This commit reflects changes to clang-format rules. Unfortunately,
these rule changes create a massive change to the codebase, which
causes an apparent rewrite of git history.
Git blame's --ignore-rev flag can be used to ignore this commit when
attempting to `git blame` some code.
Router now has a hive pointer if LOKINET_HIVE is set.
llarp::Context has a method InjectHive to give Router the pointer.
Router has a method NotifyRouterEvent which does:
- when LOKINET_HIVE is set, passes the event to RouterHive
- else when LOKINET_DEBUG is set, prints the event at a low log level
- else NOP
- util::Mutex is now a std::shared_timed_mutex, which is capable of
exclusive and shared locks.
- util::Lock is still present as a std::lock_guard<util::Mutex>.
- the locking annotations are preserved, but updated to the latest
supported by clang rather than using abseil's older/deprecated ones.
- ACQUIRE_LOCK macro is gone since we don't pass mutexes by pointer into
locks anymore (WTF abseil).
- ReleasableLock is gone. Instead there are now some llarp::util helper
methods to obtain unique and/or shared locks:
- `auto lock = util::unique_lock(mutex);` gets an RAII-but-also
unlockable object (std::unique_lock<T>, with T inferred from
`mutex`).
- `auto lock = util::shared_lock(mutex);` gets an RAII shared (i.e.
"reader") lock of the mutex.
- `auto lock = util::unique_locks(mutex1, mutex2, mutex3);` can be
used to atomically lock multiple mutexes at once (returning a
tuple of the locks).
This are templated on the mutex which makes them a bit more flexible
than using a concrete type: they can be used for any type of lockable
mutex, not only util::Mutex. (Some of the code here uses them for
getting locks around a std::mutex). Until C++17, using the RAII types
is painfully verbose:
```C++
// pre-C++17 - needing to figure out the mutex type here is annoying:
std::unique_lock<util::Mutex> lock(mutex);
// pre-C++17 and even more verbose (but at least the type isn't needed):
std::unique_lock<decltype(mutex)> lock(mutex);
// our compromise:
auto lock = util::unique_lock(mutex);
// C++17:
std::unique_lock lock(mutex);
```
All of these functions will also warn (under gcc or clang) if you
discard the return value. You can also do fancy things like
`auto l = util::unique_lock(mutex, std::adopt_lock)` (which lets a
lock take over an already-locked mutex).
- metrics code is gone, which also removes a big pile of code that was
only used by metrics:
- llarp::util::Scheduler
- llarp:🧵:TimerQueue
- llarp::util::Stopwatch
llarp/context.cpp, llarp/nodedb.{h,c}pp: load netdb AFTER whitelist
llarp/router/router.cpp: explore always
llarp/router/{i,}rc_lookup_handler.{h,c}pp explore with whitelist, update routers with lookup before stale
So far only a bit of the code using timers has been modified to use
the new libuv-based timers. Also only the non-Windows case has been
implemented. Seems to be working though, so it's a good time to commit.
This rewrites the version info using lokid's approach of compiling it
into a .cpp file that gets generated as part of the build (*not* during
the configure stage).
Among other things, this means that changing the version no longer
invalidates ccache or cmake dependencies, and because it depends on
`.git/index` git commits will cause the version to be regenerated,
making the commit tag more reliable (currently if you rebuild without
running cmake your git commit tag doesn't update).
This commit refactors functionality from the Router class into separate,
dedicated classes.
There are a few behavior changes that came as a result of discussion on
what the correct behavior should be.
In addition, many things Router was previously doing can now be provided
callback functions to alert the calling point when the asynchronous
action completes, successfully or otherwise.
* Import cxxopts to replace getopts usage
* Add visual studio build things
* Fixup abseil build parts
* Replace __attribute__((unused)) with ABSL_ATTRIBUTE_UNUSED
* Fixup minor windows build issues
* Replace getopts usage
* Temporarily fixup .rc files
* More minor windows fixes
* Get a working build
* Revert .rc files
* Revert changes to nodedb