- includes are now sorted in consistent, logical order; first step in an attempt to fix the tomfoolery (no relation to Tom) brought in by include-what-you-use
- shuffled around some cmake linking to simplify dependency graph
- superfluous files removed
- routing messages and surrounding code
- shim code in place for iteration and optimization after deciding what to do with buffer, string handling, and subsequent function calls
when setting libunbound's upstream dns, we need to not pass in the square braces of an ipv6 address.
we also net udp handles have ipv6 address for the local ip.
Query->Cancel() will remove the Query, but that introduces a race
condition where unbound may still try to invoke the callback (with a
no-longer-valid pointer) if we do it before the ub_ctx_delete call.
Move to it afterwards so that we only cancel things that unbound didn't
- win32_platform.cpp is dead
- win32_platform.hpp is useless
Style changes from clang-tidy warnings:
- remove `virtual` from some definitions that already have `override`
- remove virtual destructor from NetworkInterface because it already has
a virtual destructor via the base type (and clang-tiny warns about it)
Lots and lots of places in the code had broken < operators because they
are returning something like:
foo < other.foo or bar < other.bar;
but this breaks both the strict weak ordering requirements that are
required for the "Compare" requirement for things like
std::map/set/priority_queue.
For example:
a = {.foo=1, .bar=3}
b = {.foo=3, .bar=1}
does not have an ordering over a and b (both `a < b` and `b < a` are
satisfied at the same time).
This needs to be instead something like:
foo < other.foo or (foo == other.foo and bar < other.bar)
but that's a bit clunkier, and it is easier to use std::tie for tuple's
built-in < comparison which does the right thing:
std::tie(foo, bar) < std::tie(other.foo, other.bar)
(Initially I noticed this in SockAddr/sockaddr_in6, but upon further
investigation this extends to the major of multi-field `operator<`'s.)
This fixes it by using std::tie (or something similar) everywhere we are
doing multi-field inequalities.
- ReconfigureDNS wasn't returning the old servers; made it void instead
(the Apple code can just store a copy of the original upstream
servers instead).
- Reconfiguring DNS reset the unbound context but didn't replace it, so
a Down()/Up() would crash.
- Simplify Resolver() destructor to just call Down(), and make it final
just so that no one tries to inherit from us (so that calling a
virtual function from the destructor is safe).
- Rename CancelPendingQueries() to Down(); the former cancelled but also
shut down the object, so the name seemed a bit misleading.
- Rename SetInternalState in Resolver_Base to ResetResolver, so that we
aren't conflicting with ResetInternalState from Endpoint (which was a
problem because TunEndpoint inherited from both; it could be resolved
through the different argument type if we removed the default, but
that seems gross).
- Make Resolver use a bare unbound context pointer rather than a
shared_ptr; since Resolver (now) entirely manages it already we don't
need an extra management layer, and it saves a bunch of `.get()`s.
On Apple, the network extension is outside the tunnel routing, so we
cannot have libunbound talk directly to upstream (it would leak DNS when
exit mode is enabled). Instead unbound *always* talks to a localhost
port where we have a "dns trampoline" that takes UDP packets and shoves
them through the tunnel.
We were doing that already, but recent changes here were overwriting the
libunbound settings with.
This also moves the upstream DNS configuration part of `Up()` into its
own method.
We don't have a resolver on macos, so we were running through this loop
with fails == 0 == m_Impls.size() and throwing, crashing the process.
Early return to avoid the failure and fix macos crash.
- windivert was being set up *before* DNS is set up, so the DNS port was
nullopt and thus we couldn't properly identify upstream DNS traffic.
- close() doesn't close a socket on Windows, so the socket-bind-close
approach to get a free UDP port wasn't actually closing, and thus
unbound upstream constrained to the given port were completely
failing.
- The unbound thread was accessing the same shared_ptr instance as the
outer code, which isn't thread-safe; changed it to copy a weak_ptr
into the lambda instead.
