lokinet/include/llarp/win32/threads/mingw.condition_variable.h
Jeff Becker f9db26adee add mingw stl threading lib
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/**
* @file condition_variable.h
* @brief std::condition_variable implementation for MinGW
*
* (c) 2013-2016 by Mega Limited, Auckland, New Zealand
* @author Alexander Vassilev
*
* @copyright Simplified (2-clause) BSD License.
* You should have received a copy of the license along with this
* program.
*
* This code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* @note
* This file may become part of the mingw-w64 runtime package. If/when this
* happens, the appropriate license will be added, i.e. this code will become
* dual-licensed, and the current BSD 2-clause license will stay.
*/
#ifndef MINGW_CONDITIONAL_VARIABLE_H
#define MINGW_CONDITIONAL_VARIABLE_H
#if !defined(__cplusplus) || (__cplusplus < 201103L)
#error A C++11 compiler is required!
#endif
// Use the standard classes for std::, if available.
#include <condition_variable>
#include <windows.h>
#include <atomic>
#include <cassert>
#include <chrono>
#include <system_error>
#include "mingw.mutex.h"
#include "mingw.shared_mutex.h"
namespace mingw_stdthread
{
#if defined(__MINGW32__) && !defined(_GLIBCXX_HAS_GTHREADS)
enum class cv_status
{
no_timeout,
timeout
};
#else
using std::cv_status;
#endif
namespace xp
{
// Include the XP-compatible condition_variable classes only if actually
// compiling for XP. The XP-compatible classes are slower than the newer
// versions, and depend on features not compatible with Windows Phone 8.
#if(WINVER < _WIN32_WINNT_VISTA)
class condition_variable_any
{
protected:
recursive_mutex mMutex;
std::atomic< int > mNumWaiters;
HANDLE mSemaphore;
HANDLE mWakeEvent;
public:
typedef HANDLE native_handle_type;
native_handle_type
native_handle()
{
return mSemaphore;
}
condition_variable_any(const condition_variable_any&) = delete;
condition_variable_any&
operator=(const condition_variable_any&) = delete;
condition_variable_any()
: mMutex()
, mNumWaiters(0)
, mSemaphore(CreateSemaphore(NULL, 0, 0xFFFF, NULL))
, mWakeEvent(CreateEvent(NULL, FALSE, FALSE, NULL))
{
}
~condition_variable_any()
{
CloseHandle(mWakeEvent);
CloseHandle(mSemaphore);
}
protected:
template < class M >
bool
wait_impl(M& lock, DWORD timeout)
{
{
lock_guard< recursive_mutex > guard(mMutex);
mNumWaiters++;
}
lock.unlock();
DWORD ret = WaitForSingleObject(mSemaphore, timeout);
mNumWaiters--;
SetEvent(mWakeEvent);
lock.lock();
if(ret == WAIT_OBJECT_0)
return true;
else if(ret == WAIT_TIMEOUT)
return false;
// 2 possible cases:
// 1)The point in notify_all() where we determine the count to
// increment the semaphore with has not been reached yet:
// we just need to decrement mNumWaiters, but setting the event does not
// hurt
//
// 2)Semaphore has just been released with mNumWaiters just before
// we decremented it. This means that the semaphore count
// after all waiters finish won't be 0 - because not all waiters
// woke up by acquiring the semaphore - we woke up by a timeout.
