Commit Graph

596 Commits

Author SHA1 Message Date
Jeff Becker
545021aa3d
temp commit 2021-04-19 07:02:46 -04:00
Jeff Becker
e4841917ba
redo cmake parts
* add liblokinet.so target
* make every library we build except liblokinet.so static
* wire up parts of liblokinet
2021-04-19 06:52:24 -04:00
Jeff Becker
0c37cc7f60
lokinet-bootstrap native binary 2021-04-15 13:39:45 -04:00
Jeff Becker
9e05e245e0
rebrand and bump version 2021-04-14 12:55:52 -04:00
Jeff Becker
084e0aa023
bump version for 0.8.4 2021-03-09 07:51:37 -05:00
Jason Rhinelander
5b555ee5aa Replace libuv with uvw & related refactoring
- removes all the llarp_ev_* functions, replacing with methods/classes/functions in the llarp
  namespace.
- banish ev/ev.h to the void
- Passes various things by const lvalue ref, especially shared_ptr's that don't need to be copied
  (to avoid an atomic refcount increment/decrement).
- Add a llarp::UDPHandle abstract class for UDP handling
- Removes the UDP tick handler; code that needs tick can just do a separate handler on the event
  loop outside the UDP socket.
- Adds an "OwnedBuffer" which owns its own memory but is implicitly convertible to a llarp_buffer_t.
  This is mostly needed to take over ownership of buffers from uvw without copying them as,
  currently, uvw does its own allocation (pending some open upstream issues/PRs).
- Logic:
  - add `make_caller`/`call_forever`/`call_every` utility functions to abstract Call wrapping and
    dependent timed tasks.
  - Add inLogicThread() so that code can tell its inside the logic thread (typically for
    debugging assertions).
  - get rid of janky integer returns and dealing with cancellations on call_later: the other methods
    added here and the event loop code remove the need for them.
- Event loop:
  - redo everything with uvw instead of libuv
  - rename EventLoopWakeup::Wakeup to EventLoopWakeup::Trigger to better reflect what it does.
  - add EventLoopRepeater for repeated events, and replace the code that reschedules itself every
    time it is called with a repeater.
  - Split up `EventLoop::run()` into a non-virtual base method and abstract `run_loop()` methods;
    the base method does a couple extra setup/teardown things that don't need to be in the derived class.
  - udp_listen is replaced with ev->udp(...) which returns a new UDPHandle object rather that
    needing gross C-style-but-not-actually-C-compatible structs.
  - Remove unused register_poll_fd_(un)readable
  - Use shared_ptr for EventLoopWakeup rather than returning a raw pointer; uvw lets us not have to
    worry about having the event loop class maintain ownership of it.
  - Add factory EventLoop::create() function to create a default (uvw-based) event loop (previously
    this was one of the llarp_ev_blahblah unnamespaced functions).
  - ev_libuv: this is mostly rewritten; all of the glue code/structs, in particular, are gone as
    they are no longer needed with uvw.
- DNS:
  - Rename DnsHandler to DnsInterceptor to better describe what it does (this is the code that
    intercepts all DNS to the tun IP range for Android).
- endpoint:
  - remove unused "isolated network" code
  - remove distinct (but actually always the same) variables for router/endpoint logic objects
- llarp_buffer_t
  - make constructors type-safe against being called with points to non-size-1 values
- tun packet reading:
  - read all available packets off the device/file descriptor; previously we were reading one packet
    at a time then returning to the event loop to poll again.
  - ReadNextPacket() now returns a 0-size packet if the read would block (so that we can implement
    the previous point).
  - ReadNextPacket() now throws on I/O error
- Miscellaneous code cleanups/simplifications
2021-03-04 16:51:18 -04:00
Jason Rhinelander
8aa1b702cd Disallow evil compilation
-fpermissive allows nasty things that are (apparently) needed on
Windows, so only enable it there.

