- includes are now sorted in consistent, logical order; first step in an attempt to fix the tomfoolery (no relation to Tom) brought in by include-what-you-use
- shuffled around some cmake linking to simplify dependency graph
- superfluous files removed
- oxen-logging updated to bump fmt version
- version bump oxen-logging to fix fmt version
- version bump oxen-mq to solve uniform distribution error
- misc errors introduced by above version bumps
- clang-format 14 -> 15
* Updated RpcServer Initialization and Logic
-- Moved all RPCServer initialization logic to rpcserver constructor
-- Fixed config logic, fxn binding to rpc address, fxn adding rpc cats
-- router hive failed CI/CD resulting from outdated reference to rpcBindAddr
-- ipc socket as default hidden from windows (for now)
we were calling llarp::Context::HandleSignal from a non mainloop
thread when running as a win32 service. this caused issues with a non
clean destruction.
call our signal handler instead of llarp::Context::HandleSignal
Get rid of the --win32-daemon hack (which was removed from the service
itself earlier in this PR, by mistake) and replace it with detection of
the error code for "not running as a service" that windows gives us back
if we try to set up service controller dispatching but aren't a service.
Fixes windows shutdown crashes:
- windivert wasn't handling an ERROR_NO_DATA, which it gets when
finished handling everything after a shutdown.
- wintun ReadPacket still gets invoked after end_session is called, but
shouldn't be. This adds an atomic<bool> to early return.
- fixes up some settings we send for windows service manager notify
- win32_platform.cpp is dead
- win32_platform.hpp is useless
Style changes from clang-tidy warnings:
- remove `virtual` from some definitions that already have `override`
- remove virtual destructor from NetworkInterface because it already has
a virtual destructor via the base type (and clang-tiny warns about it)
the win32 and sd_notify components provided a disjointed set of
similar high level functionality so we consolidate these duplicate
code paths into one that has the same lifecycle regardless of platform
to reduce complexity of this feature.
this new component is responsible for reporting state changes to the
system layer and optionally propagating state change to lokinet
requested by the system layer (used by windows service).
We should send STOP_PENDING rather than STOPPED while we aren't yet
actually stopped; STOPPED is already sent when we actually finish
stopping.
Also fixes some silly argc/argv shenanigans, I think.
If you stop/start the GUI but it doesn't exit on start, the second
--start (when lokinet is already running) waits for a state change that
doesn't come (because lokinet is already running). This add a check for
already-running so that we exit right away in such a case.
- Add a function to extract a value from parsed options, to DRY out the
code a little bit.
- Add a exit_error function to format a message to stdout and then
return the code, to simplify the repeated print-and-return code used
when errors occur.
- Use fmt for output formatting
- Add an error if multiple modes are specified at once
(--up/--down/--status/--exit)
- Add error printing around unmap
- Accept empty string or `null` for token to mean "no token."
- Accept `null` for range to mean "default range."
- Don't use a default range (::0/0) in lokinet-vpn because this will
fail if IPv6 ranges aren't supported on the platform (e.g. on
Windows), and isn't necessary: if we omit it then the rpc code already
uses ::0/0 or 0.0.0.0/0 by default, as needed.
* wintun vpn platform for windows
* bundle config snippets into nsis installer for exit node, keyfile persisting, reduced hops mode.
* use wintun for vpn platform
* isolate all windows platform specific code into their own compilation units and libraries
* split up internal libraries into more specific components
* rename liblokinet.a target to liblokinet-amalgum.a to elimiate ambiguity with liblokinet.so
* DNS platform for win32
* rename llarp/ev/ev_libuv.{c,h}pp to llarp/ev/libuv.{c,h}pp as the old name was idiotic
* split up net platform into win32 and posix specific compilation units
* rename lokinet_init.c to easter_eggs.cpp as that is what they are for and it does not need to be a c compilation target
* add cmake option STRIP_SYMBOLS for seperating out debug symbols for windows builds
* intercept dns traffic on all interfaces on windows using windivert and feed it into lokinet
CMake apparently doesn't do anything with CMAKE_OSX_DEPLOYMENT_TARGET
for swift, which results in a 12+ minimum version. This fixes it
(albeit in a hacky way since the only apple-sanctioned way to properly
set this appears to be "use xcode").
Shame on Apple, as usual.
* make socket bind errors have a distinct message reported when caught using their own exception type
* omit printing banner in setup when we run from the lokinet executable (but not the liblokinet.so entry point)
Adds support for building Lokinet as a system extension, and fixes
various problems in the macos implementation found during development of
the system extension support.