- includes are now sorted in consistent, logical order; first step in an attempt to fix the tomfoolery (no relation to Tom) brought in by include-what-you-use
- shuffled around some cmake linking to simplify dependency graph
- superfluous files removed
The bg has to get encoded in a multi-format TIFF to make it work.
Also increase the vertical size a bit so that it still looks okay in
case you are a crazy person with a bunch of toolbars and other junk
cluttering up the window.
Currently you can't use GUI_EXE without BUILD_GUI, but BUILD_GUI also
requires the yarn command (even though it will never use it when GUI_EXE
is set).
This commit fixes it:
- Make `GUI_EXE` a windows-only top-level project options, rather than
being guarded by `BUILD_GUI`.
- Make `BUILD_GUI` control *building* the GUI instead of bundling it.
- GUI_EXE and BUILD_GUI are now mutually exclusive.
Set -D_WIN32_WINNT for static deps; unbound, in particular, needs this
as the latest version appears to rely on something only provided in
non-ancient windows to build properly.
This required moving _winver into the toolchain file so that it is
available earlier in cmake code (StaticBuild is included long before
win32.cmake), but also this seems a more appropriate place for it.
The non-mac icon was an old version with white foreground and a
completely transparent background, but this looks bad (or invisible)
depending on where you view it. This updates it based on the macos
icon, but with a round white circle background instead of the macos
"squircle" background.
This also replaces the .ico file for the installer with one that we
build during the win32 build rather than a pregenerated one.
Bumps the gui as well to a version with the new icons in place.
The `sign` target on macos was not working properly -- the signing
script would run before the build is finished. This was caused by
cmake/macos.cmake having an `if(BUILD_GUI)`, but BUILD_GUI isn't defined
as an option until cmake/gui.cmake, which hadn't been included yet where
macos.cmake was included.
This extracts just the `option(BUIL_GUI)` from gui.cmake into a separate
gui-option.cmake file that we can load earlier to fix it.
While here I also noticed the GUI_EXE setting was defined as an option,
but isn't actually a boolean value, as an option, but isn't actually a
boolean value, so fixed it by making it a `set(... CACHE FILEPATH ...)`.
This is not likely to be usable to many people, and people who it *is*
useful for are knowledgeable enough to modify it themselves. Most users
get no use at all and it most likely just confuses them instead.
- ANDROID_NDK_ROOT must be set in env
- cmake should be setting `-DANDROID_API=23`
- specify the correct android API via a define when building openssl; it
has to be in CPPFLAGS (not CFLAGS) because otherwise openssl's
configure script doesn't notice and overrides our define with the
latest API version.
- openssl configure puts $(ANDROID_NDK_ROOT) in the makefile, so we have
to be sure that we put it in the environment for the build command,
too.
* wintun vpn platform for windows
* bundle config snippets into nsis installer for exit node, keyfile persisting, reduced hops mode.
* use wintun for vpn platform
* isolate all windows platform specific code into their own compilation units and libraries
* split up internal libraries into more specific components
* rename liblokinet.a target to liblokinet-amalgum.a to elimiate ambiguity with liblokinet.so
* DNS platform for win32
* rename llarp/ev/ev_libuv.{c,h}pp to llarp/ev/libuv.{c,h}pp as the old name was idiotic
* split up net platform into win32 and posix specific compilation units
* rename lokinet_init.c to easter_eggs.cpp as that is what they are for and it does not need to be a c compilation target
* add cmake option STRIP_SYMBOLS for seperating out debug symbols for windows builds
* intercept dns traffic on all interfaces on windows using windivert and feed it into lokinet
* allow specifying a custom yarn binary for building the gui using -DYARN= cmake option
* unset DISPLAY when calling wine because i hate popups
* do not rebuild gui when building for windows
* by setting the magical undocumented env var USE_SYSTEM_7ZA to 'true' we can have the pile of npm bullshit code use our system's local 7z binary instead of the probably not backdoored binary from npm, yes for real. i hate nodejs so god damn much you have no fucking idea
* allow providing a custom gui from a zip file via -DGUI_ZIP_FILE cmake option
Even if we aren't codesigning, things like the `package` target expect
to be able to depend on `notarize` (and thus implicitly sign ->
assemble) to require a built package.
Also add a `-UNSIGNED` into the built dmg filename.
- Add the version number into the .dmg filename
- Set the lokinet icon on the .dmg. This is done via a swift program
because all the Apple CLI tools to do this are deprecated.
The macOS PR that was merged accidentally dropped a cmake option that
result in the extension's provisioning profile not getting copied into
place (but was working locally because I was using a build dir where the
variable was still set). This restores the option to fix the
codesigning.
Adds support for building Lokinet as a system extension, and fixes
various problems in the macos implementation found during development of
the system extension support.
Replaces custom logging system with spdlog-based oxen logging. This
commit mainly replaces the backend logging with the spdlog-based system,
but doesn't (yet) convert all the existing LogWarn, etc. to use the new
format-based logging.
New logging statements will look like:
llarp::log::warning(cat, "blah: {}", val);
where `cat` should be set up in each .cpp or cluster of .cpp files, as
described in the oxen-logging README.
As part of spdlog we get fmt, which gives us nice format strings, where
are applied generously in this commit.
Making types printable now requires two steps:
- add a ToString() method
- add this specialization:
template <>
constexpr inline bool llarp::IsToStringFormattable<llarp::Whatever> = true;
This will then allow the type to be printed as a "{}" value in a
fmt::format string. This is applied to all our printable types here,
and all of the `operator<<` are removed.
This commit also:
- replaces various uses of `operator<<` to ToString()
- replaces various uses of std::stringstream with either fmt::format or
plain std::string
- Rename some to_string and toString() methods to ToString() for
consistency (and to work with fmt)
- Replace `stringify(...)` and `make_exception` usage with fmt::format
(and remove stringify/make_exception from util/str.hpp).
We only check for definedness, not truth, in the code so make the cmake
definitions agree with that.
This also avoids warnings when building on macos (because swift only
allowed defined/undefined but not values)
Currently I maintain a patch in the debs to do the same thing here, but
it fails to apply often enough; this change makes the behaviour
consistent with oxen-core/oxen-ss and will let me drop that patch and
just pass in the cmake option.
(Recommend ignore-whitespace for viewing the diff)
bump submodules
Fix dynamic version generation
- GIT_FOUND OR Git_FOUND wasn't available because we hadn't done a
find_package(Git) yet.
- required version variables weren't being passed through to the cmake
script
clean up version cmake stuff
clean up generated cpp version stuff
make all the windows rc stuff get generated by cmake
bump release motto message
properly inject release motto into version