It is now called get_best_public_address, and takes (bool, port)
argument to return an optional quic::Address to make life easier: the
caller now can just give the default port to set, and we keep the C
sockaddr* more constrained.
- includes are now sorted in consistent, logical order; first step in an attempt to fix the tomfoolery (no relation to Tom) brought in by include-what-you-use
- shuffled around some cmake linking to simplify dependency graph
- superfluous files removed
- almost all errors have been commented out for refactor or already refactored
- committing this prior to sorting out the cmake structure
- upcoming include-what-you-use application
- bumped version to latest main branch commit
- wired up callbacks to set RPC request stream on creation
- methods for I/O of control and data messages through link_manager
- routing messages and surrounding code
- shim code in place for iteration and optimization after deciding what to do with buffer, string handling, and subsequent function calls
TODO:
- set up all the callbacks for libquic
- define control message requests, responses, commands
- plug new control messages into lokinet (path creation, network state, etc)
- plug connection state changes (established, failed, closed, etc.) into lokinet
- lots of cleanup and miscellanea
when setting libunbound's upstream dns, we need to not pass in the square braces of an ipv6 address.
we also net udp handles have ipv6 address for the local ip.
-- Moved all RPCServer initialization logic to rpcserver constructor
-- Fixed config logic, fxn binding to rpc address, fxn adding rpc cats
-- router hive failed CI/CD resulting from outdated reference to rpcBindAddr
-- ipc socket as default hidden from windows (for now)
refactored config endpoint
- added rpc call script (contrib/omq-rpc.py)
- added new fxns to .ini config stuff
- added delete .ini file functionality to config endpoint
- added edge case control for config endpoint
add commented out line in clang-form for header reorg later
Lots and lots of places in the code had broken < operators because they
are returning something like:
foo < other.foo or bar < other.bar;
but this breaks both the strict weak ordering requirements that are
required for the "Compare" requirement for things like
std::map/set/priority_queue.
For example:
a = {.foo=1, .bar=3}
b = {.foo=3, .bar=1}
does not have an ordering over a and b (both `a < b` and `b < a` are
satisfied at the same time).
This needs to be instead something like:
foo < other.foo or (foo == other.foo and bar < other.bar)
but that's a bit clunkier, and it is easier to use std::tie for tuple's
built-in < comparison which does the right thing:
std::tie(foo, bar) < std::tie(other.foo, other.bar)
(Initially I noticed this in SockAddr/sockaddr_in6, but upon further
investigation this extends to the major of multi-field `operator<`'s.)
This fixes it by using std::tie (or something similar) everywhere we are
doing multi-field inequalities.
If we get back an IPv6 address as the first gateway then we won't have
the expected IPv4 gateway that the route poker needs to operate.
This iterates through them separately so that we treat the IPv4 and IPv6
sides of an address as separate interfaces which should allow the route
poker to find the one it wants (and just skip the IPv6 one).
DRY a chunk of repeated code for finding a free private range.
Also fix it so that it will consider 10.255.0.1/16 and 192.168.255.1/24
(previously it would only check up to octet 254).
We were requiring `->Next` be true, which means we skipped the last (and
often only) entry of the linked lists and so never properly found the
gateway.
- We need to pass a flag to get Windows to include gateway info.
- Refactor it to use microsoft's recommended magic default 15000 buffer
size and repeat in a loop a few times until it works. Developers,
developers, developers, developers!
ip_header wasn't 20 bytes on windows compilations for some unholy
reason. This restructures it to avoid the template and just use two
different structs for le/be with a condition_t for the ifdef, which
resolves it (and *also* apparently avoids the need for the pack).
Also add a static_assert to check the size.
Also do the same for ipv6.
It didn't do equality, it did "does the remaining space start with the
argument" (and so the replacement in the previous commit was broken).
This renames it to avoid the confusion and restores to what it was doing
on dev.
* wintun vpn platform for windows
* bundle config snippets into nsis installer for exit node, keyfile persisting, reduced hops mode.
* use wintun for vpn platform
* isolate all windows platform specific code into their own compilation units and libraries
* split up internal libraries into more specific components
* rename liblokinet.a target to liblokinet-amalgum.a to elimiate ambiguity with liblokinet.so
* DNS platform for win32
* rename llarp/ev/ev_libuv.{c,h}pp to llarp/ev/libuv.{c,h}pp as the old name was idiotic
* split up net platform into win32 and posix specific compilation units
* rename lokinet_init.c to easter_eggs.cpp as that is what they are for and it does not need to be a c compilation target
* add cmake option STRIP_SYMBOLS for seperating out debug symbols for windows builds
* intercept dns traffic on all interfaces on windows using windivert and feed it into lokinet
we want to be able to have multiple locally bound dns sockets in lokinet so
i restructured most of the dns subsystem in order to make this easier.
specifically, we have a new structure to dns subsystem:
* dns::QueryJob_Base
base type for holding a dns query and response with virtual methods
in charge of sending a reply to whoever requested.
* dns::PacketSource_Base
base type for reading and writing dns messages to and from wherever they came from
* dns::Resolver_Base
base type for filtering and handling of dns messages asynchronously.
* dns::Server
contextualized per endpoint dns object, responsible for all dns related isms.
this change hides all impelementation details of all of the dns components.
adds some more helper functions for parsing dns and dealing with OwnedBuffer.
overall dns becomes less of a pain with this new structure. probably.
Replaces custom logging system with spdlog-based oxen logging. This
commit mainly replaces the backend logging with the spdlog-based system,
but doesn't (yet) convert all the existing LogWarn, etc. to use the new
format-based logging.
New logging statements will look like:
llarp::log::warning(cat, "blah: {}", val);
where `cat` should be set up in each .cpp or cluster of .cpp files, as
described in the oxen-logging README.
As part of spdlog we get fmt, which gives us nice format strings, where
are applied generously in this commit.
Making types printable now requires two steps:
- add a ToString() method
- add this specialization:
template <>
constexpr inline bool llarp::IsToStringFormattable<llarp::Whatever> = true;
This will then allow the type to be printed as a "{}" value in a
fmt::format string. This is applied to all our printable types here,
and all of the `operator<<` are removed.
This commit also:
- replaces various uses of `operator<<` to ToString()
- replaces various uses of std::stringstream with either fmt::format or
plain std::string
- Rename some to_string and toString() methods to ToString() for
consistency (and to work with fmt)
- Replace `stringify(...)` and `make_exception` usage with fmt::format
(and remove stringify/make_exception from util/str.hpp).