- libquic bumped for needed ip methods
- bumped nlohmann, cpr, CLI11, oxen-encoding, pybind11, sqlite_orm
- span-lite, ghc-filesystem, and uvw removed after shift to C++20
- Get rid of CryptoManager.
- Get rid of Crypto.
- Move all the Crypto instance methods to llarp::crypto functions.
(None of them needed to be methods at all, so this is simple).
- Move sodium/ntru initialization into static initialization.
- Add llarp::csrng, which is an available llarp::CSRNG instance which is
a bit easier than needing to construct a `CSRNG rng{};` in various
places.
- Various related small simplifications/cleanups.
-- Moved all RPCServer initialization logic to rpcserver constructor
-- Fixed config logic, fxn binding to rpc address, fxn adding rpc cats
-- router hive failed CI/CD resulting from outdated reference to rpcBindAddr
-- ipc socket as default hidden from windows (for now)
refactored config endpoint
- added rpc call script (contrib/omq-rpc.py)
- added new fxns to .ini config stuff
- added delete .ini file functionality to config endpoint
- added edge case control for config endpoint
add commented out line in clang-form for header reorg later
Default & Required makes no sense: if we have a default it makes no
sense to make it required. The previous behaviour when this was
specified was to force an (uncommented) value in the config with the
value, but this was only used in the test suite.
Required & Hidden makes no sense either: if it's required to be
specified we definitely don't want to hide it from the generated config
file.
These are now compile-time failures.
When running as a service node we can't do anything without a lokid rpc
URL, and we don't necessarily have a good default for it.
This makes it required so that we fail with an appropriate error message
(rather than connect timeouts) if it is not specified.
the win32 and sd_notify components provided a disjointed set of
similar high level functionality so we consolidate these duplicate
code paths into one that has the same lifecycle regardless of platform
to reduce complexity of this feature.
this new component is responsible for reporting state changes to the
system layer and optionally propagating state change to lokinet
requested by the system layer (used by windows service).
* wintun vpn platform for windows
* bundle config snippets into nsis installer for exit node, keyfile persisting, reduced hops mode.
* use wintun for vpn platform
* isolate all windows platform specific code into their own compilation units and libraries
* split up internal libraries into more specific components
* rename liblokinet.a target to liblokinet-amalgum.a to elimiate ambiguity with liblokinet.so
* DNS platform for win32
* rename llarp/ev/ev_libuv.{c,h}pp to llarp/ev/libuv.{c,h}pp as the old name was idiotic
* split up net platform into win32 and posix specific compilation units
* rename lokinet_init.c to easter_eggs.cpp as that is what they are for and it does not need to be a c compilation target
* add cmake option STRIP_SYMBOLS for seperating out debug symbols for windows builds
* intercept dns traffic on all interfaces on windows using windivert and feed it into lokinet
we want to be able to have multiple locally bound dns sockets in lokinet so
i restructured most of the dns subsystem in order to make this easier.
specifically, we have a new structure to dns subsystem:
* dns::QueryJob_Base
base type for holding a dns query and response with virtual methods
in charge of sending a reply to whoever requested.
* dns::PacketSource_Base
base type for reading and writing dns messages to and from wherever they came from
* dns::Resolver_Base
base type for filtering and handling of dns messages asynchronously.
* dns::Server
contextualized per endpoint dns object, responsible for all dns related isms.
this change hides all impelementation details of all of the dns components.
adds some more helper functions for parsing dns and dealing with OwnedBuffer.
overall dns becomes less of a pain with this new structure. probably.
Fixes:
- tighten reserved name detection to not match fooloki.loki, but instead
only match "foo.loki.loki" and "loki.loki" (and similar for reserved
name "snode.loki").
- IPv6 PTR parsing was completely broken.
- Added tests for the above two issues.
Cleanups:
- Eliminate llarp::dns::Name_t typedef for std::string
- Use optional return instead of bool + output param
- Use string_views; we were doing a *lot* of string substr's during
parsing, each of which allocates a new string.