// The notify_all() must handle this grafecully
//
else
{
using namespace std;
throw system_error(make_error_code(errc::protocol_error));
}
}
public:
template < class M >
void
wait(M& lock)
{
wait_impl(lock, INFINITE);
}
template < class M, class Predicate >
void
wait(M& lock, Predicate pred)
{
while(!pred())
{
wait(lock);
};
}
void
notify_all() noexcept
{
lock_guard< recursive_mutex > lock(
mMutex); // block any further wait requests until all current
// waiters are unblocked
if(mNumWaiters.load() <= 0)
return;
ReleaseSemaphore(mSemaphore, mNumWaiters, NULL);
while(mNumWaiters > 0)
{
auto ret = WaitForSingleObject(mWakeEvent, 1000);
if(ret == WAIT_FAILED || ret == WAIT_ABANDONED)
std::terminate();
}
assert(mNumWaiters == 0);
// in case some of the waiters timed out just after we released the
// semaphore by mNumWaiters, it won't be zero now, because not all
// waiters woke up by acquiring the semaphore. So we must zero the
// semaphore before we accept waiters for the next event See _wait_impl
// for details
while(WaitForSingleObject(mSemaphore, 0) == WAIT_OBJECT_0)
;
}
void
notify_one() noexcept
{
lock_guard< recursive_mutex > lock(mMutex);
int targetWaiters = mNumWaiters.load() - 1;
if(targetWaiters <= -1)
return;
ReleaseSemaphore(mSemaphore, 1, NULL);
while(mNumWaiters > targetWaiters)
{
auto ret = WaitForSingleObject(mWakeEvent, 1000);
if(ret == WAIT_FAILED || ret == WAIT_ABANDONED)
std::terminate();
}
assert(mNumWaiters == targetWaiters);
}
template < class M, class Rep, class Period >
cv_status
wait_for(M& lock, const std::chrono::duration< Rep, Period >& rel_time)
{
using namespace std::chrono;
long long timeout = duration_cast< milliseconds >(rel_time).count();
if(timeout < 0)
timeout = 0;
bool ret = wait_impl(lock, (DWORD)timeout);
return ret ? cv_status::no_timeout : cv_status::timeout;
}
template < class M, class Rep, class Period, class Predicate >
bool
wait_for(M& lock, const std::chrono::duration< Rep, Period >& rel_time,
Predicate pred)
{
return wait_until(lock, std::chrono::steady_clock::now() + rel_time,
pred);
}
template < class M, class Clock, class Duration >
cv_status
wait_until(M& lock,
const std::chrono::time_point< Clock, Duration >& abs_time)
{
return wait_for(lock, abs_time - Clock::now());
}
template < class M, class Clock, class Duration, class Predicate >
bool
wait_until(M& lock,
const std::chrono::time_point< Clock, Duration >& abs_time,
Predicate pred)
{
while(!pred())
{
if(wait_until(lock, abs_time) == cv_status::timeout)
{
return pred();
}
}
return true;
}
};
class condition_variable : protected condition_variable_any
{
protected:
typedef condition_variable_any base;
public:
using base::base;
using base::native_handle;
using base::native_handle_type;
using base::notify_all;
using base::notify_one;
void
wait(unique_lock< mutex >& lock)
{
base::wait(lock);
}
template < class Predicate >
void
wait(unique_lock< mutex >& lock, Predicate pred)
{
base::wait(lock, pred);
}
template < class Rep, class Period >
cv_status
wait_for(unique_lock< mutex >& lock,
const std::chrono::duration< Rep, Period >& rel_time)
{
return base::wait_for(lock, rel_time);
}
template < class Rep, class Period, class Predicate >
bool
wait_for(unique_lock< mutex >& lock,
const std::chrono::duration< Rep, Period >& rel_time,
Predicate pred)
{
return base::wait_for(lock, rel_time, pred);
}
template < class Clock, class Duration >
cv_status
wait_until(unique_lock< mutex >& lock,
const std::chrono::time_point< Clock, Duration >& abs_time)
{
return base::wait_until(lock, abs_time);
}
template < class Clock, class Duration, class Predicate >
bool
wait_until(unique_lock< mutex >& lock,
const std::chrono::time_point< Clock, Duration >& abs_time,
Predicate pred)
{
return base::wait_until(lock, abs_time, pred);
}
};
#endif // Compiling for XP
} // namespace xp
#if(WINVER >= _WIN32_WINNT_VISTA)
namespace vista
{
// If compiling for Vista or higher, use the native condition variable.
