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503db46eca
* include stricter router profiling checks in path::Builder hop slection algorithm * make intro selection function nicer by returning a std::optional instead of a bool with an "out" variable
439 lines
11 KiB
C++
439 lines
11 KiB
C++
#include "pathset.hpp"
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#include <llarp/dht/messages/pubintro.hpp>
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#include "path.hpp"
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#include <llarp/routing/dht_message.hpp>
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#include <llarp/router/abstractrouter.hpp>
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#include <random>
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namespace llarp
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{
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namespace path
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{
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PathSet::PathSet(size_t num) : numDesiredPaths(num)
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{}
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bool
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PathSet::ShouldBuildMore(llarp_time_t now) const
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{
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(void)now;
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const auto building = NumInStatus(ePathBuilding);
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if (building >= numDesiredPaths)
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return false;
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const auto established = NumInStatus(ePathEstablished);
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return established < numDesiredPaths;
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}
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bool
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PathSet::ShouldBuildMoreForRoles(llarp_time_t now, PathRole roles) const
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{
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Lock_t l(m_PathsMutex);
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const size_t required = MinRequiredForRoles(roles);
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size_t has = 0;
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for (const auto& item : m_Paths)
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{
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if (item.second->SupportsAnyRoles(roles))
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{
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if (!item.second->ExpiresSoon(now))
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++has;
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}
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}
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return has < required;
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}
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size_t
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PathSet::MinRequiredForRoles(PathRole roles) const
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{
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(void)roles;
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return 0;
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}
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size_t
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PathSet::NumPathsExistingAt(llarp_time_t futureTime) const
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{
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size_t num = 0;
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Lock_t l(m_PathsMutex);
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for (const auto& item : m_Paths)
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{
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if (item.second->IsReady() && !item.second->Expired(futureTime))
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++num;
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}
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return num;
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}
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void
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PathSet::TickPaths(AbstractRouter* r)
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{
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const auto now = llarp::time_now_ms();
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Lock_t l(m_PathsMutex);
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for (auto& item : m_Paths)
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{
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item.second->Tick(now, r);
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}
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}
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void
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PathSet::ExpirePaths(llarp_time_t now, AbstractRouter* router)
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{
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Lock_t l(m_PathsMutex);
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if (m_Paths.size() == 0)
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return;
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auto itr = m_Paths.begin();
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while (itr != m_Paths.end())
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{
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if (itr->second->Expired(now))
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{
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PathID_t txid = itr->second->TXID();
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router->outboundMessageHandler().RemovePath(std::move(txid));
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PathID_t rxid = itr->second->RXID();
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router->outboundMessageHandler().RemovePath(std::move(rxid));
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itr = m_Paths.erase(itr);
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}
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else
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++itr;
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}
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}
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Path_ptr
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PathSet::GetEstablishedPathClosestTo(
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RouterID id, std::unordered_set<RouterID> excluding, PathRole roles) const
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{
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Lock_t l{m_PathsMutex};
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Path_ptr path = nullptr;
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AlignedBuffer<32> dist;
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AlignedBuffer<32> to = id;
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dist.Fill(0xff);
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for (const auto& item : m_Paths)
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{
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if (!item.second->IsReady())
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continue;
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if (!item.second->SupportsAnyRoles(roles))
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continue;
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if (excluding.count(item.second->Endpoint()))
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continue;
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AlignedBuffer<32> localDist = item.second->Endpoint() ^ to;
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if (localDist < dist)
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{
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dist = localDist;
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path = item.second;
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}
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}
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return path;
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}
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Path_ptr
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PathSet::GetNewestPathByRouter(RouterID id, PathRole roles) const
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{
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Lock_t l(m_PathsMutex);
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Path_ptr chosen = nullptr;
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auto itr = m_Paths.begin();
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while (itr != m_Paths.end())
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{
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if (itr->second->IsReady() && itr->second->SupportsAnyRoles(roles))
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{
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if (itr->second->Endpoint() == id)
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{
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if (chosen == nullptr)
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chosen = itr->second;
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else if (chosen->intro.expiresAt < itr->second->intro.expiresAt)
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chosen = itr->second;
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}
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}
