#include #include #include #include #include namespace llarp { void Logic::tick(llarp_time_t now) { llarp_timer_tick_all_async(m_Timer, m_Thread, now); } Logic::Logic() : m_Thread(llarp_init_threadpool(1, "llarp-logic")) , m_Timer(llarp_init_timer()) { llarp_threadpool_start(m_Thread); /// set thread id std::promise< ID_t > result; // queue setting id and try to get the result back llarp_threadpool_queue_job(m_Thread, [&]() { m_ID.emplace(std::this_thread::get_id()); result.set_value(m_ID.value()); }); // get the result back ID_t spawned = result.get_future().get(); LogDebug("logic thread spawned on ", spawned); } Logic::~Logic() { delete m_Thread; llarp_free_timer(m_Timer); } bool Logic::queue_job(struct llarp_thread_job job) { return job.user && job.work && LogicCall(this, std::bind(job.work, job.user)); } void Logic::stop() { llarp::LogDebug("logic thread stop"); // stop all timers from happening in the future LogicCall(this, std::bind(&llarp_timer_stop, m_Timer)); // stop all operations on threadpool llarp_threadpool_stop(m_Thread); } bool Logic::_traceLogicCall(std::function< void(void) > func, const char* tag, int line) { #define TAG (tag ? tag : LOG_TAG) #define LINE (line ? line : __LINE__) // wrap the function so that we ensure that it's always calling stuff one at // a time LogTraceExplicit(TAG, LINE, "queue"); auto f = [self = this, func, tag, line]() { LogTraceExplicit(TAG, LINE, "exec"); self->m_Killer.TryAccess(func); LogTraceExplicit(TAG, LINE, "return"); }; if(m_Thread->LooksFull(5)) { LogWarnExplicit(TAG, LINE, "holy crap, we are trying to queue a job onto the logic " "thread but " "it looks full"); if(can_flush()) { // we are calling in the logic thread and our queue looks full // defer call to a later time so we don't die like a little bitch const auto delay = m_Thread->GuessJobLatency() / 2; LogWarnExplicit(TAG, LINE, "deferring call by ", delay, " ms"); call_later(delay, f); return true; } } auto ret = llarp_threadpool_queue_job(m_Thread, f); LogTraceExplicit(TAG, LINE, "=="); return ret; #undef TAG #undef LINE } void Logic::call_later(llarp_time_t timeout, std::function< void(void) > func) { llarp_timer_call_func_later(m_Timer, timeout, func); } uint32_t Logic::call_later(const llarp_timeout_job& job) { llarp_timeout_job j; j.user = job.user; j.timeout = job.timeout; j.handler = job.handler; return llarp_timer_call_later(m_Timer, j); } void Logic::cancel_call(uint32_t id) { llarp_timer_cancel_job(m_Timer, id); } void Logic::remove_call(uint32_t id) { llarp_timer_remove_job(m_Timer, id); } bool Logic::can_flush() const { return m_ID.value() == std::this_thread::get_id(); } } // namespace llarp