class condition_variable
{
protected:
CONDITION_VARIABLE cvariable_;
#if STDMUTEX_RECURSION_CHECKS
template < typename MTX >
inline static void
before_wait(MTX* pmutex)
{
pmutex->mOwnerThread.checkSetOwnerBeforeUnlock();
}
template < typename MTX >
inline static void
after_wait(MTX* pmutex)
{
pmutex->mOwnerThread.setOwnerAfterLock(GetCurrentThreadId());
}
#else
inline static void
before_wait(void*)
{
}
inline static void
after_wait(void*)
{
}
#endif
bool
wait_impl(unique_lock< xp::mutex >& lock, DWORD time)
{
static_assert(std::is_same< typename xp::mutex::native_handle_type,
PCRITICAL_SECTION >::value,
"Native Win32 condition variable requires std::mutex to \
use native Win32 critical section objects.");
xp::mutex* pmutex = lock.release();
before_wait(pmutex);
BOOL success = SleepConditionVariableCS(&cvariable_,
pmutex->native_handle(), time);
after_wait(pmutex);
lock = unique_lock< xp::mutex >(*pmutex, adopt_lock);
return success;
}
bool
wait_unique(windows7::mutex* pmutex, DWORD time)
{
before_wait(pmutex);
BOOL success = SleepConditionVariableSRW(
native_handle(), pmutex->native_handle(), time, 0);
after_wait(pmutex);
return success;
}
bool
wait_impl(unique_lock< windows7::mutex >& lock, DWORD time)
{
windows7::mutex* pmutex = lock.release();
bool success = wait_unique(pmutex, time);
lock = unique_lock< windows7::mutex >(*pmutex, adopt_lock);
return success;
}
public:
typedef PCONDITION_VARIABLE native_handle_type;
native_handle_type
native_handle(void)
{
return &cvariable_;
}
condition_variable(void) : cvariable_()
{
InitializeConditionVariable(&cvariable_);
}
~condition_variable(void) = default;
condition_variable(const condition_variable&) = delete;
condition_variable&
operator=(const condition_variable&) = delete;
void
notify_one(void) noexcept
{
WakeConditionVariable(&cvariable_);
}
void
notify_all(void) noexcept
{
WakeAllConditionVariable(&cvariable_);
}
void
wait(unique_lock< mutex >& lock)
{
wait_impl(lock, INFINITE);
}
template < class Predicate >
void
wait(unique_lock< mutex >& lock, Predicate pred)
{
while(!pred())
wait(lock);
}
template < class Rep, class Period >
cv_status
wait_for(unique_lock< mutex >& lock,
const std::chrono::duration< Rep, Period >& rel_time)
{
using namespace std::chrono;
auto time = duration_cast< milliseconds >(rel_time).count();
if(time < 0)
time = 0;
bool result = wait_impl(lock, static_cast< DWORD >(time));
return result ? cv_status::no_timeout : cv_status::timeout;
}
template < class Rep, class Period, class Predicate >
bool
wait_for(unique_lock< mutex >& lock,
const std::chrono::duration< Rep, Period >& rel_time,
Predicate pred)
{
return wait_until(lock, std::chrono::steady_clock::now() + rel_time,
std::move(pred));
}
template < class Clock, class Duration >
cv_status
wait_until(unique_lock< mutex >& lock,
const std::chrono::time_point< Clock, Duration >& abs_time)
{
return wait_for(lock, abs_time - Clock::now());
}
template < class Clock, class Duration, class Predicate >
bool
wait_until(unique_lock< mutex >& lock,
const std::chrono::time_point< Clock, Duration >& abs_time,
Predicate pred)
{
while(!pred())
{
if(wait_until(lock, abs_time) == cv_status::timeout)
{
return pred();
}
}
return true;
}
};
class condition_variable_any : protected condition_variable
{
protected:
typedef condition_variable base;
typedef windows7::shared_mutex native_shared_mutex;
// When available, the SRW-based mutexes should be faster than the
// CriticalSection-based mutexes. Only try_lock will be unavailable in
// Vista, and try_lock is not used by condition_variable_any.
windows7::mutex internal_mutex_;
template < class L >
bool
wait_impl(L& lock, DWORD time)
{
unique_lock< decltype(internal_mutex_) > internal_lock(internal_mutex_);
lock.unlock();
bool success = base::wait_impl(internal_lock, time);
lock.lock();
return success;
}
// If the lock happens to be called on a native Windows mutex, skip any
// extra
// contention.
inline bool
wait_impl(unique_lock< mutex >& lock, DWORD time)
{
return base::wait_impl(lock, time);
}
// Some shared_mutex functionality is available even in Vista, but it's
// not
// until Windows 7 that a full implementation is natively possible. The
// class itself is defined, with missing features, at the Vista feature
// level.
