* use std::source_location instead of godawful macros in logging
* remove unused/absolutely haram af json logstream
* fix bug in android logger where it doesn't respect eLogNone
This function had a bug in stable (fixed in dev) when `last` returns
npos, but the function also appears to basically be duplicating what the
next split version can do, so this just removes it and uses the single
more generic split(strview, strview) method.
* add lokinet_add_bootstrap_rc function for adding an rc from memory
* prevent stack overflow on error closing connection in quic
* add in memory nodedb
* refactor how convotags are set as active
* add initial stubs for endpoint statistics
* refactor time stuff to be a bit cleaner
* update lnproxy script with more arguments
* wire up last of the quic stuff
* clean up udp packet generation code
* pass EndpointBase not quic tunnel for quic stuff
* add {n,h}uint16_t::FromString
* add nuint_t::FromString
* make AlignedBuffer::IsZero non constant time call for speed
They were failing to compile if output because implicit integer
promotion doesn't work for std::byte's (but rather needs an explicit
std::to_integer call).
- LogTrace() (and LogTraceTag, etc.) are now no-ops for release builds.
(hoping there are no side effects in trace logging!)
- renamed llarp::_Log to llarp::_log because _Log is a reserved keyword
- change logging code to implicitly convert 1-byte types (char, unsigned
char, uint8_t) to ints so that we print them as numeric values rather
than raw chars because, more often than not, printing a single char is
trying to log an 8-bit value.
All #ifndef guards on headers have been removed, I think,
in favor of #pragma once
Headers are now included as `#include "filename"` if the included file
resides in the same directory as the file including it, or any
subdirectory therein. Otherwise they are included as
`#include <project/top/dir/relative/path/filename>`
The above does not include system/os headers.
loop->call(...) is similar to the old logic->Call(...), but is smart
about the current thread: if called from within the event loop it simply
runs the argument directly, otherwise it queues it.
Similarly most of the other event loop calls are also now thread-aware:
for example, `call_later(...)` can queue the job directly when called if
in the event loop rather than having to double-queue through the even
loop (once to call, then inside the call to initiate the time).
- removes all the llarp_ev_* functions, replacing with methods/classes/functions in the llarp
namespace.
- banish ev/ev.h to the void
- Passes various things by const lvalue ref, especially shared_ptr's that don't need to be copied
(to avoid an atomic refcount increment/decrement).
- Add a llarp::UDPHandle abstract class for UDP handling
- Removes the UDP tick handler; code that needs tick can just do a separate handler on the event
loop outside the UDP socket.
- Adds an "OwnedBuffer" which owns its own memory but is implicitly convertible to a llarp_buffer_t.
This is mostly needed to take over ownership of buffers from uvw without copying them as,
currently, uvw does its own allocation (pending some open upstream issues/PRs).
- Logic:
- add `make_caller`/`call_forever`/`call_every` utility functions to abstract Call wrapping and
dependent timed tasks.
- Add inLogicThread() so that code can tell its inside the logic thread (typically for
debugging assertions).
- get rid of janky integer returns and dealing with cancellations on call_later: the other methods
added here and the event loop code remove the need for them.
- Event loop:
- redo everything with uvw instead of libuv
- rename EventLoopWakeup::Wakeup to EventLoopWakeup::Trigger to better reflect what it does.
- add EventLoopRepeater for repeated events, and replace the code that reschedules itself every
time it is called with a repeater.
- Split up `EventLoop::run()` into a non-virtual base method and abstract `run_loop()` methods;
the base method does a couple extra setup/teardown things that don't need to be in the derived class.
- udp_listen is replaced with ev->udp(...) which returns a new UDPHandle object rather that
needing gross C-style-but-not-actually-C-compatible structs.
- Remove unused register_poll_fd_(un)readable
- Use shared_ptr for EventLoopWakeup rather than returning a raw pointer; uvw lets us not have to
worry about having the event loop class maintain ownership of it.
- Add factory EventLoop::create() function to create a default (uvw-based) event loop (previously
this was one of the llarp_ev_blahblah unnamespaced functions).
- ev_libuv: this is mostly rewritten; all of the glue code/structs, in particular, are gone as
they are no longer needed with uvw.
- DNS:
- Rename DnsHandler to DnsInterceptor to better describe what it does (this is the code that
intercepts all DNS to the tun IP range for Android).
- endpoint:
- remove unused "isolated network" code
- remove distinct (but actually always the same) variables for router/endpoint logic objects
- llarp_buffer_t
- make constructors type-safe against being called with points to non-size-1 values
- tun packet reading:
- read all available packets off the device/file descriptor; previously we were reading one packet
at a time then returning to the event loop to poll again.
- ReadNextPacket() now returns a 0-size packet if the read would block (so that we can implement
the previous point).
- ReadNextPacket() now throws on I/O error
- Miscellaneous code cleanups/simplifications
* bump zmq static dep
* lokimq -> oxenmq
* llarp_nodedb -> llarp::NodeDB
* remove all crufty api parts of NodeDB
* make NodeDB rc selection api not suck
* make path builder api not suck
* propagate all above changes so that unit tests work and it all compiles
* partial tun code refactor
* take out the trash
* move vpn platform code into llarp/vpn/platform.cpp
* fix hive build
* fix win32
* fix memory leak on win32
* reduce cpu use
* make macos compile
* win32 patches:
* use wepoll for zmq
* use all cores on windows iocp read loop
* fix zmq patch for windows
* clean up cmake for win32
* add uninstall before reinstall option to win32 installer
* more ipv6 stuff
* make it compile
* fix up route poker
* remove an unneeded code block in macos wtf
* always use call to system
* fix route poker behavior on macos
* disable ipv6 on windows for now
* cpu perf improvement:
* colease calls to Router::PumpLL to 1 per event loop wakeup
* set up THEN add addresses
* emulate proactor event loop on win32
* remove excessively verbose error message
* fix issue #1499
* exclude uv_poll from win32 so that it can start up
* update logtag to include directory
* create minidump on windows if there was a crash
* make windows happy
* use dmp suffix on minidump files
* typo fix
* address feedback from jason
* use PROJECT_SOURCE_DIR instead of CMAKE_SOURCE_DIR
* quote $@ in apply-patches in case path has spaces in it
* address feedback from tom
* remove llarp/ev/pipe
* add comments for clairification
* make event loop queue size constant named
* Should fix some windows service issues
* fix return condition inversion
* Add some Trace level logging
also make the logger actually respect the log level you set.
* event loop should not queue things to itself...
at present, logic thread queue continues until it is empty, so
queueing things onto itself is just wasteful.
* call_later(foreach thing) is better than foreach thing (call later)
also if you already queued those things but they have not happened yet,
there is no sense to queue them to happen again.
* do not queue read on write finish, only on read finish
* failure to start DNS server should be proper startup failure.
without the DNS server working lokinet is...kinda pointless, right?
* format
* don't queue stuff to logic thread if in logic thread
the thing that clears the queue...clears it. So you're just delaying and adding overhead.
* windows unbound thread sleep instead of just busy-waiting
also clang-format decided I can't have a blank line for some reason...
* fix unbound async worker on windows