* immediately poke routes when we are told to use an exit so that packets get pushed which makes an exit path happen
* fix up cmake oddity in nsis section
* not gossip our rc
* not explore the network to prevent outbound session attempts
* not establish sessions to other service nodes
* close all open sessions we have to tell clients we don't want them
* catch exceptions flushing peerdb in disk thread
* don't connect out to non allowed routers
* simplify logic in RCLookupHandler::RemoteIsAllowed()
* add HaveReceivedWhitelist to I_RCLookupHandler base type
* add LooksDeregistered to Router type that tells us if we think we are deregistered
* don't allow building paths over us if we are deregistered
so it doesn't time out and get into a state that's totally screwed.
add virtual function service::Endpont::DefaultPathAlignmentTimeout() to get the timeout for path alignment
and use it for resetablishing outbound sessions
* increase publish introset timeout so that it does not time out on the network
* remove pedantic log warn
* make sure the path we are using for replying on inbound sessions is alive
* include convotag in log message so we know wtf is going on
* appease tom's autism, improve log message text
adds [network] section parameter called path-alignment-timeout that allows configring the timeout
for optional name lookup + introset lookup + aligned path build, used by tun endpoint dns, provided
as milliseconds.
Fixes a subtle memory leak that was a result of outbound messages which
were in the shared queue (not yet sorted into a per-path queue) when a
path was removed, resulting in a ghost path queue (and thus round-robin
order entry as well).
Adds much needed documentation to the outbound message handler class.
Wires up systemd support to configure DNS on startup and when
enabling/disabling exit mode.
On startup (and when turning off an exit) we tell systemd-resolved to
direct .loki and .snode lookups to lokinet (leaving other DNS traffic
alone).
On exit enabling, we reconfigure it to resolve "." (i.e. the root DNS
domain) so that all lookups come into it.
* add srv records in RCs if we have any
* add mechanism to add SRV records for plainquic exposed ports
* resign and republish rc or introset on srv record changes
* llarp::service::NameIsValid was not checking that the tld was .loki, add this check.
* make link layer initial connection timeout 5s not the session activity timeout which happens to be 60 god damn seconds.
* add lokinet_add_bootstrap_rc function for adding an rc from memory
* prevent stack overflow on error closing connection in quic
* add in memory nodedb
* refactor how convotags are set as active
* add initial stubs for endpoint statistics
* refactor time stuff to be a bit cleaner
* update lnproxy script with more arguments
Replace stream_reset (which typically isn't called) with a stream_close
handler (which is already called whether or not it was a reset). Most
importantly, the server side needs to extend the max bidi streams
counter during stream_close (otherwise we run out when we hit the
limit and new connections just stall).
Stream forward on the client-side TCP connection gets set up within in
initial_client_data_handler (which also handles reading the initial
stream version byte).
Also fix a potential transmission delay because `again()` wasn't being
called when the expiry is already passed (i.e. meaning we should run
immediately).
Make stream closing with expiring connections work better. Fixes an
issue where the stream's uv_async could outlive the stream and/or
connection and segfault.
In the standalone plainquic code we triggered a retransmit when the
socket became writeable again, but that doesn't work here, so just
schedule it right away to let ngtcp2 worry about retrying.
For now we still steal buffers from uvw.
In the future I'd like to change that, but it's still uvw
work-in-progress to support custom data allocators, and so for now we
still steal data buffers from uvw.
ngtcp2 was rejecting them because we have the port when constructing,
but then it was 0 on the return packet (which ngtcp2 drops because it's
coming from an unknown/invalid path).
* wire up last of the quic stuff
* clean up udp packet generation code
* pass EndpointBase not quic tunnel for quic stuff
* add {n,h}uint16_t::FromString
* add nuint_t::FromString
* make AlignedBuffer::IsZero non constant time call for speed
Refactors how quic packets get handled: the actual tunnels now live in
tunnel.hpp's TunnelManager which holds and manages all the quic<->tcp
tunnelling. service::Endpoint now holds a TunnelManager rather than a
quic::Server. We only need one quic server, but we need a separate quic
client instance per outgoing quic tunnel, and TunnelManager handles all
that glue now.
Adds QUIC packet handling to get to the right tunnel code. This
required multiplexing incoming quic packets, as follows:
Adds a very small quic tunnel packet header of 4 bytes:
[1, SPORT, ECN] for client->server packets, where SPORT is our
source "port" (really: just a uint16_t unique quic instance
identifier)
or
[2, DPORT, ECN] for server->client packets where the DPORT is the SPORT
from above.
(This also reworks ECN bits to get properly carried over lokinet.)
We don't need a destination/source port for the server-side because
there is only ever one quic server (and we know we're going to it when
the first byte of the header is 1).
Removes the config option for quic exposing ports; a full lokinet will
simply accept anything incoming on quic and tunnel it to the requested
port on the the local endpoint IP (this handler will come in a following
commit).
Replace ConvoTags with full addresses: we need to carry the port, as
well, which the ConvoTag can't give us, so change those to more general
SockAddrs from which we can extract both the ConvoTag *and* the port.
Add a pending connection queue along with new quic-side handlers to call
when a stream becomes available (TunnelManager uses this to wire up
pending incoming conns with quic streams as streams open up).
Completely get rid of tunnel_server/tunnel_client.cpp code; it is now
moved to tunnel.hpp.
Add listen()/forget() methods in TunnelManager for setting up quic
listening sockets (for liblokinet usage).
Add open()/close() methods in TunnelManager for spinning up new quic
clients for outgoing quic connections.
They were failing to compile if output because implicit integer
promotion doesn't work for std::byte's (but rather needs an explicit
std::to_integer call).
