);
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/// Called from tun code to deliver a quic packet.
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///
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/// \param dest - the convotag for which the packet arrived
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/// \param buf - the raw arriving packet
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///
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void
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receive_packet(const service::ConvoTag& tag, const llarp_buffer_t& buf);
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/// return true if we have any listeners added
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inline bool
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hasListeners() const
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{
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return not incoming_handlers_.empty();
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}
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private:
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EndpointBase& service_endpoint_;
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struct ClientTunnel
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{
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// quic endpoint
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// std::unique_ptr<Endpoint> client;
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// Callback to invoke on quic connection established (true argument) or failed (false arg)
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OpenCallback open_cb;
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// TCP listening socket
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// std::shared_ptr<uvw::TCPHandle> tcp;
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// // Accepted TCP connections
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// std::unordered_set<std::shared_ptr<uvw::TCPHandle>> conns;
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// // Queue of incoming connections that are waiting for a stream to become available (either
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// // because we are still handshaking, or we reached the stream limit).
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// std::queue<std::weak_ptr<uvw::TCPHandle>> pending_incoming;
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~ClientTunnel()
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{
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// if (tcp)
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// {
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// tcp->close();
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// tcp->data(nullptr);
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// tcp.reset();
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// }
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// for (auto& conn : conns)
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// conn->close();
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// conns.clear();
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// while (not pending_incoming.empty())
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// {
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// if (auto tcp = pending_incoming.front().lock())
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// {
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// tcp->clear();
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// tcp->close();
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// }
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// pending_incoming.pop();
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// }
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}
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};
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// pseudo-port -> Client instance (the "port" is used to route incoming quic packets to the
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// right quic endpoint); pseudo-ports start at 1.
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std::map<uint16_t, ClientTunnel> client_tunnels_;
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uint16_t next_pseudo_port_ = 0;
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// bool pport_wrapped_ = false;
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bool
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continue_connecting(
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uint16_t pseudo_port, bool step_success, std::string_view step_name, std::string_view addr);
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void
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make_client(const SockAddr& remote, std::pair<const uint16_t, ClientTunnel>& row);
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void
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flush_pending_incoming(ClientTunnel& ct);
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// Server instance; this listens on pseudo-port 0 (if it listens). This is automatically
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// instantiated the first time `listen()` is called; if not instantiated we simply drop any
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// inbound client-to-server quic packets.
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// std::unique_ptr<Server> server_;
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void
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make_server();
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// Called when a new during connection handshaking once we have the established transport
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// parameters (which include the port) if this is an incoming connection (and this endpoint is a
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// server). This checks handlers to see whether the stream is allowed and, if so, returns a
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// SockAddr containing the IP/port the tunnel should map to. Returns nullopt if the connection
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// should be rejected.
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std::optional<SockAddr>
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allow_connection(std::string_view lokinet_addr, uint16_t port);
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// Incoming stream handlers
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std::map<int, ListenHandler> incoming_handlers_;
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int next_handler_id_ = 1;
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// std::shared_ptr<uvw::Loop>
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// get_loop();
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// Cleanup member
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std::shared_ptr<int> timer_keepalive_ = std::make_shared<int>(0);
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};
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} // namespace llarp::link
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