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49b9ad7197
* partial tun code refactor * take out the trash * move vpn platform code into llarp/vpn/platform.cpp * fix hive build * fix win32 * fix memory leak on win32 * reduce cpu use * make macos compile * win32 patches: * use wepoll for zmq * use all cores on windows iocp read loop * fix zmq patch for windows * clean up cmake for win32 * add uninstall before reinstall option to win32 installer * more ipv6 stuff * make it compile * fix up route poker * remove an unneeded code block in macos wtf * always use call to system * fix route poker behavior on macos * disable ipv6 on windows for now * cpu perf improvement: * colease calls to Router::PumpLL to 1 per event loop wakeup * set up THEN add addresses * emulate proactor event loop on win32 * remove excessively verbose error message * fix issue #1499 * exclude uv_poll from win32 so that it can start up * update logtag to include directory * create minidump on windows if there was a crash * make windows happy * use dmp suffix on minidump files * typo fix * address feedback from jason * use PROJECT_SOURCE_DIR instead of CMAKE_SOURCE_DIR * quote $@ in apply-patches in case path has spaces in it * address feedback from tom * remove llarp/ev/pipe * add comments for clairification * make event loop queue size constant named
99 lines
2.5 KiB
C++
99 lines
2.5 KiB
C++
#ifndef LLARP_SERVICE_ENDPOINT_STATE_HPP
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#define LLARP_SERVICE_ENDPOINT_STATE_HPP
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#include <hook/ihook.hpp>
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#include <router_id.hpp>
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#include <service/address.hpp>
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#include <service/pendingbuffer.hpp>
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#include <service/router_lookup_job.hpp>
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#include <service/session.hpp>
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#include <service/endpoint_types.hpp>
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#include <util/compare_ptr.hpp>
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#include <util/decaying_hashtable.hpp>
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#include <util/status.hpp>
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#include <memory>
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#include <queue>
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#include <set>
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#include <unordered_map>
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namespace llarp
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{
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struct EventLoop;
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}
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using llarp_ev_loop_ptr = std::shared_ptr<llarp::EventLoop>;
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namespace llarp
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{
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// clang-format off
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namespace exit { struct BaseSession; }
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namespace path { struct Path; using Path_ptr = std::shared_ptr< Path >; }
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namespace routing { struct PathTransferMessage; }
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// clang-format on
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namespace service
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{
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struct IServiceLookup;
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struct OutboundContext;
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struct Endpoint;
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struct EndpointState
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{
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hooks::Backend_ptr m_OnUp;
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hooks::Backend_ptr m_OnDown;
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hooks::Backend_ptr m_OnReady;
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std::set<RouterID> m_SnodeBlacklist;
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AbstractRouter* m_Router;
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std::shared_ptr<Logic> m_IsolatedLogic = nullptr;
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llarp_ev_loop_ptr m_IsolatedNetLoop = nullptr;
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std::string m_Keyfile;
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std::string m_Name;
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std::string m_NetNS;
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bool m_ExitEnabled = false;
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PendingTraffic m_PendingTraffic;
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Sessions m_RemoteSessions;
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Sessions m_DeadSessions;
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std::set<ConvoTag> m_InboundConvos;
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SNodeSessions m_SNodeSessions;
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std::unordered_multimap<Address, PathEnsureHook, Address::Hash> m_PendingServiceLookups;
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std::unordered_map<Address, llarp_time_t, Address::Hash> m_LastServiceLookupTimes;
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std::unordered_map<RouterID, uint32_t, RouterID::Hash> m_ServiceLookupFails;
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PendingRouters m_PendingRouters;
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llarp_time_t m_LastPublish = 0s;
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llarp_time_t m_LastPublishAttempt = 0s;
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/// our introset
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IntroSet m_IntroSet;
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/// pending remote service lookups by id
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PendingLookups m_PendingLookups;
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/// on initialize functions
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std::list<std::function<bool(void)>> m_OnInit;
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/// conversations
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ConvoMap m_Sessions;
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OutboundSessions_t m_OutboundSessions;
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util::DecayingHashTable<std::string, Address, std::hash<std::string>> nameCache;
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bool
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Configure(const NetworkConfig& conf);
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util::StatusObject
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ExtractStatus(util::StatusObject& obj) const;
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};
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} // namespace service
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} // namespace llarp
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#endif
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