#ifndef LLARP_PATHBUILDER_HPP #define LLARP_PATHBUILDER_HPP #include #include #include #include namespace llarp { namespace path { // milliseconds waiting between builds on a path constexpr llarp_time_t MIN_PATH_BUILD_INTERVAL = 500; struct Builder : public PathSet { private: llarp_time_t m_LastWarn = 0; protected: /// flag for PathSet::Stop() std::atomic< bool > _run; virtual bool UrgentBuild(llarp_time_t now) const; private: bool DoUrgentBuildAlignedTo(const RouterID remote, std::vector< RouterContact >& hops); bool DoBuildAlignedTo(const RouterID remote, std::vector< RouterContact >& hops); public: AbstractRouter* router; SecretKey enckey; size_t numHops; llarp_time_t lastBuild = 0; llarp_time_t buildIntervalLimit = MIN_PATH_BUILD_INTERVAL; /// construct Builder(AbstractRouter* p_router, size_t numPaths, size_t numHops); virtual ~Builder() = default; util::StatusObject ExtractStatus() const; virtual bool SelectHop(llarp_nodedb* db, const std::set< RouterID >& prev, RouterContact& cur, size_t hop, PathRole roles) override; virtual bool ShouldBuildMore(llarp_time_t now) const override; /// should we bundle RCs in builds? virtual bool ShouldBundleRC() const = 0; virtual void ResetInternalState() override; /// return true if we hit our soft limit for building paths too fast bool BuildCooldownHit(llarp_time_t now) const; /// get roles for this path builder virtual PathRole GetRoles() const { return ePathRoleAny; } virtual bool Stop() override; bool IsStopped() const override; bool ShouldRemove() const override; llarp_time_t Now() const override; virtual void Tick(llarp_time_t now) override; void BuildOne(PathRole roles = ePathRoleAny) override; bool BuildOneAlignedTo(const RouterID endpoint) override; void Build(const std::vector< RouterContact >& hops, PathRole roles = ePathRoleAny) override; bool SelectHops(llarp_nodedb* db, std::vector< RouterContact >& hops, PathRole roles = ePathRoleAny); void ManualRebuild(size_t N, PathRole roles = ePathRoleAny); virtual const SecretKey& GetTunnelEncryptionSecretKey() const; virtual void HandlePathBuilt(Path_ptr p) override; virtual void HandlePathBuildTimeout(Path_ptr p) override; }; using Builder_ptr = std::shared_ptr< Builder >; } // namespace path } // namespace llarp #endif