#ifndef LLARP_ABSTRACT_ROUTER_HPP #define LLARP_ABSTRACT_ROUTER_HPP #include #include #include #include #include #include #include #include #include struct llarp_buffer_t; struct llarp_dht_context; struct llarp_nodedb; struct llarp_threadpool; namespace llarp { class Logic; struct Config; struct RouterID; struct ILinkMessage; struct ILinkSession; struct PathID_t; struct Profiling; struct SecretKey; struct Signature; struct IOutboundMessageHandler; struct IOutboundSessionMaker; struct ILinkManager; struct I_RCLookupHandler; namespace exit { struct Context; } namespace path { struct PathContext; } namespace routing { struct IMessageHandler; } namespace service { struct Context; } namespace thread { class ThreadPool; } struct AbstractRouter { virtual ~AbstractRouter() = default; virtual bool HandleRecvLinkMessageBuffer(ILinkSession *from, const llarp_buffer_t &msg) = 0; virtual std::shared_ptr< Logic > logic() const = 0; virtual llarp_dht_context * dht() const = 0; virtual llarp_nodedb * nodedb() const = 0; virtual const path::PathContext & pathContext() const = 0; virtual path::PathContext & pathContext() = 0; virtual const RouterContact & rc() const = 0; virtual exit::Context & exitContext() = 0; virtual std::shared_ptr< KeyManager > keyManager() const = 0; virtual const SecretKey & identity() const = 0; virtual const SecretKey & encryption() const = 0; virtual Profiling & routerProfiling() = 0; virtual llarp_ev_loop_ptr netloop() const = 0; virtual std::shared_ptr< thread::ThreadPool > threadpool() = 0; virtual std::shared_ptr< thread::ThreadPool > diskworker() = 0; virtual service::Context & hiddenServiceContext() = 0; virtual const service::Context & hiddenServiceContext() const = 0; virtual IOutboundMessageHandler & outboundMessageHandler() = 0; virtual IOutboundSessionMaker & outboundSessionMaker() = 0; virtual ILinkManager & linkManager() = 0; virtual I_RCLookupHandler & rcLookupHandler() = 0; virtual bool Sign(Signature &sig, const llarp_buffer_t &buf) const = 0; virtual bool Configure(Config *conf, llarp_nodedb *nodedb) = 0; virtual bool IsServiceNode() const = 0; virtual bool StartJsonRpc() = 0; virtual bool Run() = 0; virtual bool IsRunning() const = 0; virtual bool LooksAlive() const = 0; /// stop running the router logic gracefully virtual void Stop() = 0; /// pump low level links virtual void PumpLL() = 0; virtual bool IsBootstrapNode(RouterID r) const = 0; virtual const byte_t * pubkey() const = 0; /// connect to N random routers virtual void ConnectToRandomRouters(int N) = 0; /// inject configuration and reconfigure router virtual bool Reconfigure(Config *conf) = 0; virtual bool TryConnectAsync(RouterContact rc, uint16_t tries) = 0; /// validate new configuration against old one /// return true on 100% valid /// return false if not 100% valid virtual bool ValidateConfig(Config *conf) const = 0; /// called by link when a remote session has no more sessions open virtual void SessionClosed(RouterID remote) = 0; /// returns system clock milliseconds since epoch virtual llarp_time_t Now() const = 0; /// returns milliseconds since started virtual llarp_time_t Uptime() const = 0; virtual bool GetRandomGoodRouter(RouterID &r) = 0; virtual bool SendToOrQueue(const RouterID &remote, const ILinkMessage *msg, SendStatusHandler handler = nullptr) = 0; virtual void PersistSessionUntil(const RouterID &remote, llarp_time_t until) = 0; virtual bool ParseRoutingMessageBuffer(const llarp_buffer_t &buf, routing::IMessageHandler *h, const PathID_t &rxid) = 0; /// count the number of service nodes we are connected to virtual size_t NumberOfConnectedRouters() const = 0; /// count the number of clients that are connected to us virtual size_t NumberOfConnectedClients() const = 0; virtual bool GetRandomConnectedRouter(RouterContact &result) const = 0; virtual void HandleDHTLookupForExplore(RouterID remote, const std::vector< RouterContact > &results) = 0; /// lookup router by pubkey /// if we are a service node this is done direct otherwise it's done via /// path virtual void LookupRouter(RouterID remote, RouterLookupHandler resultHandler) = 0; /// check if newRc matches oldRC and update local rc for this remote contact /// if valid /// returns true on valid and updated /// returns false otherwise virtual bool CheckRenegotiateValid(RouterContact newRc, RouterContact oldRC) = 0; /// set router's service node whitelist virtual void SetRouterWhitelist(const std::vector< RouterID > &routers) = 0; /// visit each connected link session virtual void ForEachPeer(std::function< void(const ILinkSession *, bool) > visit, bool randomize) const = 0; virtual bool ConnectionToRouterAllowed(const RouterID &router) const = 0; /// return true if we have at least 1 session to this router in either /// direction virtual bool HasSessionTo(const RouterID &router) const = 0; virtual uint32_t PathBuildNumber() = 0; virtual std::string ShortName() const = 0; virtual util::StatusObject ExtractStatus() const = 0; /// gossip an rc if required virtual void GossipRCIfNeeded(const RouterContact rc) = 0; }; } // namespace llarp #endif