vla are evil, so don't just warn but error on it.

remove duplicate -Wno-unknown-pragmas
2021-03-04 16:51:18 -04:00
Jason Rhinelander
00df8b85da Bump required oxenmq version
Current lokinet dev relies on something from oxenmq dev branch which is
in the not-yet-released next version; without this lokinet tries using
the system 1.2.3 install, which then fails the build.
2021-03-04 16:51:18 -04:00
Jason Rhinelander
e3aff6c36c Add more junk & clangd symlinks to .gitignore
Ignore any root directory starting with build so that you can have many
build directories (build, build2, build-win32, ...) that get ignored.

Add .cache which clangd creates

Ignore compile_commands.json (and generate it by default) which helps
clangd, but needs to be symlinked to a compile_commands.json in a build
dir so isn't suitable for inclusion in the repo.
2021-03-04 16:51:18 -04:00
Jeff Becker
60bfdacc23
get rid of the rest of gtest/gmock 2021-03-04 15:41:53 -05:00
Jeff Becker
979a652446
loki-mq -> oxen-mq 2021-03-01 07:57:57 -05:00
Jeff Becker
df4ea34a56
nodedb refactor
* bump zmq static dep
* lokimq -> oxenmq
* llarp_nodedb -> llarp::NodeDB
* remove all crufty api parts of NodeDB
* make NodeDB rc selection api not suck
* make path builder api not suck
* propagate all above changes so that unit tests work and it all compiles
2021-02-02 09:35:40 -05:00
Jason Rhinelander
ab4013f00d Downgrade required libuv version to 1.18
(1.18 is the version found in bionic).
2021-01-25 12:52:48 -04:00
Jeff
0ed8942dc6
libuv cmake fixups (#1511)
* fix up cmake parts for libuv
* make libuv use external project via StaticBuild.cmake
* remove libuv submodule
2021-01-16 19:11:28 -05:00
Jeff
49b9ad7197
tun code refactor (#1495)
* partial tun code refactor

* take out the trash

* move vpn platform code into llarp/vpn/platform.cpp

* fix hive build

* fix win32

* fix memory leak on win32

* reduce cpu use

* make macos compile

* win32 patches:

* use wepoll for zmq
* use all cores on windows iocp read loop

* fix zmq patch for windows

* clean up cmake for win32

* add uninstall before reinstall option to win32 installer

* more ipv6 stuff

* make it compile

* fix up route poker

* remove an unneeded code block in macos wtf

* always use call to system

* fix route poker behavior on macos

* disable ipv6 on windows for now

* cpu perf improvement:

* colease calls to Router::PumpLL to 1 per event loop wakeup

* set up THEN add addresses

* emulate proactor event loop on win32

* remove excessively verbose error message

* fix issue #1499

* exclude uv_poll from win32 so that it can start up

* update logtag to include directory

* create minidump on windows if there was a crash

* make windows happy

* use dmp suffix on minidump files

* typo fix

* address feedback from jason
* use PROJECT_SOURCE_DIR instead of CMAKE_SOURCE_DIR
* quote $@ in apply-patches in case path has spaces in it

* address feedback from tom

* remove llarp/ev/pipe
* add comments for clairification
* make event loop queue size constant named
2021-01-11 18:13:22 -05:00
Jason Rhinelander
f9be8b6b73
Bump version & gui build (#1501) 2020-12-16 12:26:15 -05:00
Jason Rhinelander
a753e96d8d
Version bump (#1483)
* Bump version to 0.8.2

* Let cmake set PROJECT_NAME

`project(x ...)` already sets PROJECT_NAME (and CMAKE_PROKECT_NAME if
this is the top-level build) to `x`; the logic here seemed sort of
backwards.

* Get rid of uninstaller entitlement

We don't seem to need it anymore with Qt 5.15.1.