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++itr;
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}
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return chosen;
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}
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Path_ptr
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PathSet::GetPathByRouter(RouterID id, PathRole roles) const
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{
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Lock_t l(m_PathsMutex);
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Path_ptr chosen = nullptr;
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auto itr = m_Paths.begin();
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while (itr != m_Paths.end())
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{
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if (itr->second->IsReady() && itr->second->SupportsAnyRoles(roles))
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{
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if (itr->second->Endpoint() == id)
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{
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if (chosen == nullptr)
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chosen = itr->second;
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else if (
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chosen->intro.latency != 0s and chosen->intro.latency > itr->second->intro.latency)
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chosen = itr->second;
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}
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}
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++itr;
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}
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return chosen;
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}
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Path_ptr
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PathSet::GetRandomPathByRouter(RouterID id, PathRole roles) const
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{
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Lock_t l(m_PathsMutex);
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std::vector<Path_ptr> chosen;
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auto itr = m_Paths.begin();
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while (itr != m_Paths.end())
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{
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if (itr->second->IsReady() && itr->second->SupportsAnyRoles(roles))
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{
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if (itr->second->Endpoint() == id)
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{
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chosen.emplace_back(itr->second);
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}
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}
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++itr;
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}
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if (chosen.empty())
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return nullptr;
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size_t idx = 0;
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if (chosen.size() >= 2)
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{
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idx = rand() % chosen.size();
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}
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return chosen[idx];
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}
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Path_ptr
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PathSet::GetByEndpointWithID(RouterID ep, PathID_t id) const
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{
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Lock_t l(m_PathsMutex);
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auto itr = m_Paths.begin();
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while (itr != m_Paths.end())
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{
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if (itr->second->IsEndpoint(ep, id))
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{
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return itr->second;
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}
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++itr;
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}
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return nullptr;
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}
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Path_ptr
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PathSet::GetPathByID(PathID_t id) const
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{
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Lock_t l(m_PathsMutex);
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auto itr = m_Paths.begin();
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while (itr != m_Paths.end())
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{
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if (itr->second->RXID() == id)
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return itr->second;
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++itr;
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}
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return nullptr;
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}
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size_t
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PathSet::AvailablePaths(PathRole roles) const
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{
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Lock_t l(m_PathsMutex);
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size_t count = 0;
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auto itr = m_Paths.begin();
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while (itr != m_Paths.end())
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{
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if (itr->second->Status() == ePathEstablished && itr->second->SupportsAnyRoles(roles))
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++count;
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++itr;
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}
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return count;
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}
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size_t
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PathSet::NumInStatus(PathStatus st) const
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{
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Lock_t l(m_PathsMutex);
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size_t count = 0;
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auto itr = m_Paths.begin();
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while (itr != m_Paths.end())
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{
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if (itr->second->Status() == st)
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++count;
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++itr;
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}
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return count;
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}
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void
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PathSet::AddPath(Path_ptr path)
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{
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Lock_t l(m_PathsMutex);
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const auto upstream = path->Upstream(); // RouterID
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const auto RXID = path->RXID(); // PathID
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if (not m_Paths.emplace(std::make_pair(upstream, RXID), path).second)
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{
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LogError(
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Name(),
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" failed to add own path, duplicate info wtf? upstream=",
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upstream,
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" rxid=",
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RXID);
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}
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}
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Path_ptr
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PathSet::GetByUpstream(RouterID remote, PathID_t rxid) const
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{
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Lock_t l(m_PathsMutex);
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auto itr = m_Paths.find({remote, rxid});
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if (itr == m_Paths.end())
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return nullptr;
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return itr->second;
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}
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std::optional<std::set<service::Introduction>>
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PathSet::GetCurrentIntroductionsWithFilter(
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std::function<bool(const service::Introduction&)> filter) const
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{
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std::set<service::Introduction> intros;
