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031ea7aa37
If something needs to wake up the event loop it should be using an async, as we are now with PumpLL(); but we had various code triggering a wakeup, expecting that PumpLL gets called on every wakeup, which isn't true anymore.
96 lines
1.9 KiB
C++
96 lines
1.9 KiB
C++
#pragma once
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#include "ev.hpp"
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#include "udp_handle.hpp"
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#include <llarp/util/thread/queue.hpp>
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#include <llarp/util/meta/memfn.hpp>
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#include <uvw/loop.h>
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#include <uvw/async.h>
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#include <uvw/poll.h>
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#include <uvw/udp.h>
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#include <functional>
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#include <map>
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#include <vector>
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namespace llarp::uv
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{
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class UVWakeup;
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class UVRepeater;
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class Loop final : public llarp::EventLoop
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{
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public:
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using Callback = std::function<void()>;
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Loop(size_t queue_size);
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void
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run() override;
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bool
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running() const override;
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void
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call_later(llarp_time_t delay_ms, std::function<void(void)> callback) override;
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void
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tick_event_loop();
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void
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stop() override;
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bool
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add_ticker(std::function<void(void)> ticker) override;
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bool
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add_network_interface(
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std::shared_ptr<llarp::vpn::NetworkInterface> netif,
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std::function<void(llarp::net::IPPacket)> handler) override;
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void
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call_soon(std::function<void(void)> f) override;
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std::shared_ptr<llarp::EventLoopWakeup>
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make_waker(std::function<void()> callback) override;
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std::shared_ptr<EventLoopRepeater>
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make_repeater() override;
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std::shared_ptr<llarp::UDPHandle>
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make_udp(UDPReceiveFunc on_recv) override;
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void
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FlushLogic();
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std::shared_ptr<uvw::Loop>
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MaybeGetUVWLoop() override;
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bool
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inEventLoop() const override;
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private:
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std::shared_ptr<uvw::Loop> m_Impl;
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std::shared_ptr<uvw::AsyncHandle> m_WakeUp;
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std::atomic<bool> m_Run;
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using AtomicQueue_t = llarp::thread::Queue<std::function<void(void)>>;
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AtomicQueue_t m_LogicCalls;
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#ifdef LOKINET_DEBUG
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uint64_t last_time;
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uint64_t loop_run_count;
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#endif
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std::atomic<uint32_t> m_nextID;
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std::map<uint32_t, Callback> m_pendingCalls;
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std::unordered_map<int, std::shared_ptr<uvw::PollHandle>> m_Polls;
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std::optional<std::thread::id> m_EventLoopThreadID;
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void
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wakeup() override;
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};
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} // namespace llarp::uv
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