static_assert(CONDITION_VARIABLE_LOCKMODE_SHARED != 0,
"The flag \
CONDITION_VARIABLE_LOCKMODE_SHARED is not defined as expected. The value for \
exclusive mode is unknown (not specified by Microsoft Dev Center), but assumed \
to be 0. There is a conflict with CONDITION_VARIABLE_LOCKMODE_SHARED.");
//#if (WINVER >= _WIN32_WINNT_VISTA)
bool
wait_impl(unique_lock< native_shared_mutex >& lock, DWORD time)
{
native_shared_mutex* pmutex = lock.release();
bool success = wait_unique(pmutex, time);
lock = unique_lock< native_shared_mutex >(*pmutex, adopt_lock);
return success;
}
bool
wait_impl(shared_lock< native_shared_mutex >& lock, DWORD time)
{
native_shared_mutex* pmutex = lock.release();
BOOL success = SleepConditionVariableSRW(
base::native_handle(), pmutex->native_handle(), time,
CONDITION_VARIABLE_LOCKMODE_SHARED);
lock = shared_lock< native_shared_mutex >(*pmutex, adopt_lock);
return success;
}
//#endif
public:
typedef typename base::native_handle_type native_handle_type;
using base::native_handle;
condition_variable_any(void) : base(), internal_mutex_()
{
}
~condition_variable_any(void) = default;
using base::notify_all;
using base::notify_one;
template < class L >
void
wait(L& lock)
{
wait_impl(lock, INFINITE);
}
template < class L, class Predicate >
void
wait(L& lock, Predicate pred)
{
while(!pred())
wait(lock);
}
template < class L, class Rep, class Period >
cv_status
wait_for(L& lock, const std::chrono::duration< Rep, Period >& period)
{
using namespace std::chrono;
auto time = duration_cast< milliseconds >(period).count();
if(time < 0)
time = 0;
bool result = wait_impl(lock, static_cast< DWORD >(time));
return result ? cv_status::no_timeout : cv_status::timeout;
}
template < class L, class Rep, class Period, class Predicate >
bool
wait_for(L& lock, const std::chrono::duration< Rep, Period >& period,
Predicate pred)
{
return wait_until(lock, std::chrono::steady_clock::now() + period,
std::move(pred));
}
template < class L, class Clock, class Duration >
cv_status
wait_until(L& lock,
const std::chrono::time_point< Clock, Duration >& abs_time)
{
return wait_for(lock, abs_time - Clock::now());
}
template < class L, class Clock, class Duration, class Predicate >
bool
wait_until(L& lock,
const std::chrono::time_point< Clock, Duration >& abs_time,
Predicate pred)
{
while(!pred())
{
if(wait_until(lock, abs_time) == cv_status::timeout)
{
return pred();
}
}
return true;
}
};
} // Namespace vista
#endif
#if WINVER < 0x0600
using xp::condition_variable;
using xp::condition_variable_any;
#else
using vista::condition_variable;
using vista::condition_variable_any;
#endif
} // Namespace mingw_stdthread
// Push objects into std, but only if they are not already there.
namespace std
{
// Because of quirks of the compiler, the common "using namespace std;"
// directive would flatten the namespaces and introduce ambiguity where there
// was none. Direct specification (std::), however, would be unaffected.
// Take the safe option, and include only in the presence of MinGW's win32
// implementation.
#if defined(__MINGW32__) && !defined(_GLIBCXX_HAS_GTHREADS)
using mingw_stdthread::condition_variable;
using mingw_stdthread::condition_variable_any;
using mingw_stdthread::cv_status;
#elif !defined(MINGW_STDTHREAD_REDUNDANCY_WARNING) // Skip repetition
#define MINGW_STDTHREAD_REDUNDANCY_WARNING
#pragma message \
"This version of MinGW seems to include a win32 port of\
pthreads, and probably already has C++11 std threading classes implemented,\
based on pthreads. These classes, found in namespace std, are not overridden\
by the mingw-std-thread library. If you would still like to use this\
implementation (as it is more lightweight), use the classes provided in\
namespace mingw_stdthread."
#endif
} // namespace std
#endif // MINGW_CONDITIONAL_VARIABLE_H