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140 lines
5.1 KiB
C++
140 lines
5.1 KiB
C++
// Copyright 2017 The Abseil Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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#ifndef ABSL_SYNCHRONIZATION_INTERNAL_GRAPHCYCLES_H_
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#define ABSL_SYNCHRONIZATION_INTERNAL_GRAPHCYCLES_H_
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// GraphCycles detects the introduction of a cycle into a directed
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// graph that is being built up incrementally.
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//
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// Nodes are identified by small integers. It is not possible to
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// record multiple edges with the same (source, destination) pair;
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// requests to add an edge where one already exists are silently
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// ignored.
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//
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// It is also not possible to introduce a cycle; an attempt to insert
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// an edge that would introduce a cycle fails and returns false.
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//
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// GraphCycles uses no internal locking; calls into it should be
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// serialized externally.
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// Performance considerations:
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// Works well on sparse graphs, poorly on dense graphs.
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// Extra information is maintained incrementally to detect cycles quickly.
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// InsertEdge() is very fast when the edge already exists, and reasonably fast
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// otherwise.
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// FindPath() is linear in the size of the graph.
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// The current implemenation uses O(|V|+|E|) space.
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#include <cstdint>
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namespace absl {
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inline namespace lts_2018_12_18 {
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namespace synchronization_internal {
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// Opaque identifier for a graph node.
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struct GraphId {
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uint64_t handle;
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bool operator==(const GraphId& x) const { return handle == x.handle; }
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bool operator!=(const GraphId& x) const { return handle != x.handle; }
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};
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// Return an invalid graph id that will never be assigned by GraphCycles.
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inline GraphId InvalidGraphId() {
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return GraphId{0};
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}
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class GraphCycles {
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public:
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GraphCycles();
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~GraphCycles();
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// Return the id to use for ptr, assigning one if necessary.
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// Subsequent calls with the same ptr value will return the same id
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// until Remove().
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GraphId GetId(void* ptr);
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// Remove "ptr" from the graph. Its corresponding node and all
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// edges to and from it are removed.
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void RemoveNode(void* ptr);
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// Return the pointer associated with id, or nullptr if id is not
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// currently in the graph.
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void* Ptr(GraphId id);
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// Attempt to insert an edge from source_node to dest_node. If the
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// edge would introduce a cycle, return false without making any
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// changes. Otherwise add the edge and return true.
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bool InsertEdge(GraphId source_node, GraphId dest_node);
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// Remove any edge that exists from source_node to dest_node.
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void RemoveEdge(GraphId source_node, GraphId dest_node);
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// Return whether node exists in the graph.
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bool HasNode(GraphId node);
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// Return whether there is an edge directly from source_node to dest_node.
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bool HasEdge(GraphId source_node, GraphId dest_node) const;
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// Return whether dest_node is reachable from source_node
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// by following edges.
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bool IsReachable(GraphId source_node, GraphId dest_node) const;
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// Find a path from "source" to "dest". If such a path exists,
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// place the nodes on the path in the array path[], and return
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// the number of nodes on the path. If the path is longer than
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// max_path_len nodes, only the first max_path_len nodes are placed
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// in path[]. The client should compare the return value with
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// max_path_len" to see when this occurs. If no path exists, return
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// 0. Any valid path stored in path[] will start with "source" and
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// end with "dest". There is no guarantee that the path is the
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// shortest, but no node will appear twice in the path, except the
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// source and destination node if they are identical; therefore, the
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// return value is at most one greater than the number of nodes in
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// the graph.
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int FindPath(GraphId source, GraphId dest, int max_path_len,
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GraphId path[]) const;
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// Update the stack trace recorded for id with the current stack
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// trace if the last time it was updated had a smaller priority
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// than the priority passed on this call.
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//
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// *get_stack_trace is called to get the stack trace.
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void UpdateStackTrace(GraphId id, int priority,
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int (*get_stack_trace)(void**, int));
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// Set *ptr to the beginning of the array that holds the recorded
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// stack trace for id and return the depth of the stack trace.
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int GetStackTrace(GraphId id, void*** ptr);
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// Check internal invariants. Crashes on failure, returns true on success.
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// Expensive: should only be called from graphcycles_test.cc.
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bool CheckInvariants() const;
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// ----------------------------------------------------
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struct Rep;
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private:
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Rep *rep_; // opaque representation
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GraphCycles(const GraphCycles&) = delete;
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GraphCycles& operator=(const GraphCycles&) = delete;
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};
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} // namespace synchronization_internal
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} // inline namespace lts_2018_12_18
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} // namespace absl
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#endif
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