when retransmissions happen, they will be executed in a deterministic order by their delivery id.
this reduces the jitter from delayed message delivery on link layer as with an unordered map the order of iteration is "random",
so when we iterate all messages for retransmission we do it lowest id first (the messages queued first).
* redo setcap on linux so that it's required to do install targets on linux
* add -DWITH_SETCAP=OFF option to bypass setcap requirement on linux
* remove lokinet-bootstrap.ps1 as we bundle the bootstrap in the win32 installer now
* remove references to lokinet-bootstrap.ps1 in cmake
/cache is shared among multiple runners that can potentiall run at
once, but gradle's cache is retarded and just completely blocks anything
from using the cache for the span of the entire build. Work around it
by sticking the unique builder identifier in the cache path.
- Previous android java and jni code updated to work, but with much love
still needed to make it work nicely, e.g. handling when the VPN is
turned off.
- DNS handling refactored to allow android to intercept and handle DNS
requests as we can't set the system DNS to use a high port
(and apparently Chrome ignores system DNS settings anyway)
- add packet router structure to allow separate handling of specific
intercepted traffic, e.g. UDP traffic to port 53 gets handled by our
DNS handler rather than being naively forwarded as exit traffic.
- For now, android lokinet is exit-only and hard-coded to use exit.loki
as its exit. The exit will be configurable before release, but
allowing to not use exit-only mode is more of a challenge.
- some old gitignore remnants which were matching to things we don't
want them to (and are no longer relevant) removed
- some minor changes to CI configuration