* modify contrib/window.sh now uses makefiles
* create contrib/android.sh for building shared libs for android apk
* update drone ci jizz for android
* update cmake/StaticBuild.cmake to use $(MAKE) so that builds can parallelize (super epic)
* remove android directory as it is no longer needed
- Previous android java and jni code updated to work, but with much love
still needed to make it work nicely, e.g. handling when the VPN is
turned off.
- DNS handling refactored to allow android to intercept and handle DNS
requests as we can't set the system DNS to use a high port
(and apparently Chrome ignores system DNS settings anyway)
- add packet router structure to allow separate handling of specific
intercepted traffic, e.g. UDP traffic to port 53 gets handled by our
DNS handler rather than being naively forwarded as exit traffic.
- For now, android lokinet is exit-only and hard-coded to use exit.loki
as its exit. The exit will be configurable before release, but
allowing to not use exit-only mode is more of a challenge.
- some old gitignore remnants which were matching to things we don't
want them to (and are no longer relevant) removed
- some minor changes to CI configuration
* bump zmq static dep
* lokimq -> oxenmq
* llarp_nodedb -> llarp::NodeDB
* remove all crufty api parts of NodeDB
* make NodeDB rc selection api not suck
* make path builder api not suck
* propagate all above changes so that unit tests work and it all compiles
* partial tun code refactor
* take out the trash
* move vpn platform code into llarp/vpn/platform.cpp
* fix hive build
* fix win32
* fix memory leak on win32
* reduce cpu use
* make macos compile
* win32 patches:
* use wepoll for zmq
* use all cores on windows iocp read loop
* fix zmq patch for windows
* clean up cmake for win32
* add uninstall before reinstall option to win32 installer
* more ipv6 stuff
* make it compile
* fix up route poker
* remove an unneeded code block in macos wtf
* always use call to system
* fix route poker behavior on macos
* disable ipv6 on windows for now
* cpu perf improvement:
* colease calls to Router::PumpLL to 1 per event loop wakeup
* set up THEN add addresses
* emulate proactor event loop on win32
* remove excessively verbose error message
* fix issue #1499
* exclude uv_poll from win32 so that it can start up
* update logtag to include directory
* create minidump on windows if there was a crash
* make windows happy
* use dmp suffix on minidump files
* typo fix
* address feedback from jason
* use PROJECT_SOURCE_DIR instead of CMAKE_SOURCE_DIR
* quote $@ in apply-patches in case path has spaces in it
* address feedback from tom
* remove llarp/ev/pipe
* add comments for clairification
* make event loop queue size constant named
* Add armhf static build + upload
* openssl build fix for static armhf build
Without this it tries building for arm64.
* Disable LTO for armhf static build
* Fix static lib check for arm
This is relatively painless for lokinet as it already had workarounds
during 0.8 dev work for the things macos hated in 10.13.
Dependencies, however, were not being built with the proper macos target
junk, so this fixes that.
* it lives?
* clean up
* add readme and add x86_64 to abi filters
* disable route poking on android
* make it compile on android
* it compiles!!111
* typofix
* re-enable ccache for android
* run unbound stuff in another thread because LOL windows
* because unbound runs in another thread callbacks for libunbound need to be wrapped in a deferred call so they are done in the logic thread
* bump sqlite3 dep because it's gone, repin hash.