only send close packet once, before we were sending a close after we got a close causing excess log spam.
include handshake phase when checking for connection timeouts.
when we change our rc make sure to put it into nodedb too when we are a service node to prevent weirdness in dht lookups.
this allows you to use exit nodes without forcing routes over the interface, useful for using lokinet with an exit and selectively routing over the lokinet interface using an external socks proxy or binding to device explicitly.
* make route poker configurable, defaults to enabled but allows disabling it on runtime if desired
* add config option [network]:auto-routing to enable/disable route poker
on win32/apple reading packets from the interface does not count as an io operation.
manually trigger pump on win32/apple to pretend that it is an io event.
add platform quark function MaybeWakeUpperLayers on vpn::Interface to manaully wake up the other components on platforms that need that (ones on which packet io is not done via io events).
on non linux platforms, use uv_prepare_t instead of uv_check_t as the former triggers before blocking for io, instead of after. this better matches linux's order of operations in libuv.
- Make the main PumpLL also pump hidden services, rather than using
separate wakers in each TunEndpoint. It seems there is some
interactions that just one or the other is not enough.
- Eliminate TunEndpoint send queue -- it isn't needed as we can just
send directly.
If something needs to wake up the event loop it should be using an
async, as we are now with PumpLL(); but we had various code triggering a
wakeup, expecting that PumpLL gets called on every wakeup, which isn't
true anymore.
We trigger a pump immediately, but this is racey because we add to our
plaintext data in a worker thread; if the worker thread runs after the
pump then it ends up leaving plaintext to be handled, but there's no
wakeup until the next one.
This was the cause of seeing a random +1s and bunching added to ping
responses sometimes: it wasn't until the *next* ping goes through the
network that the plaintext queue gets processed, at which point it
flushes the old one and often the new one together.
The fix here gets rid of the map of sessions needing wakeups and instead
adds an atomic flag to all of them to let us figure out which ones
need to be flushed.
call_soon wakes up the mainloop and is often reentrant, we dont want to
ever way up the event loop but we also want to always defer the call so
we always use the workers
* use std::source_location instead of godawful macros in logging
* remove unused/absolutely haram af json logstream
* fix bug in android logger where it doesn't respect eLogNone
before when we get the list of router ids for gossip it was highly bias towards outbound sessions.
instead now we get a full list of link session router ids in random order, truncate them to be at most MaxGossipPeers number of keys, and then put them into an unordered set
* make it so that we don't set up unbound resolver when we have no resolvers provided by config
* clean up dns codepath and make it use llarp::SockAddr instead of llarp::IpAddress