the native async event system on windows
is _not_ very good at getting external events
(i.e. we receive data, but we don't get any indication
that this ever happened)
find some place in the C code to place the worker thread procedure
until such time that michael presents the new thread pool class
fix unix
get a new event port each time and delet in the event loop after use
up next: debugging the windows client code
stretch goal: prototype hosting a full masternode on Windows Server (still _highly_ experimental when it _does_ appear)
add win32 tun glue, fix llarp timebase
(In fact, _both_ of these are guaranteed to exist on their respective platforms.)
also, tuntap is now wired up to the windows port