- includes are now sorted in consistent, logical order; first step in an attempt to fix the tomfoolery (no relation to Tom) brought in by include-what-you-use
- shuffled around some cmake linking to simplify dependency graph
- superfluous files removed
Replaces custom logging system with spdlog-based oxen logging. This
commit mainly replaces the backend logging with the spdlog-based system,
but doesn't (yet) convert all the existing LogWarn, etc. to use the new
format-based logging.
New logging statements will look like:
llarp::log::warning(cat, "blah: {}", val);
where `cat` should be set up in each .cpp or cluster of .cpp files, as
described in the oxen-logging README.
As part of spdlog we get fmt, which gives us nice format strings, where
are applied generously in this commit.
Making types printable now requires two steps:
- add a ToString() method
- add this specialization:
template <>
constexpr inline bool llarp::IsToStringFormattable<llarp::Whatever> = true;
This will then allow the type to be printed as a "{}" value in a
fmt::format string. This is applied to all our printable types here,
and all of the `operator<<` are removed.
This commit also:
- replaces various uses of `operator<<` to ToString()
- replaces various uses of std::stringstream with either fmt::format or
plain std::string
- Rename some to_string and toString() methods to ToString() for
consistency (and to work with fmt)
- Replace `stringify(...)` and `make_exception` usage with fmt::format
(and remove stringify/make_exception from util/str.hpp).
All #ifndef guards on headers have been removed, I think,
in favor of #pragma once
Headers are now included as `#include "filename"` if the included file
resides in the same directory as the file including it, or any
subdirectory therein. Otherwise they are included as
`#include <project/top/dir/relative/path/filename>`
The above does not include system/os headers.
loop->call(...) is similar to the old logic->Call(...), but is smart
about the current thread: if called from within the event loop it simply
runs the argument directly, otherwise it queues it.
Similarly most of the other event loop calls are also now thread-aware:
for example, `call_later(...)` can queue the job directly when called if
in the event loop rather than having to double-queue through the even
loop (once to call, then inside the call to initiate the time).
- removes all the llarp_ev_* functions, replacing with methods/classes/functions in the llarp
namespace.
- banish ev/ev.h to the void
- Passes various things by const lvalue ref, especially shared_ptr's that don't need to be copied
(to avoid an atomic refcount increment/decrement).
- Add a llarp::UDPHandle abstract class for UDP handling
- Removes the UDP tick handler; code that needs tick can just do a separate handler on the event
loop outside the UDP socket.
- Adds an "OwnedBuffer" which owns its own memory but is implicitly convertible to a llarp_buffer_t.
This is mostly needed to take over ownership of buffers from uvw without copying them as,
currently, uvw does its own allocation (pending some open upstream issues/PRs).
- Logic:
- add `make_caller`/`call_forever`/`call_every` utility functions to abstract Call wrapping and
dependent timed tasks.
- Add inLogicThread() so that code can tell its inside the logic thread (typically for
debugging assertions).
- get rid of janky integer returns and dealing with cancellations on call_later: the other methods
added here and the event loop code remove the need for them.
- Event loop:
- redo everything with uvw instead of libuv
- rename EventLoopWakeup::Wakeup to EventLoopWakeup::Trigger to better reflect what it does.
- add EventLoopRepeater for repeated events, and replace the code that reschedules itself every
time it is called with a repeater.
- Split up `EventLoop::run()` into a non-virtual base method and abstract `run_loop()` methods;
the base method does a couple extra setup/teardown things that don't need to be in the derived class.
- udp_listen is replaced with ev->udp(...) which returns a new UDPHandle object rather that
needing gross C-style-but-not-actually-C-compatible structs.
- Remove unused register_poll_fd_(un)readable
- Use shared_ptr for EventLoopWakeup rather than returning a raw pointer; uvw lets us not have to
worry about having the event loop class maintain ownership of it.
- Add factory EventLoop::create() function to create a default (uvw-based) event loop (previously
this was one of the llarp_ev_blahblah unnamespaced functions).
- ev_libuv: this is mostly rewritten; all of the glue code/structs, in particular, are gone as
they are no longer needed with uvw.
- DNS:
- Rename DnsHandler to DnsInterceptor to better describe what it does (this is the code that
intercepts all DNS to the tun IP range for Android).
- endpoint:
- remove unused "isolated network" code
- remove distinct (but actually always the same) variables for router/endpoint logic objects
- llarp_buffer_t
- make constructors type-safe against being called with points to non-size-1 values
- tun packet reading:
- read all available packets off the device/file descriptor; previously we were reading one packet
at a time then returning to the event loop to poll again.
- ReadNextPacket() now returns a 0-size packet if the read would block (so that we can implement
the previous point).
