* Update how we build libuv
- Update submoduled libuv to latest stable (1.40.0)
- Don't look for a system libuv if we're under BUILD_STATIC_DEPS
- Add a libuv interface library rather than using globals
- Make the windows build fall back to the submodule if not explicitly
given a LIBUV_ROOT
* Replace ${LIBS} global with `base_libs` interface
This simplifies linking and include handling a bit.
* Remove unneeded header
* Add missing csignal header
(This was previously being pulled in incredibly indirectly via some
stuff that eventually includes some other stuff that eventually included
uv.h)
* Use GNUInstallDirs to get lib dir instead of hard-coding lib
Fixes#1429
This is relatively painless for lokinet as it already had workarounds
during 0.8 dev work for the things macos hated in 10.13.
Dependencies, however, were not being built with the proper macos target
junk, so this fixes that.
- bumps deployment target to 10.15 because earlier versions don't
support C++17.
- remove double-include of installer.cmake
- use new static dep lokinet build system
- replace lokinetctl with lokinet-vpn
* it lives?
* clean up
* add readme and add x86_64 to abi filters
* disable route poking on android
* make it compile on android
* it compiles!!111
* typofix
* re-enable ccache for android
* run unbound stuff in another thread because LOL windows
* because unbound runs in another thread callbacks for libunbound need to be wrapped in a deferred call so they are done in the logic thread
* bump sqlite3 dep because it's gone, repin hash.
- fix ldap disabling flag
- disable a ton of protocols (include ldap, properly)
- remove INSTALL_COMMAND (the default seems to work fine)
- disable --quiet so we can see the configuration summary
This replaces all use of std::optional's `opt.value()` with `*opt`
because macOS is great and the ghost of Steve Jobs says that actually
supporting std::optional's value() method is not for chumps before macOS
10.14. So don't use it because Apple is great.
Pretty much all of our use of it actually is done better with operator*
anyway (since operator* doesn't do a check that the optional has a
value).
Also replaced *most* of the `has_value()` calls with direct bool
context, except for one in the config section which looked really
confusing at a glance without a has_value().
Refactors many things in cmake to improve and simplify:
- don't use variable indirection for target names; target names are
*already* a variable of sorts. (e.g. ${UTIL_LIB} is now just
lokinet-util). cmake/basic_definitions.cmake is now gone.
- fix LTO enabling to use the standard cmake (3.9+) LTO mechanism rather
than shoving a bunch of flag hacks through link_libraries and
add_compile_options. This also now enables LTO when building a shared
library (because previously the -flto hacks were only turned on in the
static code for some reason).
- build liblokinet as *either* shared library or static library, but not
both. Building both makes things more complicated because they had
different names (lokinet-shared or lokinet-static) and seems pointless:
you generally want one or the other. Now there is just the liblokinet
target, which will be shared or static depending on the value of
BUILD_SHARED_LIBS.
- Simplify lokinet-cryptography AVX2 code: just build *one* library, and
add in the additional AVX2 files when possible, rather than building two
and needing to merge them.
- Compress STATIC_LINK and STATIC_LINK_RUNTIME into just STATIC_LINK.
It makes no sense to use one of these (_RUNTIME) on Windows and the
other on non-Windows when they appear to try to do the same thing.
- remove a bunch of annotations from `endif(FOO)` -> `endif()`.
- move all the tuntap compilation code (including OS-specific source
file selection) into vendor/CMakeLists.txt and build tuntap as an
intermediate OBJECT library rather than keeping a global variable in 5
different files.
- move release motto define to root cmake; it made no sense being
duplicated in both unix.cmake and win32.cmake
- fix add_log_tag to not stomp on any existing source compile flags with
its definition. Also use proper compile definition property instead of
cramming it into compile flags.
- make optimization/linker flags less hacky. There's no reason for us
to force particular optimization flags because the cmake build type
already does that (e.g. -DCMAKE_BUILD_TYPE=Release does -O3). Not doing
that also silences a bunch of cmake warnings because it thinks "-O0 -g3"
etc. are link libraries (which is reasonable: that's what the code was
telling cmake they are).
- sets the default build type to RelWithDebInfo which gives us `-O2 -g`
if you don't specify a build type.
- Move PIC up (so that the things loaded in unix.cmake, notably libuv,
have it set).
- Add a custom `curl` interface library that carries the correct link
target and include paths for curl (system or bundled).
* rev-parse --short without any argument defaults to 8 chars
* truncation is absolutely moot here
* rev-list --abbrev-commit also uses 8 chars by default
because of length mismatch (COMMIT - 9 chars, TAGGEDCOMMIT - 8 chars) it always was mismatching them even when it should've been detecting that it's at release tag.
cut out explicit lengths and leave everything to use defaults, because they work (they both rely on the same core.abbrev setting so no length mismatch should happen).
Codesigns and notarizes the package. Requires a bunch of stuff to
actually get this working. (see contrib/macos-signing.txt).
I'm currently also building with
-DLOKINET_GUI_REPO=https://github.com/jagerman/loki-network-control-panel.git -DLOKINET_GUI_CHECKOUT=cmake
because it needs the camke-ification PR for the control panel to
properly sign everything there.
CMake will set version variables itself if you give the version in the
project(), which is cleaner. Also removes some (nearly) duplicate
definitions and settings added in basic_definitions.cmake for unknown
reasons.
Removes some redundant settings (name, description, version) from the
cpack settings which already default to the values from the project()
call.
Manually changing the list every time we want to change the libsodium
version is painful.
I tested this glob against libsodium 1.0.17 and verified it produces the
same set of files (aside from the generated version.h), and that in
1.0.18 it produces the same set modulo upstream files removed/added.
This rewrites the version info using lokid's approach of compiling it
into a .cpp file that gets generated as part of the build (*not* during
the configure stage).
Among other things, this means that changing the version no longer
invalidates ccache or cmake dependencies, and because it depends on
`.git/index` git commits will cause the version to be regenerated,
making the commit tag more reliable (currently if you rebuild without
running cmake your git commit tag doesn't update).
Fix hash verification in downloaded libsodium package.
Fix @VERSION@ expansion in sodium/version.h (but don't set it globally
because VERSION is far too generic a variable to be leaving set).
link libatomic if we're targeting 486
link libatomic.a if we're targeting windows
idk what the hell MSVC does for -arch:IA32
we already set the c++14 flag early on
strip target selection flags from MSVC builds and clang-cl
c++14 does not propagate to compile tests