- Exclude upstream DNS traffic in the filter rather than capturing and
reinjecting it.
The inner lambda here wasn't keeping the `Query` (`this`) alive, so
`src` wasn't valid anymore. This changes it to copy the `src`
shared_ptr into the lambda instead of capturing `this`, and fixes it.
The current code isn't working and gives a 0 (which then fails unbound
initialization). This replaces it by doing a socket+bind to find a free
port then immediately closes (but passes the port we got into unbound).
* wintun vpn platform for windows
* bundle config snippets into nsis installer for exit node, keyfile persisting, reduced hops mode.
* use wintun for vpn platform
* isolate all windows platform specific code into their own compilation units and libraries
* split up internal libraries into more specific components
* rename liblokinet.a target to liblokinet-amalgum.a to elimiate ambiguity with liblokinet.so
* DNS platform for win32
* rename llarp/ev/ev_libuv.{c,h}pp to llarp/ev/libuv.{c,h}pp as the old name was idiotic
* split up net platform into win32 and posix specific compilation units
* rename lokinet_init.c to easter_eggs.cpp as that is what they are for and it does not need to be a c compilation target
* add cmake option STRIP_SYMBOLS for seperating out debug symbols for windows builds
* intercept dns traffic on all interfaces on windows using windivert and feed it into lokinet
we want to be able to have multiple locally bound dns sockets in lokinet so
i restructured most of the dns subsystem in order to make this easier.
specifically, we have a new structure to dns subsystem:
* dns::QueryJob_Base
base type for holding a dns query and response with virtual methods
in charge of sending a reply to whoever requested.
* dns::PacketSource_Base
base type for reading and writing dns messages to and from wherever they came from
* dns::Resolver_Base
base type for filtering and handling of dns messages asynchronously.
* dns::Server
contextualized per endpoint dns object, responsible for all dns related isms.
this change hides all impelementation details of all of the dns components.
adds some more helper functions for parsing dns and dealing with OwnedBuffer.
overall dns becomes less of a pain with this new structure. probably.
Adds support for building Lokinet as a system extension, and fixes
various problems in the macos implementation found during development of
the system extension support.
Fixes:
- tighten reserved name detection to not match fooloki.loki, but instead
only match "foo.loki.loki" and "loki.loki" (and similar for reserved
name "snode.loki").
- IPv6 PTR parsing was completely broken.
- Added tests for the above two issues.
Cleanups:
- Eliminate llarp::dns::Name_t typedef for std::string
- Use optional return instead of bool + output param
- Use string_views; we were doing a *lot* of string substr's during
parsing, each of which allocates a new string.
- Use fmt instead of stringstream
- Simplify IPv4 PTR parsing
Replaces custom logging system with spdlog-based oxen logging. This
commit mainly replaces the backend logging with the spdlog-based system,
but doesn't (yet) convert all the existing LogWarn, etc. to use the new
format-based logging.
New logging statements will look like:
llarp::log::warning(cat, "blah: {}", val);
where `cat` should be set up in each .cpp or cluster of .cpp files, as
described in the oxen-logging README.
As part of spdlog we get fmt, which gives us nice format strings, where
are applied generously in this commit.
Making types printable now requires two steps:
- add a ToString() method
- add this specialization:
template <>
constexpr inline bool llarp::IsToStringFormattable<llarp::Whatever> = true;
This will then allow the type to be printed as a "{}" value in a
fmt::format string. This is applied to all our printable types here,
and all of the `operator<<` are removed.
This commit also:
- replaces various uses of `operator<<` to ToString()
- replaces various uses of std::stringstream with either fmt::format or
plain std::string
- Rename some to_string and toString() methods to ToString() for
consistency (and to work with fmt)
- Replace `stringify(...)` and `make_exception` usage with fmt::format
(and remove stringify/make_exception from util/str.hpp).