- ReadNextPacket() now throws on I/O error
- Miscellaneous code cleanups/simplifications
* partial tun code refactor
* take out the trash
* move vpn platform code into llarp/vpn/platform.cpp
* fix hive build
* fix win32
* fix memory leak on win32
* reduce cpu use
* make macos compile
* win32 patches:
* use wepoll for zmq
* use all cores on windows iocp read loop
* fix zmq patch for windows
* clean up cmake for win32
* add uninstall before reinstall option to win32 installer
* more ipv6 stuff
* make it compile
* fix up route poker
* remove an unneeded code block in macos wtf
* always use call to system
* fix route poker behavior on macos
* disable ipv6 on windows for now
* cpu perf improvement:
* colease calls to Router::PumpLL to 1 per event loop wakeup
* set up THEN add addresses
* emulate proactor event loop on win32
* remove excessively verbose error message
* fix issue #1499
* exclude uv_poll from win32 so that it can start up
* update logtag to include directory
* create minidump on windows if there was a crash
* make windows happy
* use dmp suffix on minidump files
* typo fix
* address feedback from jason
* use PROJECT_SOURCE_DIR instead of CMAKE_SOURCE_DIR
* quote $@ in apply-patches in case path has spaces in it
* address feedback from tom
* remove llarp/ev/pipe
* add comments for clairification
* make event loop queue size constant named
* Config file API/comment improvements
API improvements:
=================
Make the config API use position-independent tag parameters (Required,
Default{123}, MultiValue) rather than a sequence of bools with
overloads. For example, instead of:
conf.defineOption<int>("a", "b", false, true, 123, [] { ... });
you now write:
conf.defineOption<int>("a", "b", MultiValue, Default{123}, [] { ... });
The tags are:
- Required
- MultiValue
- Default{value}
plus new abilities (see below):
- Hidden
- RelayOnly
- ClientOnly
- Comment{"line1", "line2", "line3"}
Made option definition more powerful:
=====================================
- `Hidden` allows you to define an option that won't show up in the
generated config file if it isn't set.
- `RelayOnly`/`ClientOnly` sets up an option that is only accepted and
only shows up for relay or client configs. (If neither is specified
the option shows up in both modes).
- `Comment{...}` lets the option comments be specified as part of the
defineOption.
Comment improvements
====================
- Rewrote comments for various options to expand on details.
- Inlined all the comments with the option definitions.
- Several options that were missing comments got comments added.
- Made various options for deprecated and or internal options hidden by
default so that they don't show up in a default config file.
- show the section comment (but not option comments) *after* the
[section] tag instead of before it as it makes more sense that way
(particularly for the [bind] section which has a new long comment to
describe how it works).
Disable profiling by default
============================
We had this weird state where we use and store profiling by default but
never *load* it when starting up. This commit makes us just not use
profiling at all unless explicitly enabled.
Other misc changes:
===================
- change default worker threads to 0 (= num cpus) instead of 1, and fix
it to allow 0.
- Actually apply worker-threads option
- fixed default data-dir value erroneously having quotes around it
- reordered ifname/ifaddr/mapaddr (was previously mapaddr/ifaddr/ifname)
as mapaddr is a sort of specialization of ifaddr and so makes more
sense to come after it (particularly because it now references ifaddr
in its help message).
- removed peer-stats option (since we always require it for relays and
never use it for clients)
- removed router profiles filename option (this doesn't need to be
configurable)
- removed defunct `service-node-seed` option
- Change default logging output file to "" (which means stdout), and
also made "-" work for stdout.
* Router hive compilation fixes
* Comments for SNApp SRV settings in ini file
* Add extra blank line after section comments
* Better deprecated option handling
Allow {client,relay}-only options in {relay,client} configs to be
specified as implicitly deprecated options: they warn, and don't set
anything.
Add an explicit `Deprecated` tag and move deprecated option handling
into definition.cpp.
* Move backwards compat options into section definitions
Keep the "addBackwardsCompatibleConfigOptions" only for options in
sections that no longer exist.
* Fix INI parsing issues & C++17-ify
- don't allow inline comments because it seems they aren't allowed in
ini formats in general, and is going to cause problems if there is a
comment character in a value (e.g. an exit auth string). Additionally
it was breaking on a line such as:
# some comment; see?
because it was treating only `; see?` as the comment and then producing
an error message about the rest of the line being invalid.
- make section parsing stricter: the `[` and `]` have to be at the
beginning at end of the line now (after stripping whitespace).
- Move whitespace stripping to the top since everything in here does it.
- chop off string_view suffix/prefix rather than maintaining position
values
- fix potential infinite loop/segfault when given a line such as `]foo[`
* Make config parsing failure fatal
Load() LogError's and returns false on failure, so we weren't aborting
on config file errors.