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Lock_t l{m_PathsMutex};
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auto itr = m_Paths.begin();
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while (itr != m_Paths.end())
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{
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if (itr->second->IsReady() and filter(itr->second->intro))
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{
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intros.insert(itr->second->intro);
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}
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++itr;
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}
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if (intros.empty())
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return std::nullopt;
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return intros;
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}
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void
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PathSet::HandlePathBuildTimeout(Path_ptr p)
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{
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LogWarn(Name(), " path build ", p->ShortName(), " timed out");
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m_BuildStats.timeouts++;
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}
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void
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PathSet::HandlePathBuildFailedAt(Path_ptr p, RouterID hop)
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{
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LogWarn(Name(), " path build ", p->ShortName(), " failed at ", hop);
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m_BuildStats.fails++;
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}
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void
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PathSet::HandlePathDied(Path_ptr p)
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{
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LogWarn(Name(), " path ", p->ShortName(), " died");
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}
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void
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PathSet::PathBuildStarted(Path_ptr p)
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{
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LogInfo(Name(), " path build ", p->ShortName(), " started");
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m_BuildStats.attempts++;
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}
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util::StatusObject
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BuildStats::ExtractStatus() const
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{
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return util::StatusObject{
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{"success", success}, {"attempts", attempts}, {"timeouts", timeouts}, {"fails", fails}};
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}
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std::string
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BuildStats::ToString() const
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{
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std::stringstream ss;
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ss << (SuccessRatio() * 100.0) << " percent success ";
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ss << "(success=" << success << " ";
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ss << "attempts=" << attempts << " ";
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ss << "timeouts=" << timeouts << " ";
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ss << "fails=" << fails << ")";
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return ss.str();
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}
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double
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BuildStats::SuccessRatio() const
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{
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if (attempts)
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return double(success) / double(attempts);
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return 0.0;
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}
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bool
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PathSet::GetNewestIntro(service::Introduction& intro) const
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{
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intro.Clear();
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bool found = false;
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Lock_t l(m_PathsMutex);
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auto itr = m_Paths.begin();
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while (itr != m_Paths.end())
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{
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if (itr->second->IsReady() && itr->second->intro.expiresAt > intro.expiresAt)
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{
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intro = itr->second->intro;
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found = true;
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}
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++itr;
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}
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return found;
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}
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Path_ptr
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PathSet::PickRandomEstablishedPath(PathRole roles) const
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{
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std::vector<Path_ptr> established;
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Lock_t l(m_PathsMutex);
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auto itr = m_Paths.begin();
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while (itr != m_Paths.end())
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{
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if (itr->second->IsReady() && itr->second->SupportsAnyRoles(roles))
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established.push_back(itr->second);
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++itr;
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}
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auto sz = established.size();
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if (sz)
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{
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return established[randint() % sz];
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}
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return nullptr;
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}
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Path_ptr
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PathSet::PickEstablishedPath(PathRole roles) const
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{
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std::vector<Path_ptr> established;
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Lock_t l(m_PathsMutex);
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auto itr = m_Paths.begin();
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while (itr != m_Paths.end())
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{
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if (itr->second->IsReady() && itr->second->SupportsAnyRoles(roles))
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established.push_back(itr->second);
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++itr;
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}
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Path_ptr chosen = nullptr;
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llarp_time_t minLatency = 30s;
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for (const auto& path : established)
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{
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if (path->intro.latency < minLatency and path->intro.latency != 0s)
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{
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minLatency = path->intro.latency;
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chosen = path;
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}
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}
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return chosen;
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}
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void
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PathSet::UpstreamFlush(AbstractRouter* r)
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{
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ForEachPath([r](const Path_ptr& p) { p->FlushUpstream(r); });
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}
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void
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PathSet::DownstreamFlush(AbstractRouter* r)
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{
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ForEachPath([r](const Path_ptr& p) { p->FlushDownstream(r); });
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}
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} // namespace path
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} // namespace llarp
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