* it lives?
* clean up
* add readme and add x86_64 to abi filters
* disable route poking on android
* make it compile on android
* it compiles!!111
* typofix
* re-enable ccache for android
This simplifies the build a bit by moving the avx stubs into a single .c
file: we can avoid compiling all of the avx2 code and just add a single
stub file instead when the compiler doesn't have -mavx2/-mfma.
This also simplifies cmake to just always test the flags; there are some
cases (like using NATIVE_BUILD) where USE_AVX2 doesn't necessarily
apply, and it's cheap to just check them.
Refactors many things in cmake to improve and simplify:
- don't use variable indirection for target names; target names are
*already* a variable of sorts. (e.g. ${UTIL_LIB} is now just
lokinet-util). cmake/basic_definitions.cmake is now gone.
- fix LTO enabling to use the standard cmake (3.9+) LTO mechanism rather
than shoving a bunch of flag hacks through link_libraries and
add_compile_options. This also now enables LTO when building a shared
library (because previously the -flto hacks were only turned on in the
static code for some reason).
- build liblokinet as *either* shared library or static library, but not
both. Building both makes things more complicated because they had
different names (lokinet-shared or lokinet-static) and seems pointless:
you generally want one or the other. Now there is just the liblokinet
target, which will be shared or static depending on the value of
BUILD_SHARED_LIBS.
- Simplify lokinet-cryptography AVX2 code: just build *one* library, and
add in the additional AVX2 files when possible, rather than building two
and needing to merge them.
- Compress STATIC_LINK and STATIC_LINK_RUNTIME into just STATIC_LINK.
It makes no sense to use one of these (_RUNTIME) on Windows and the
other on non-Windows when they appear to try to do the same thing.
- remove a bunch of annotations from `endif(FOO)` -> `endif()`.
- move all the tuntap compilation code (including OS-specific source
file selection) into vendor/CMakeLists.txt and build tuntap as an
intermediate OBJECT library rather than keeping a global variable in 5
different files.
- move release motto define to root cmake; it made no sense being
duplicated in both unix.cmake and win32.cmake
- fix add_log_tag to not stomp on any existing source compile flags with
its definition. Also use proper compile definition property instead of
cramming it into compile flags.
- make optimization/linker flags less hacky. There's no reason for us
to force particular optimization flags because the cmake build type
already does that (e.g. -DCMAKE_BUILD_TYPE=Release does -O3). Not doing
that also silences a bunch of cmake warnings because it thinks "-O0 -g3"
etc. are link libraries (which is reasonable: that's what the code was
telling cmake they are).
- sets the default build type to RelWithDebInfo which gives us `-O2 -g`
if you don't specify a build type.
- Move PIC up (so that the things loaded in unix.cmake, notably libuv,
have it set).
- Add a custom `curl` interface library that carries the correct link
target and include paths for curl (system or bundled).
This code is runtime guarded with CPU feature tests, so even if we are
making a non-AVX2 build we still want to compile the avx code path with
-mavx2 -mfma so that it can be opportunistically used when run on
AVX2-supporting CPUs (particularly for the debs and release binaries).
- Multi-stage docker build (final image only 15MB!)
- Build in release mode
- Fix bug with release mode
- Fix compiler being dumb AF
- Disable FORTIFY for now
- Enable LTO when making a staticly linked release
- Fix some gcc specific warnings
- Refactor cmake stuff into multiple files
* Import cxxopts to replace getopts usage
* Add visual studio build things
* Fixup abseil build parts
* Replace __attribute__((unused)) with ABSL_ATTRIBUTE_UNUSED
* Fixup minor windows build issues
* Replace getopts usage
* Temporarily fixup .rc files
* More minor windows fixes
* Get a working build
* Revert .rc files
* Revert changes to nodedb
the ASM variant is not
found it
fix
something is wrong with the external build
hmm
why is this critical section doing nothing
fix multiple init
debug init
ok fixed