#ifndef LLARP_PATHBUILDER_HPP_ #define LLARP_PATHBUILDER_HPP_ #include #include namespace llarp { namespace path { // milliseconds waiting between builds on a path constexpr llarp_time_t MIN_PATH_BUILD_INTERVAL = 10 * 1000; struct Builder : public PathSet { protected: /// flag for PathSet::Stop() std::atomic< bool > _run; public: bool CanBuildPaths() const { return _run.load(); } llarp::Router* router; struct llarp_dht_context* dht; llarp::SecretKey enckey; size_t numHops; llarp_time_t lastBuild = 0; llarp_time_t buildIntervalLimit = MIN_PATH_BUILD_INTERVAL; // how many keygens are currently happening std::atomic< uint8_t > keygens; /// construct Builder(llarp::Router* p_router, struct llarp_dht_context* p_dht, size_t numPaths, size_t numHops); virtual ~Builder(); virtual bool SelectHop(llarp_nodedb* db, const RouterContact& prev, RouterContact& cur, size_t hop, PathRole roles) override; virtual bool ShouldBuildMore(llarp_time_t now) const override; /// return true if we hit our soft limit for building paths too fast bool BuildCooldownHit(llarp_time_t now) const; virtual bool Stop() override; bool ShouldRemove() const override; llarp_time_t Now() const override; void BuildOne(PathRole roles = ePathRoleAny); void Build(const std::vector< RouterContact >& hops, PathRole roles = ePathRoleAny); bool SelectHops(llarp_nodedb* db, std::vector< RouterContact >& hops, PathRole roles = ePathRoleAny); void ManualRebuild(size_t N, PathRole roles = ePathRoleAny); virtual const SecretKey& GetTunnelEncryptionSecretKey() const; virtual void HandlePathBuilt(Path* p) override; virtual void HandlePathBuildTimeout(Path* p) override; }; } // namespace path } // namespace llarp #endif