* wintun vpn platform for windows
* bundle config snippets into nsis installer for exit node, keyfile persisting, reduced hops mode.
* use wintun for vpn platform
* isolate all windows platform specific code into their own compilation units and libraries
* split up internal libraries into more specific components
* rename liblokinet.a target to liblokinet-amalgum.a to elimiate ambiguity with liblokinet.so
* DNS platform for win32
* rename llarp/ev/ev_libuv.{c,h}pp to llarp/ev/libuv.{c,h}pp as the old name was idiotic
* split up net platform into win32 and posix specific compilation units
* rename lokinet_init.c to easter_eggs.cpp as that is what they are for and it does not need to be a c compilation target
* add cmake option STRIP_SYMBOLS for seperating out debug symbols for windows builds
* intercept dns traffic on all interfaces on windows using windivert and feed it into lokinet
we want to be able to have multiple locally bound dns sockets in lokinet so
i restructured most of the dns subsystem in order to make this easier.
specifically, we have a new structure to dns subsystem:
* dns::QueryJob_Base
base type for holding a dns query and response with virtual methods
in charge of sending a reply to whoever requested.
* dns::PacketSource_Base
base type for reading and writing dns messages to and from wherever they came from
* dns::Resolver_Base
base type for filtering and handling of dns messages asynchronously.
* dns::Server
contextualized per endpoint dns object, responsible for all dns related isms.
this change hides all impelementation details of all of the dns components.
adds some more helper functions for parsing dns and dealing with OwnedBuffer.
overall dns becomes less of a pain with this new structure. probably.
outbound=:1234
outbound=0.0.0.0:1234
outbound=
outbound=0.0.0.0
now all default to use the inbound= IP. (If multiple inbound= IPs are
given, we raise an exception to abort startup).
Only applies to routers (since clients don't have inbound IPs), and
eliminates potential weird edge cases with local system IP and routing
shenanigans.
Replaces custom logging system with spdlog-based oxen logging. This
commit mainly replaces the backend logging with the spdlog-based system,
but doesn't (yet) convert all the existing LogWarn, etc. to use the new
format-based logging.
New logging statements will look like:
llarp::log::warning(cat, "blah: {}", val);
where `cat` should be set up in each .cpp or cluster of .cpp files, as
described in the oxen-logging README.
As part of spdlog we get fmt, which gives us nice format strings, where
are applied generously in this commit.
Making types printable now requires two steps:
- add a ToString() method
- add this specialization:
template <>
constexpr inline bool llarp::IsToStringFormattable<llarp::Whatever> = true;
This will then allow the type to be printed as a "{}" value in a
fmt::format string. This is applied to all our printable types here,
and all of the `operator<<` are removed.
This commit also:
- replaces various uses of `operator<<` to ToString()
- replaces various uses of std::stringstream with either fmt::format or
plain std::string
- Rename some to_string and toString() methods to ToString() for
consistency (and to work with fmt)
- Replace `stringify(...)` and `make_exception` usage with fmt::format
(and remove stringify/make_exception from util/str.hpp).
only send close packet once, before we were sending a close after we got a close causing excess log spam.
include handshake phase when checking for connection timeouts.
when we change our rc make sure to put it into nodedb too when we are a service node to prevent weirdness in dht lookups.
on win32/apple reading packets from the interface does not count as an io operation.
manually trigger pump on win32/apple to pretend that it is an io event.
add platform quark function MaybeWakeUpperLayers on vpn::Interface to manaully wake up the other components on platforms that need that (ones on which packet io is not done via io events).
on non linux platforms, use uv_prepare_t instead of uv_check_t as the former triggers before blocking for io, instead of after. this better matches linux's order of operations in libuv.
- Make the main PumpLL also pump hidden services, rather than using
separate wakers in each TunEndpoint. It seems there is some
interactions that just one or the other is not enough.
- Eliminate TunEndpoint send queue -- it isn't needed as we can just
send directly.
If something needs to wake up the event loop it should be using an
async, as we are now with PumpLL(); but we had various code triggering a
wakeup, expecting that PumpLL gets called on every wakeup, which isn't
true anymore.
We trigger a pump immediately, but this is racey because we add to our
plaintext data in a worker thread; if the worker thread runs after the
pump then it ends up leaving plaintext to be handled, but there's no
wakeup until the next one.
This was the cause of seeing a random +1s and bunching added to ping
responses sometimes: it wasn't until the *next* ping goes through the
network that the plaintext queue gets processed, at which point it
flushes the old one and often the new one together.
The fix here gets rid of the map of sessions needing wakeups and instead
adds an atomic flag to all of them to let us figure out which ones
need to be flushed.
call_soon wakes up the mainloop and is often reentrant, we dont want to
ever way up the event loop but we also want to always defer the call so
we always use the workers
* use std::source_location instead of godawful macros in logging
* remove unused/absolutely haram af json logstream
* fix bug in android logger where it doesn't respect eLogNone