- LogTrace() (and LogTraceTag, etc.) are now no-ops for release builds.
(hoping there are no side effects in trace logging!)
- renamed llarp::_Log to llarp::_log because _Log is a reserved keyword
- change logging code to implicitly convert 1-byte types (char, unsigned
char, uint8_t) to ints so that we print them as numeric values rather
than raw chars because, more often than not, printing a single char is
trying to log an 8-bit value.
- Move uvw target to external instead of llarp/CMakeLists.txt
- Add sqlite_orm headers via interface library rather than shoving it
into the global include search path.
- Find sqlite3 as part of the sqlite_orm target deps rather than linking
it separately. (Also don't link it into lokinet-util, which doesn't
appear to actually need it).
* add ip6-range option to network section to control which range we want to use for ipv6 traffic
* make ip6-range able to disable ipv6 exits ( i dont like this but eh )
- Make SockAddr endian arguments explicit
- Consolidate port-less contructors and port constructors into one with
a default port of 0.
- Add {h,n}uint128_t ctors for construction from IPv6 addrs
- De-lambda a lambda that is only called once, immediately after it is
defined.
- C++17 modernize key-value for loops
- Remove unused (and useless) method
All #ifndef guards on headers have been removed, I think,
in favor of #pragma once
Headers are now included as `#include "filename"` if the included file
resides in the same directory as the file including it, or any
subdirectory therein. Otherwise they are included as
`#include <project/top/dir/relative/path/filename>`
The above does not include system/os headers.
ip packet on read error was returning an uninitialized ip packet with non zero size so it was thinking it was a valid packet.
value initialize it to set the packet size to zero by default.
this fixed it in an emulator at least...
call(), when invoked from the logic thread, wasn't triggering a wakeup
which stalled some traffic (such as client-to-snode packets).
Fix it by triggering a wakeup on `call()`, and expose it because this is
a useful thing to be able to do.
The `const sockaddr*` conversion was returning a pointer to the
sockaddr_in6, but with its family set to AF_INET, so the receiving code
would have treated interpreting the result as a sockaddr_in pointer --
but it isn't, and trying to get the IPv4 from the mis-reinterpreted
sockaddr_in6 fails; this then prevented uvw UDP binding (which uses the
sockaddr* operator) from working.
This changes it to always leave the family value at the proper value and
using the ipv6_is_mapped_ipv4 check to determine when we have (and
should return) a pointer to the sockaddr_in rather than the
sockaddr_in6.
Also fixes toString() to compare the full prefix instead of just bytes
10 and 11.
loop->call(...) is similar to the old logic->Call(...), but is smart
about the current thread: if called from within the event loop it simply
runs the argument directly, otherwise it queues it.
Similarly most of the other event loop calls are also now thread-aware:
for example, `call_later(...)` can queue the job directly when called if
in the event loop rather than having to double-queue through the even
loop (once to call, then inside the call to initiate the time).
- removes all the llarp_ev_* functions, replacing with methods/classes/functions in the llarp
namespace.
- banish ev/ev.h to the void
- Passes various things by const lvalue ref, especially shared_ptr's that don't need to be copied
(to avoid an atomic refcount increment/decrement).
- Add a llarp::UDPHandle abstract class for UDP handling
- Removes the UDP tick handler; code that needs tick can just do a separate handler on the event
loop outside the UDP socket.
- Adds an "OwnedBuffer" which owns its own memory but is implicitly convertible to a llarp_buffer_t.
This is mostly needed to take over ownership of buffers from uvw without copying them as,
currently, uvw does its own allocation (pending some open upstream issues/PRs).
- Logic:
- add `make_caller`/`call_forever`/`call_every` utility functions to abstract Call wrapping and
dependent timed tasks.
- Add inLogicThread() so that code can tell its inside the logic thread (typically for
debugging assertions).
- get rid of janky integer returns and dealing with cancellations on call_later: the other methods
added here and the event loop code remove the need for them.
- Event loop:
- redo everything with uvw instead of libuv
- rename EventLoopWakeup::Wakeup to EventLoopWakeup::Trigger to better reflect what it does.
- add EventLoopRepeater for repeated events, and replace the code that reschedules itself every
time it is called with a repeater.
- Split up `EventLoop::run()` into a non-virtual base method and abstract `run_loop()` methods;
the base method does a couple extra setup/teardown things that don't need to be in the derived class.
- udp_listen is replaced with ev->udp(...) which returns a new UDPHandle object rather that
needing gross C-style-but-not-actually-C-compatible structs.
- Remove unused register_poll_fd_(un)readable
- Use shared_ptr for EventLoopWakeup rather than returning a raw pointer; uvw lets us not have to
worry about having the event loop class maintain ownership of it.
- Add factory EventLoop::create() function to create a default (uvw-based) event loop (previously
this was one of the llarp_ev_blahblah unnamespaced functions).
- ev_libuv: this is mostly rewritten; all of the glue code/structs, in particular, are gone as
they are no longer needed with uvw.
- DNS:
- Rename DnsHandler to DnsInterceptor to better describe what it does (this is the code that
intercepts all DNS to the tun IP range for Android).
- endpoint:
- remove unused "isolated network" code
- remove distinct (but actually always the same) variables for router/endpoint logic objects
- llarp_buffer_t
- make constructors type-safe against being called with points to non-size-1 values
- tun packet reading:
- read all available packets off the device/file descriptor; previously we were reading one packet
at a time then returning to the event loop to poll again.
- ReadNextPacket() now returns a 0-size packet if the read would block (so that we can implement
the previous point).
- ReadNextPacket() now throws on I/O error
- Miscellaneous code cleanups/simplifications