- Use fmt instead of stringstream
- Simplify IPv4 PTR parsing
* use std::source_location instead of godawful macros in logging
* remove unused/absolutely haram af json logstream
* fix bug in android logger where it doesn't respect eLogNone
This function had a bug in stable (fixed in dev) when `last` returns
npos, but the function also appears to basically be duplicating what the
next split version can do, so this just removes it and uses the single
more generic split(strview, strview) method.
* make it so that we don't set up unbound resolver when we have no resolvers provided by config
* clean up dns codepath and make it use llarp::SockAddr instead of llarp::IpAddress
- Make SockAddr endian arguments explicit
- Consolidate port-less contructors and port constructors into one with
a default port of 0.
- Add {h,n}uint128_t ctors for construction from IPv6 addrs
loop->call(...) is similar to the old logic->Call(...), but is smart
about the current thread: if called from within the event loop it simply
runs the argument directly, otherwise it queues it.
Similarly most of the other event loop calls are also now thread-aware:
for example, `call_later(...)` can queue the job directly when called if
in the event loop rather than having to double-queue through the even
loop (once to call, then inside the call to initiate the time).
- removes all the llarp_ev_* functions, replacing with methods/classes/functions in the llarp
namespace.
- banish ev/ev.h to the void
- Passes various things by const lvalue ref, especially shared_ptr's that don't need to be copied
(to avoid an atomic refcount increment/decrement).
- Add a llarp::UDPHandle abstract class for UDP handling
- Removes the UDP tick handler; code that needs tick can just do a separate handler on the event
loop outside the UDP socket.
- Adds an "OwnedBuffer" which owns its own memory but is implicitly convertible to a llarp_buffer_t.
This is mostly needed to take over ownership of buffers from uvw without copying them as,
currently, uvw does its own allocation (pending some open upstream issues/PRs).
- Logic:
- add `make_caller`/`call_forever`/`call_every` utility functions to abstract Call wrapping and
dependent timed tasks.
- Add inLogicThread() so that code can tell its inside the logic thread (typically for
debugging assertions).
- get rid of janky integer returns and dealing with cancellations on call_later: the other methods
added here and the event loop code remove the need for them.
- Event loop:
- redo everything with uvw instead of libuv
- rename EventLoopWakeup::Wakeup to EventLoopWakeup::Trigger to better reflect what it does.
- add EventLoopRepeater for repeated events, and replace the code that reschedules itself every
time it is called with a repeater.
- Split up `EventLoop::run()` into a non-virtual base method and abstract `run_loop()` methods;
the base method does a couple extra setup/teardown things that don't need to be in the derived class.
- udp_listen is replaced with ev->udp(...) which returns a new UDPHandle object rather that
needing gross C-style-but-not-actually-C-compatible structs.
- Remove unused register_poll_fd_(un)readable
- Use shared_ptr for EventLoopWakeup rather than returning a raw pointer; uvw lets us not have to
worry about having the event loop class maintain ownership of it.
- Add factory EventLoop::create() function to create a default (uvw-based) event loop (previously
this was one of the llarp_ev_blahblah unnamespaced functions).
- ev_libuv: this is mostly rewritten; all of the glue code/structs, in particular, are gone as
they are no longer needed with uvw.
- DNS:
- Rename DnsHandler to DnsInterceptor to better describe what it does (this is the code that
intercepts all DNS to the tun IP range for Android).
- endpoint:
- remove unused "isolated network" code
- remove distinct (but actually always the same) variables for router/endpoint logic objects
- llarp_buffer_t
- make constructors type-safe against being called with points to non-size-1 values
- tun packet reading:
- read all available packets off the device/file descriptor; previously we were reading one packet
at a time then returning to the event loop to poll again.
- ReadNextPacket() now returns a 0-size packet if the read would block (so that we can implement
the previous point).
- ReadNextPacket() now throws on I/O error
- Miscellaneous code cleanups/simplifications