We were requiring `->Next` be true, which means we skipped the last (and
often only) entry of the linked lists and so never properly found the
gateway.
- We need to pass a flag to get Windows to include gateway info.
- Refactor it to use microsoft's recommended magic default 15000 buffer
size and repeat in a loop a few times until it works. Developers,
developers, developers, developers!
ip_header wasn't 20 bytes on windows compilations for some unholy
reason. This restructures it to avoid the template and just use two
different structs for le/be with a condition_t for the ifdef, which
resolves it (and *also* apparently avoids the need for the pack).
Also add a static_assert to check the size.
Also do the same for ipv6.
It didn't do equality, it did "does the remaining space start with the
argument" (and so the replacement in the previous commit was broken).
This renames it to avoid the confusion and restores to what it was doing
on dev.
* wintun vpn platform for windows
* bundle config snippets into nsis installer for exit node, keyfile persisting, reduced hops mode.
* use wintun for vpn platform
* isolate all windows platform specific code into their own compilation units and libraries
* split up internal libraries into more specific components
* rename liblokinet.a target to liblokinet-amalgum.a to elimiate ambiguity with liblokinet.so
* DNS platform for win32
* rename llarp/ev/ev_libuv.{c,h}pp to llarp/ev/libuv.{c,h}pp as the old name was idiotic
* split up net platform into win32 and posix specific compilation units
* rename lokinet_init.c to easter_eggs.cpp as that is what they are for and it does not need to be a c compilation target
* add cmake option STRIP_SYMBOLS for seperating out debug symbols for windows builds
* intercept dns traffic on all interfaces on windows using windivert and feed it into lokinet
we want to be able to have multiple locally bound dns sockets in lokinet so
i restructured most of the dns subsystem in order to make this easier.
specifically, we have a new structure to dns subsystem:
* dns::QueryJob_Base
base type for holding a dns query and response with virtual methods
in charge of sending a reply to whoever requested.
* dns::PacketSource_Base
base type for reading and writing dns messages to and from wherever they came from
* dns::Resolver_Base
base type for filtering and handling of dns messages asynchronously.
* dns::Server
contextualized per endpoint dns object, responsible for all dns related isms.
this change hides all impelementation details of all of the dns components.
adds some more helper functions for parsing dns and dealing with OwnedBuffer.
overall dns becomes less of a pain with this new structure. probably.
Replaces custom logging system with spdlog-based oxen logging. This
commit mainly replaces the backend logging with the spdlog-based system,
but doesn't (yet) convert all the existing LogWarn, etc. to use the new
format-based logging.
New logging statements will look like:
llarp::log::warning(cat, "blah: {}", val);
where `cat` should be set up in each .cpp or cluster of .cpp files, as
described in the oxen-logging README.
As part of spdlog we get fmt, which gives us nice format strings, where
are applied generously in this commit.
Making types printable now requires two steps:
- add a ToString() method
- add this specialization:
template <>
constexpr inline bool llarp::IsToStringFormattable<llarp::Whatever> = true;
This will then allow the type to be printed as a "{}" value in a
fmt::format string. This is applied to all our printable types here,
and all of the `operator<<` are removed.
This commit also:
- replaces various uses of `operator<<` to ToString()
- replaces various uses of std::stringstream with either fmt::format or
plain std::string
- Rename some to_string and toString() methods to ToString() for
consistency (and to work with fmt)
- Replace `stringify(...)` and `make_exception` usage with fmt::format
(and remove stringify/make_exception from util/str.hpp).
on win32/apple reading packets from the interface does not count as an io operation.
manually trigger pump on win32/apple to pretend that it is an io event.
add platform quark function MaybeWakeUpperLayers on vpn::Interface to manaully wake up the other components on platforms that need that (ones on which packet io is not done via io events).
on non linux platforms, use uv_prepare_t instead of uv_check_t as the former triggers before blocking for io, instead of after. this better matches linux's order of operations in libuv.
- Reduce buffer size to INET6_ADDRSTRLEN, and use a single buf rather
than two identical ones in each branch.
- Don't pre-reserve because doing so is usually going to over-allocate,
but also because it prevents SSO, especially for the IPv4 case which
should fit in SSO for all IPv4 addresses.
This function had a bug in stable (fixed in dev) when `last` returns
npos, but the function also appears to basically be duplicating what the
next split version can do, so this just removes it and uses the single
more generic split(strview, strview) method.
* make it so that we don't set up unbound resolver when we have no resolvers provided by config
* clean up dns codepath and make it use llarp::SockAddr instead of llarp::IpAddress
* wire up last of the quic stuff
* clean up udp packet generation code
* pass EndpointBase not quic tunnel for quic stuff
* add {n,h}uint16_t::FromString
* add nuint_t::FromString
* make AlignedBuffer::IsZero non constant time call for speed
Refactors how quic packets get handled: the actual tunnels now live in
tunnel.hpp's TunnelManager which holds and manages all the quic<->tcp
tunnelling. service::Endpoint now holds a TunnelManager rather than a
quic::Server. We only need one quic server, but we need a separate quic
client instance per outgoing quic tunnel, and TunnelManager handles all
that glue now.
Adds QUIC packet handling to get to the right tunnel code. This
required multiplexing incoming quic packets, as follows:
Adds a very small quic tunnel packet header of 4 bytes:
[1, SPORT, ECN] for client->server packets, where SPORT is our
source "port" (really: just a uint16_t unique quic instance
identifier)
or
[2, DPORT, ECN] for server->client packets where the DPORT is the SPORT
from above.
(This also reworks ECN bits to get properly carried over lokinet.)
We don't need a destination/source port for the server-side because
there is only ever one quic server (and we know we're going to it when
the first byte of the header is 1).
Removes the config option for quic exposing ports; a full lokinet will
simply accept anything incoming on quic and tunnel it to the requested
port on the the local endpoint IP (this handler will come in a following
commit).
Replace ConvoTags with full addresses: we need to carry the port, as
well, which the ConvoTag can't give us, so change those to more general
SockAddrs from which we can extract both the ConvoTag *and* the port.
Add a pending connection queue along with new quic-side handlers to call
when a stream becomes available (TunnelManager uses this to wire up
pending incoming conns with quic streams as streams open up).
Completely get rid of tunnel_server/tunnel_client.cpp code; it is now
moved to tunnel.hpp.
Add listen()/forget() methods in TunnelManager for setting up quic
listening sockets (for liblokinet usage).
Add open()/close() methods in TunnelManager for spinning up new quic
clients for outgoing quic connections.
- Make SockAddr endian arguments explicit
- Consolidate port-less contructors and port constructors into one with
a default port of 0.
- Add {h,n}uint128_t ctors for construction from IPv6 addrs
All #ifndef guards on headers have been removed, I think,
in favor of #pragma once
Headers are now included as `#include "filename"` if the included file
resides in the same directory as the file including it, or any
subdirectory therein. Otherwise they are included as
`#include <project/top/dir/relative/path/filename>`
The above does not include system/os headers.