#ifndef LLARP_LINK_SESSION_HPP #define LLARP_LINK_SESSION_HPP #include #include #include #include #include namespace llarp { struct LinkIntroMessage; struct ILinkMessage; struct ILinkLayer; struct ILinkSession { virtual ~ILinkSession() { } /// hook for utp for when we have established a connection virtual void OnLinkEstablished(ILinkLayer *p) = 0; /// called every event loop tick virtual void Pump() = 0; /// called every timer tick virtual void Tick(llarp_time_t) = 0; /// send a message buffer to the remote endpoint virtual bool SendMessageBuffer(const llarp_buffer_t &) = 0; /// start the connection virtual void Start() = 0; virtual void Close() = 0; /// send a keepalive to the remote endpoint virtual bool SendKeepAlive() = 0; /// return true if we are established virtual bool IsEstablished() = 0; /// return true if this session has timed out virtual bool TimedOut(llarp_time_t now) const = 0; /// get remote public identity key virtual PubKey GetPubKey() const = 0; /// get remote address virtual Addr GetRemoteEndpoint() const = 0; // get remote rc virtual RouterContact GetRemoteRC() const = 0; /// handle a valid LIM std::function< bool(const LinkIntroMessage *msg) > GotLIM; /// send queue current blacklog virtual size_t SendQueueBacklog() const = 0; /// get parent link layer virtual ILinkLayer * GetLinkLayer() const = 0; /// renegotiate session when we have a new RC locally virtual bool RenegotiateSession() = 0; /// return true if we should send an explicit keepalive message virtual bool ShouldPing() const = 0; virtual util::StatusObject ExtractStatus() const = 0; }; } // namespace llarp #endif