#ifndef LLARP_EV_H #define LLARP_EV_H #include #include #include #ifdef _WIN32 #include #include #include #ifdef _MSC_VER #include typedef SSIZE_T ssize_t; #else #define ssize_t long #endif #else #include #include #endif #include #include #include #if !defined(WIN32) #include #endif /** * ev.h * * event handler (cross platform high performance event system for IO) */ #define EV_TICK_INTERVAL 100 // forward declare struct llarp_threadpool; struct llarp_ev_loop; namespace llarp { class Logic; } using llarp_ev_loop_ptr = std::shared_ptr< llarp_ev_loop >; /// make an event loop using our baked in event loop on Windows /// make an event loop using libuv otherwise. llarp_ev_loop_ptr llarp_make_ev_loop(); // run mainloop void llarp_ev_loop_run_single_process(llarp_ev_loop_ptr ev, std::shared_ptr< llarp::Logic > logic); /// get the current time on the event loop llarp_time_t llarp_ev_loop_time_now_ms(const llarp_ev_loop_ptr &ev); /// stop event loop and wait for it to complete all jobs void llarp_ev_loop_stop(const llarp_ev_loop_ptr &ev); /// list of packets we recv'd /// forward declared struct llarp_pkt_list; /// UDP handling configuration struct llarp_udp_io { /// set after added int fd; void *user; void *impl; struct llarp_ev_loop *parent; /// called every event loop tick after reads void (*tick)(struct llarp_udp_io *); /// sockaddr * is the source address void (*recvfrom)(struct llarp_udp_io *, const struct sockaddr *, ManagedBuffer); /// set by parent int (*sendto)(struct llarp_udp_io *, const struct sockaddr *, const byte_t *, size_t); }; /// get all packets recvieved last tick /// return true if we got packets return false if we didn't bool llarp_ev_udp_recvmany(struct llarp_udp_io *udp, struct llarp_pkt_list *pkts); /// add UDP handler int llarp_ev_add_udp(struct llarp_ev_loop *ev, struct llarp_udp_io *udp, const struct sockaddr *src); /// send a UDP packet int llarp_ev_udp_sendto(struct llarp_udp_io *udp, const struct sockaddr *to, const llarp_buffer_t &pkt); /// close UDP handler int llarp_ev_close_udp(struct llarp_udp_io *udp); // forward declare struct llarp_tcp_acceptor; /// a single tcp connection struct llarp_tcp_conn { /// user data void *user; /// private implementation void *impl; /// parent loop (dont set me) struct llarp_ev_loop *loop; /// handle read event void (*read)(struct llarp_tcp_conn *, const llarp_buffer_t &); //// set by parent ssize_t (*write)(struct llarp_tcp_conn *, const byte_t *, size_t sz); /// set by parent bool (*is_open)(struct llarp_tcp_conn *); /// handle close event (free-ing is handled by event loop) void (*closed)(struct llarp_tcp_conn *); /// explict close by user (set by parent) void (*close)(struct llarp_tcp_conn *); /// handle event loop tick void (*tick)(struct llarp_tcp_conn *); }; /// queue async write a buffer in full /// return if we queued it or not bool llarp_tcp_conn_async_write(struct llarp_tcp_conn *, const llarp_buffer_t &); /// close a tcp connection void llarp_tcp_conn_close(struct llarp_tcp_conn *); /// handles outbound connections to 1 endpoint struct llarp_tcp_connecter { /// remote address family int af; /// remote address string char remote[512]; /// userdata pointer void *user; /// private implementation (dont set me) void *impl; /// parent event loop (dont set me) struct llarp_ev_loop *loop; /// handle outbound connection made void (*connected)(struct llarp_tcp_connecter *, struct llarp_tcp_conn *); /// handle outbound connection error void (*error)(struct llarp_tcp_connecter *); }; /// async try connecting to a remote connection 1 time void llarp_tcp_async_try_connect(struct llarp_ev_loop *l, struct llarp_tcp_connecter *tcp); /// handles inbound connections struct llarp_tcp_acceptor { /// userdata pointer void *user; /// internal implementation void *impl; /// parent event loop (dont set me) struct llarp_ev_loop *loop; /// handle event loop tick void (*tick)(struct llarp_tcp_acceptor *); /// handle inbound connection void (*accepted)(struct llarp_tcp_acceptor *, struct llarp_tcp_conn *); /// handle after server socket closed (free-ing is handled by event loop) void (*closed)(struct llarp_tcp_acceptor *); /// set by impl void (*close)(struct llarp_tcp_acceptor *); }; /// bind to an address and start serving async /// return false if failed to bind /// return true on success bool llarp_tcp_serve(struct llarp_ev_loop *loop, struct llarp_tcp_acceptor *t, const sockaddr *bindaddr); /// close and stop accepting connections void llarp_tcp_acceptor_close(struct llarp_tcp_acceptor *); #ifdef _WIN32 #define IFNAMSIZ (16) #endif struct llarp_fd_promise; /// wait until the fd promise is set int llarp_fd_promise_wait_for_value(struct llarp_fd_promise *promise); struct llarp_tun_io { // TODO: more info? char ifaddr[128]; int netmask; char ifname[IFNAMSIZ + 1]; void *user; void *impl; /// functor for getting a promise that returns the vpn fd /// dont set me if you don't know how to use this struct llarp_fd_promise *(*get_fd_promise)(struct llarp_tun_io *); struct llarp_ev_loop *parent; /// called when we are able to write right before we write /// this happens after reading packets void (*before_write)(struct llarp_tun_io *); /// called every event loop tick after reads void (*tick)(struct llarp_tun_io *); void (*recvpkt)(struct llarp_tun_io *, const llarp_buffer_t &); /// set by parent bool (*writepkt)(struct llarp_tun_io *, const byte_t *, size_t); }; /// create tun interface with network interface name ifname /// returns true on success otherwise returns false bool llarp_ev_add_tun(struct llarp_ev_loop *ev, struct llarp_tun_io *tun); /// async write a packet on tun interface /// returns true if queued, returns false on drop bool llarp_ev_tun_async_write(struct llarp_tun_io *tun, const llarp_buffer_t &); #endif