* modify contrib/window.sh now uses makefiles
* create contrib/android.sh for building shared libs for android apk
* update drone ci jizz for android
* update cmake/StaticBuild.cmake to use $(MAKE) so that builds can parallelize (super epic)
* remove android directory as it is no longer needed
Wires up systemd support to configure DNS on startup and when
enabling/disabling exit mode.
On startup (and when turning off an exit) we tell systemd-resolved to
direct .loki and .snode lookups to lokinet (leaving other DNS traffic
alone).
On exit enabling, we reconfigure it to resolve "." (i.e. the root DNS
domain) so that all lookups come into it.
* add lokinet_add_bootstrap_rc function for adding an rc from memory
* prevent stack overflow on error closing connection in quic
* add in memory nodedb
* refactor how convotags are set as active
* add initial stubs for endpoint statistics
* refactor time stuff to be a bit cleaner
* update lnproxy script with more arguments
The formatting changes here are not too large and also nice: in
particular clang-format-11 appears to do better handling of `{...}`
constructor braces/arguments.
- Previous android java and jni code updated to work, but with much love
still needed to make it work nicely, e.g. handling when the VPN is
turned off.
- DNS handling refactored to allow android to intercept and handle DNS
requests as we can't set the system DNS to use a high port
(and apparently Chrome ignores system DNS settings anyway)
- add packet router structure to allow separate handling of specific
intercepted traffic, e.g. UDP traffic to port 53 gets handled by our
DNS handler rather than being naively forwarded as exit traffic.
- For now, android lokinet is exit-only and hard-coded to use exit.loki
as its exit. The exit will be configurable before release, but
allowing to not use exit-only mode is more of a challenge.
- some old gitignore remnants which were matching to things we don't
want them to (and are no longer relevant) removed
- some minor changes to CI configuration
add nameservice abstraction
give profile a name
allow to read conf, tmp files, etc.
remove /lib/@{multiarch}/ld-*.so mr, already covered by abstractions/base
allow local additions
* bump zmq static dep
* lokimq -> oxenmq
* llarp_nodedb -> llarp::NodeDB
* remove all crufty api parts of NodeDB
* make NodeDB rc selection api not suck
* make path builder api not suck
* propagate all above changes so that unit tests work and it all compiles
We set CMAKE_CROSSCOMPILE in a few places, but that is just a typo for
CMAKE_CROSSCOMPILING. However we don't need to set it at all: cmake
does so automatically whenever CMAKE_SYSTEM_NAME is set (which is why
our cross compiling actually works currently.)
* partial tun code refactor
* take out the trash
* move vpn platform code into llarp/vpn/platform.cpp
* fix hive build
* fix win32
* fix memory leak on win32
* reduce cpu use
* make macos compile
* win32 patches:
* use wepoll for zmq
* use all cores on windows iocp read loop
* fix zmq patch for windows
* clean up cmake for win32
* add uninstall before reinstall option to win32 installer
* more ipv6 stuff
* make it compile
* fix up route poker
* remove an unneeded code block in macos wtf
* always use call to system
* fix route poker behavior on macos
* disable ipv6 on windows for now
* cpu perf improvement:
* colease calls to Router::PumpLL to 1 per event loop wakeup
* set up THEN add addresses
* emulate proactor event loop on win32
* remove excessively verbose error message
* fix issue #1499
* exclude uv_poll from win32 so that it can start up
* update logtag to include directory
* create minidump on windows if there was a crash
* make windows happy
* use dmp suffix on minidump files
* typo fix
* address feedback from jason
* use PROJECT_SOURCE_DIR instead of CMAKE_SOURCE_DIR
* quote $@ in apply-patches in case path has spaces in it
* address feedback from tom
* remove llarp/ev/pipe
* add comments for clairification
* make event loop queue size constant named
* Add armhf static build + upload
* openssl build fix for static armhf build
Without this it tries building for arm64.
* Disable LTO for armhf static build
* Fix static lib check for arm
* macos fluff
* make uninstaller work, the uninstall script needs to be called with /usr/bin/sudo to work because god know why it needs that even though it's already root.
* add logrotation
* make the uninstall script kill all the things
* revert
* use correct regular expression
* remove logrotate configs rename logrotate config file name to be more descriptive
* Bump version to 0.8.2
* Let cmake set PROJECT_NAME
`project(x ...)` already sets PROJECT_NAME (and CMAKE_PROKECT_NAME if
this is the top-level build) to `x`; the logic here seemed sort of
backwards.
* Get rid of uninstaller entitlement
We don't seem to need it anymore with Qt 5.15.1.
* Bump windows lokinet-gui build
* stop lokinet before uninstalling service
* kill gui in uninstaller
* add helper script for building windows installers because i forgot how to most of the time.
* Remove unneeded libcurl-dev build dep
* Make apt-get operations quieter
* apt repo updates
- store the apt repo gpg pubkey in the repo rather than having to fetch
it every time
- add the apt repo for all the deb builds
- update apt repo URL to deb.loki.network instead of
deb.imaginary.stream
* Use http so that we don't need ca-certificates
The repo packages are already signed so using https really isn't
important.
* Add hack to ignore jsonnet conflicts in deb builds
* Add build machine name to build output
* We don't install any shared libs currently
* Move resolvconf from deb branches to contrib/
This script gets invoked by the systemd service after startup to update
resolvconf with the lokinet dns server.
It was previously living in debian/lokinet-resolvconf in the
debian/ubuntu branches, but really belongs in contrib/ instead.
* Disable LTO on sid gcc/clang-11
* prepare for keytool script
* dont serialize ephemeral members in service key file
* regnerate ephemeral members in service identity on load
* add keygen script
* use nacl for generating keys
* format
* ignore tun interfaces on windows for mitigating foot cannons
* add flag for git add -p when using format verifier as git hook
* use explicit path for route command on windows
* fix typo
* fix typo
* remove hunk for win32 route exclusion based off being a tun interface
* add metric to win32 route command
* * refactor win32 route poking to use a common function for iterating over routes
* put interface in route poking for default route
* mnake it compile
* use correct route command on windows
* use fs::path for service::Identity::EnsureKeys
Relies on an SSH_KEY secret being set in the repository.
Also move the linked library check to a bash script because escaping a
value in jsonnet (escape once) that gets passed through yaml (escape
twice) and then bash (escape again) is too painful.
Codesigns and notarizes the package. Requires a bunch of stuff to
actually get this working. (see contrib/macos-signing.txt).
I'm currently also building with
-DLOKINET_GUI_REPO=https://github.com/jagerman/loki-network-control-panel.git -DLOKINET_GUI_CHECKOUT=cmake
because it needs the camke-ification PR for the control panel to
properly sign everything there.
Codesigns and notarizes the package. Requires a bunch of stuff to
actually get this working. (see contrib/macos-signing.txt).
I'm currently also building with
-DLOKINET_GUI_REPO=https://github.com/jagerman/loki-network-control-panel.git -DLOKINET_GUI_CHECKOUT=cmake
because it needs the camke-ification PR for the control panel to
properly sign everything there.
llarp/context.cpp, llarp/nodedb.{h,c}pp: load netdb AFTER whitelist
llarp/router/router.cpp: explore always
llarp/router/{i,}rc_lookup_handler.{h,c}pp explore with whitelist, update routers with lookup before stale