#ifndef LLARP_EV_H #define LLARP_EV_H #if defined(__MINGW32__) || defined(_WIN32) #include #include #include #ifndef ssize_t #define ssize_t long #endif #else #include #include #endif #include #include #include #include #include /** * ev.h * * event handler (cross platform high performance event system for IO) */ // forward declare struct llarp_threadpool; struct llarp_logic; struct llarp_ev_loop; /// allocator void llarp_ev_loop_alloc(struct llarp_ev_loop **ev); // deallocator void llarp_ev_loop_free(struct llarp_ev_loop **ev); /// run main loop int llarp_ev_loop_run(struct llarp_ev_loop *ev, struct llarp_logic *logic); void llarp_ev_loop_run_single_process(struct llarp_ev_loop *ev, struct llarp_threadpool *tp, struct llarp_logic *logic); /// get the current time on the event loop llarp_time_t llarp_ev_loop_time_now_ms(struct llarp_ev_loop *ev); /// stop event loop and wait for it to complete all jobs void llarp_ev_loop_stop(struct llarp_ev_loop *ev); /// UDP handling configuration struct llarp_udp_io { /// set after added int fd; void *user; void *impl; struct llarp_ev_loop *parent; /// called every event loop tick after reads void (*tick)(struct llarp_udp_io *); // sockaddr * is the source void (*recvfrom)(struct llarp_udp_io *, const struct sockaddr *, const void *, ssize_t); }; /// add UDP handler int llarp_ev_add_udp(struct llarp_ev_loop *ev, struct llarp_udp_io *udp, const struct sockaddr *src); /// schedule UDP packet int llarp_ev_udp_sendto(struct llarp_udp_io *udp, const struct sockaddr *to, const void *data, size_t sz); /// close UDP handler int llarp_ev_close_udp(struct llarp_udp_io *udp); // forward declare struct llarp_tcp_acceptor; /// a single tcp connection struct llarp_tcp_conn { /// user data void *user; /// private implementation void *impl; /// parent loop (dont set me) struct llarp_ev_loop *loop; /// handle read event void (*read)(struct llarp_tcp_conn *, const void *, size_t); /// handle close event (free-ing is handled by event loop) void (*closed)(struct llarp_tcp_conn *); /// handle event loop tick void (*tick)(struct llarp_tcp_conn *); }; /// queue async write a buffer in full /// return if we queueed it or not bool llarp_tcp_conn_async_write(struct llarp_tcp_conn *, const void *, size_t); /// close a tcp connection void llarp_tcp_conn_close(struct llarp_tcp_conn *); struct llarp_tcp_acceptor { /// userdata pointer void *user; /// internal implementation void *impl; /// parent event loop (dont set me) struct llarp_ev_loop *loop; /// handle tick void (*tick)(struct llarp_tcp_acceptor *); /// handle inbound connection void (*accepted)(struct llarp_tcp_acceptor *, struct llarp_tcp_conn *); /// handle after server socket closed (free-ing is handled by event loop) void (*closed)(struct llarp_tcp_acceptor *); }; /// bind to an address and start serving async /// return false if failed to bind /// return true on successs bool llarp_tcp_serve(struct llarp_ev_loop *loop, struct llarp_tcp_acceptor *t, const sockaddr *bindaddr); /// close and stop accepting connections void llarp_tcp_acceptor_close(struct llarp_tcp_acceptor *); #ifdef _WIN32 #define IFNAMSIZ (16) #endif struct llarp_tun_io { // TODO: more info? char ifaddr[128]; int netmask; char ifname[IFNAMSIZ + 1]; void *user; void *impl; struct llarp_ev_loop *parent; /// called when we are able to write right before we write /// this happens after reading packets void (*before_write)(struct llarp_tun_io *); /// called every event loop tick after reads void (*tick)(struct llarp_tun_io *); void (*recvpkt)(struct llarp_tun_io *, const void *, ssize_t); }; /// create tun interface with network interface name ifname /// returns true on success otherwise returns false bool llarp_ev_add_tun(struct llarp_ev_loop *ev, struct llarp_tun_io *tun); /// async write a packet on tun interface /// returns true if queued, returns false on drop bool llarp_ev_tun_async_write(struct llarp_tun_io *tun, const void *pkt, size_t sz); #endif