on win32/apple reading packets from the interface does not count as an io operation.
manually trigger pump on win32/apple to pretend that it is an io event.
add platform quark function MaybeWakeUpperLayers on vpn::Interface to manaully wake up the other components on platforms that need that (ones on which packet io is not done via io events).
on non linux platforms, use uv_prepare_t instead of uv_check_t as the former triggers before blocking for io, instead of after. this better matches linux's order of operations in libuv.
* use std::source_location instead of godawful macros in logging
* remove unused/absolutely haram af json logstream
* fix bug in android logger where it doesn't respect eLogNone
We were linking/loading it in different ways, one with cmake option
`USE_JELLOC` and the other, older version `WITH_JEMALLOC`. This removes
the latter (which was default OFF) and keeps the former (which was added
and has been default ON since 0.9.4 or so).
Also removes the `ifdef`ed JEMALLOC code in lokinet.cpp because we don't
need it; just linking to jemalloc is enough to get the malloc/free
replacements.
We use them everywhere now (include the debs) so it makes sense to have
them bundled here rather than needing a download during package build
(in particular for debs that's considered a bad thing).
ngtcp2's top-level CMakeLists.txt is not friendly to being used as a
subdirectory (for instance, it always adds a `check` target when cunit
is installed), so stop using it in favour of skipping directly into the
ngtcp2/lib subdir.
This requires some hackery to set up a couple of the things the
top-level cmake does, but it isn't *too* painful.
* modify contrib/window.sh now uses makefiles
* create contrib/android.sh for building shared libs for android apk
* update drone ci jizz for android
* update cmake/StaticBuild.cmake to use $(MAKE) so that builds can parallelize (super epic)
* remove android directory as it is no longer needed
* immediately poke routes when we are told to use an exit so that packets get pushed which makes an exit path happen
* fix up cmake oddity in nsis section
-fpermissive allows nasty things that are (apparently) needed on
Windows, so only enable it there.
vla are evil, so don't just warn but error on it.
remove duplicate -Wno-unknown-pragmas
- Previous android java and jni code updated to work, but with much love
still needed to make it work nicely, e.g. handling when the VPN is
turned off.
- DNS handling refactored to allow android to intercept and handle DNS
requests as we can't set the system DNS to use a high port
(and apparently Chrome ignores system DNS settings anyway)
- add packet router structure to allow separate handling of specific
intercepted traffic, e.g. UDP traffic to port 53 gets handled by our
DNS handler rather than being naively forwarded as exit traffic.
- For now, android lokinet is exit-only and hard-coded to use exit.loki
as its exit. The exit will be configurable before release, but
allowing to not use exit-only mode is more of a challenge.
- some old gitignore remnants which were matching to things we don't
want them to (and are no longer relevant) removed
- some minor changes to CI configuration
* bump zmq static dep
* lokimq -> oxenmq
* llarp_nodedb -> llarp::NodeDB
* remove all crufty api parts of NodeDB
* make NodeDB rc selection api not suck
* make path builder api not suck
* propagate all above changes so that unit tests work and it all compiles
* partial tun code refactor
* take out the trash
* move vpn platform code into llarp/vpn/platform.cpp
* fix hive build
* fix win32
* fix memory leak on win32
* reduce cpu use
* make macos compile
* win32 patches:
* use wepoll for zmq
* use all cores on windows iocp read loop
* fix zmq patch for windows
* clean up cmake for win32
* add uninstall before reinstall option to win32 installer
* more ipv6 stuff
* make it compile
* fix up route poker
* remove an unneeded code block in macos wtf
* always use call to system
* fix route poker behavior on macos
* disable ipv6 on windows for now
* cpu perf improvement:
* colease calls to Router::PumpLL to 1 per event loop wakeup
* set up THEN add addresses
* emulate proactor event loop on win32
* remove excessively verbose error message
* fix issue #1499
* exclude uv_poll from win32 so that it can start up
* update logtag to include directory
* create minidump on windows if there was a crash
* make windows happy
* use dmp suffix on minidump files
* typo fix
* address feedback from jason
* use PROJECT_SOURCE_DIR instead of CMAKE_SOURCE_DIR
* quote $@ in apply-patches in case path has spaces in it
* address feedback from tom
* remove llarp/ev/pipe
* add comments for clairification
* make event loop queue size constant named
* Add armhf static build + upload
* openssl build fix for static armhf build
Without this it tries building for arm64.
* Disable LTO for armhf static build
* Fix static lib check for arm
* macos fluff
* make uninstaller work, the uninstall script needs to be called with /usr/bin/sudo to work because god know why it needs that even though it's already root.
* add logrotation
* make the uninstall script kill all the things
* revert
* use correct regular expression
* remove logrotate configs rename logrotate config file name to be more descriptive
* Bump version to 0.8.2
* Let cmake set PROJECT_NAME
`project(x ...)` already sets PROJECT_NAME (and CMAKE_PROKECT_NAME if
this is the top-level build) to `x`; the logic here seemed sort of
backwards.
* Get rid of uninstaller entitlement
We don't seem to need it anymore with Qt 5.15.1.
* Bump windows lokinet-gui build
* stop lokinet before uninstalling service
* kill gui in uninstaller
* add helper script for building windows installers because i forgot how to most of the time.
* Update how we build libuv
- Update submoduled libuv to latest stable (1.40.0)
- Don't look for a system libuv if we're under BUILD_STATIC_DEPS
- Add a libuv interface library rather than using globals
- Make the windows build fall back to the submodule if not explicitly
given a LIBUV_ROOT
* Replace ${LIBS} global with `base_libs` interface
This simplifies linking and include handling a bit.
* Remove unneeded header
* Add missing csignal header
(This was previously being pulled in incredibly indirectly via some
stuff that eventually includes some other stuff that eventually included
uv.h)
* Use GNUInstallDirs to get lib dir instead of hard-coding lib
Fixes#1429
This is relatively painless for lokinet as it already had workarounds
during 0.8 dev work for the things macos hated in 10.13.
Dependencies, however, were not being built with the proper macos target
junk, so this fixes that.
- bumps deployment target to 10.15 because earlier versions don't
support C++17.
- remove double-include of installer.cmake
- use new static dep lokinet build system
- replace lokinetctl with lokinet-vpn
* it lives?
* clean up
* add readme and add x86_64 to abi filters
* disable route poking on android
* make it compile on android
* it compiles!!111
* typofix
* re-enable ccache for android
* run unbound stuff in another thread because LOL windows
* because unbound runs in another thread callbacks for libunbound need to be wrapped in a deferred call so they are done in the logic thread
* bump sqlite3 dep because it's gone, repin hash.