* Formatting: allow `{}` for empty functions/structs
Instead of using two lines when empty:
{
}
* Make default dns bind 127.0.0.1 on non-Linux
* Don't show empty section; fix tests
We can conceivably have sections that only make sense for clients or
relays, and so want to completely omit that section if we have no
options for the type of config being generated.
Also fixes missing empty lines between tests.
Co-authored-by: Thomas Winget <tewinget@gmail.com>
* run unbound stuff in another thread because LOL windows
* because unbound runs in another thread callbacks for libunbound need to be wrapped in a deferred call so they are done in the logic thread
* bump sqlite3 dep because it's gone, repin hash.
This replaces all use of std::optional's `opt.value()` with `*opt`
because macOS is great and the ghost of Steve Jobs says that actually
supporting std::optional's value() method is not for chumps before macOS
10.14. So don't use it because Apple is great.
Pretty much all of our use of it actually is done better with operator*
anyway (since operator* doesn't do a check that the optional has a
value).
Also replaced *most* of the `has_value()` calls with direct bool
context, except for one in the config section which looked really
confusing at a glance without a has_value().
- class template argument deduction lets us write `std::unique_lock
foo{mutex}` instead of `std::unique_lock<mutex_type> foo{mutex}` which
makes the `unique_lock` and `shared_lock` functions unnecessary.
- Replace GNU-specific warn_unused_result attribute with C++17-standard
[[nodiscard]]
- Remove pre-C++17 workaround code for fold expressions, void_t
This commit reflects changes to clang-format rules. Unfortunately,
these rule changes create a massive change to the codebase, which
causes an apparent rewrite of git history.
Git blame's --ignore-rev flag can be used to ignore this commit when
attempting to `git blame` some code.
They are fairly useless under stdlibc++ because it doesn't have the
required annotations on stl mutexes and locks, so we just get tons of
useless warnings.
These aren't needed: CMake already knows how to follow #includes and
rebuild when headers change as long as the headers are included
*somewhere*. The extra .cpp files here just require building a bunch of
.cpp files with just header content that we just end up throw away
during linking (since the same things will also be compiled in whatever
other compilation units include the same headers).
- util::Mutex is now a std::shared_timed_mutex, which is capable of
exclusive and shared locks.
- util::Lock is still present as a std::lock_guard<util::Mutex>.
- the locking annotations are preserved, but updated to the latest
supported by clang rather than using abseil's older/deprecated ones.
- ACQUIRE_LOCK macro is gone since we don't pass mutexes by pointer into
locks anymore (WTF abseil).
- ReleasableLock is gone. Instead there are now some llarp::util helper
methods to obtain unique and/or shared locks:
- `auto lock = util::unique_lock(mutex);` gets an RAII-but-also
unlockable object (std::unique_lock<T>, with T inferred from
`mutex`).
- `auto lock = util::shared_lock(mutex);` gets an RAII shared (i.e.
"reader") lock of the mutex.
- `auto lock = util::unique_locks(mutex1, mutex2, mutex3);` can be
used to atomically lock multiple mutexes at once (returning a
tuple of the locks).
This are templated on the mutex which makes them a bit more flexible
than using a concrete type: they can be used for any type of lockable
mutex, not only util::Mutex. (Some of the code here uses them for
getting locks around a std::mutex). Until C++17, using the RAII types
is painfully verbose:
```C++
// pre-C++17 - needing to figure out the mutex type here is annoying:
std::unique_lock<util::Mutex> lock(mutex);
// pre-C++17 and even more verbose (but at least the type isn't needed):
std::unique_lock<decltype(mutex)> lock(mutex);
// our compromise:
auto lock = util::unique_lock(mutex);
// C++17:
std::unique_lock lock(mutex);
```
All of these functions will also warn (under gcc or clang) if you
discard the return value. You can also do fancy things like
`auto l = util::unique_lock(mutex, std::adopt_lock)` (which lets a
lock take over an already-locked mutex).
- metrics code is gone, which also removes a big pile of code that was
only used by metrics:
- llarp::util::Scheduler
- llarp:🧵:TimerQueue
- llarp::util::Stopwatch
Step 1 of removing abseil from lokinet.
For the most part this is a drop-in replacement, but there are also a
few changes here to the JSONRPC layer that were needed to work around
current gcc 10 dev snapshot:
- JSONRPC returns a json now instead of an optional<json>. It doesn't
make any sense to have a json rpc call that just closes the connection
with returning anything. Invoked functions can return a null (default
constructed) result now if they don't have anything to return (such a
null value won't be added as "result").
So far only a bit of the code using timers has been modified to use
the new libuv-based timers. Also only the non-Windows case has been
implemented. Seems to be working though, so it's a good time to commit.
If this happens it's a pretty serious error; if someone is hitting it
occassionally it's better to know and update their queue size (and if it
is a runaway situation lokinet doesn't come back anyway).