set(default_build_gui OFF) set(default_gui_target pack) if(APPLE) set(default_build_gui ON) set(default_gui_target macos:raw) elseif(WIN32) set(default_build_gui ON) set(default_gui_target win32) endif() option(BUILD_GUI "build electron gui from 'gui' submodule source" ${default_build_gui}) set(GUI_YARN_TARGET "${default_gui_target}" CACHE STRING "yarn target for building the GUI") set(GUI_YARN_EXTRA_OPTS "" CACHE STRING "extra options to pass into the yarn build command") if (BUILD_GUI) message(STATUS "Building lokinet-gui") if(NOT YARN) find_program(YARN NAMES yarn yarnpkg REQUIRED) endif() message(STATUS "Building lokinet-gui with yarn ${YARN}, target ${GUI_YARN_TARGET}") set(wine_env) if(WIN32) set(wine_env USE_SYSTEM_7ZA=true DISPLAY= WINEDEBUG=-all "WINEPREFIX=${PROJECT_BINARY_DIR}/wineprefix") endif() add_custom_target(lokinet-gui COMMAND ${YARN} install --frozen-lockfile && ${wine_env} ${YARN} ${GUI_YARN_EXTRA_OPTS} ${GUI_YARN_TARGET} WORKING_DIRECTORY "${PROJECT_SOURCE_DIR}/gui") if(APPLE) add_custom_target(assemble_gui ALL DEPENDS assemble lokinet-gui COMMAND mkdir "${lokinet_app}/Contents/Helpers" COMMAND cp -a "${PROJECT_SOURCE_DIR}/gui/release/mac/Lokinet-GUI.app" "${lokinet_app}/Contents/Helpers/" COMMAND mkdir -p "${lokinet_app}/Contents/Resources/en.lproj" COMMAND cp "${PROJECT_SOURCE_DIR}/contrib/macos/InfoPlist.strings" "${lokinet_app}/Contents/Resources/en.lproj/" COMMAND cp "${lokinet_app}/Contents/Resources/icon.icns" "${lokinet_app}/Contents/Helpers/Lokinet-GUI.app/Contents/Resources/icon.icns" COMMAND cp "${PROJECT_SOURCE_DIR}/contrib/macos/InfoPlist.strings" "${lokinet_app}/Contents/Helpers/Lokinet-GUI.app/Contents/Resources/en.lproj/" COMMAND /usr/libexec/PlistBuddy -c "Delete :CFBundleDisplayName" -c "Add :LSHasLocalizedDisplayName bool true" -c "Add :CFBundleDevelopmentRegion string en" -c "Set :CFBundleShortVersionString ${lokinet_VERSION}" -c "Set :CFBundleVersion ${lokinet_VERSION}.${LOKINET_APPLE_BUILD}" "${lokinet_app}/Contents/Helpers/Lokinet-GUI.app/Contents/Info.plist" ) elseif(WIN32) file(MAKE_DIRECTORY "${PROJECT_BINARY_DIR}/gui") option(GUI_ZIP_FILE "custom lokinet gui for windows from zip file" OFF) if(GUI_ZIP_FILE) message(STATUS "using custom lokinet gui from ${GUI_ZIP_FILE}") execute_process(COMMAND ${CMAKE_COMMAND} -E tar xf ${GUI_ZIP_FILE} WORKING_DIRECTORY ${PROJECT_BINARY_DIR}) else() add_custom_command(OUTPUT "${PROJECT_BINARY_DIR}/gui/lokinet-gui.exe" DEPENDS lokinet lokinet-gui # FIXME: we really shouldn't be building inside the source directory but this is npm... COMMAND ${CMAKE_COMMAND} -E copy_if_different "${PROJECT_SOURCE_DIR}/gui/release/Lokinet-GUI_portable.exe" "${PROJECT_BINARY_DIR}/gui/lokinet-gui.exe" ) add_custom_target(assemble_gui ALL DEPENDS ${PROJECT_BINARY_DIR}/gui/lokinet-gui.exe) endif() else() message(FATAL_ERROR "Building/bundling the GUI from this repository is not supported on this platform") endif() else() message(STATUS "not building gui") endif()