* Bump windows lokinet-gui build
2020-11-18 06:08:56 -05:00
Jason Rhinelander
8dd5bd6899 Update to lokimq 1.2.2 for segfault-at-shutdown fix 2020-11-17 19:22:19 -04:00
Jeff Becker
3e5dcb34cf turn building shared libraries off by default because no one uses this right now 2020-10-30 12:47:38 -03:00
Jason Rhinelander
e47b70a82f
CMake fixes: libuv static build, base_libs, shared lib install dir (#1431)
* Update how we build libuv

- Update submoduled libuv to latest stable (1.40.0)
- Don't look for a system libuv if we're under BUILD_STATIC_DEPS
- Add a libuv interface library rather than using globals
- Make the windows build fall back to the submodule if not explicitly
  given a LIBUV_ROOT

* Replace ${LIBS} global with `base_libs` interface

This simplifies linking and include handling a bit.

* Remove unneeded header

* Add missing csignal header

(This was previously being pulled in incredibly indirectly via some
stuff that eventually includes some other stuff that eventually included
uv.h)

* Use GNUInstallDirs to get lib dir instead of hard-coding lib

Fixes #1429
2020-10-28 18:26:43 -04:00
Jeff
4e2ba1a96c
bump version to 0.8.1 (#1425) 2020-10-28 13:26:33 -04:00
Jason Rhinelander
a888b7bbc2
Reduce macOS target to 10.12, and fix target for deps (#1414)
This is relatively painless for lokinet as it already had workarounds
during 0.8 dev work for the things macos hated in 10.13.

Dependencies, however, were not being built with the proper macos target
junk, so this fixes that.
2020-10-16 05:18:45 -04:00
Jason Rhinelander
60de84fde7
Try to build for 10.14 (#1412) 2020-10-14 07:32:24 -04:00
Jason Rhinelander
62a90f4c82 macos package fixes for 0.3.0
- bumps deployment target to 10.15 because earlier versions don't
  support C++17.
- remove double-include of installer.cmake
- use new static dep lokinet build system
- replace lokinetctl with lokinet-vpn
2020-10-07 12:51:26 -03:00
Jason Rhinelander
d41f6f1ef0
0.8.0 version bump (#1373) 2020-09-30 16:13:43 -04:00
Jeff
fe30193a97
revive android build system (#1339)
* it lives?

* clean up

* add readme and add x86_64 to abi filters

* disable route poking on android

* make it compile on android

* it compiles!!111

* typofix

* re-enable ccache for android
2020-09-22 15:04:15 -04:00
Jeff
ef794bbd11
move pkgconfig requirement (#1355) 2020-09-22 13:59:33 -04:00
Jeff
686b13b2f3 fix up cmake lokimq target 2020-09-19 09:50:54 -04:00
Jeff
dfd8df5e7f
add uninstall target (#1340)
* add uninstall target

* * redo cmake uninstall
* remove lokinet-vpn python script
* don't install lokinet-vpn twice
2020-09-09 12:06:57 -04:00
Jeff Becker
37e16291cb
working on linux with root 2020-08-24 20:19:48 -04:00
Jeff Becker
9050085165
disable thread safety anonations for freebsd + gtest 2020-07-31 14:26:40 -04:00
Stephen Shelton
73c9ddff52
Begin peer stats infrastructure 2020-07-02 10:12:11 -06:00
Jeff Becker
2737cd6f98
remove FindSodium.cmake and use the cmake incantations from loki-core for setting sodium target up 2020-07-02 11:13:31 -04:00
Jeff Becker
c6bd0afe96
move sodium cmake target about so that it is detected earlier 2020-07-02 11:13:31 -04:00
Jeff Becker
fc08f92425
move lokimq cmake code 2020-07-02 11:10:06 -04:00
Jeff Becker
e13e886df9
fix up event loop crap so that unit tests pass 2020-07-02 11:10:06 -04:00
Jeff Becker
f4971a88fd
use lokimq workers instead of llarp:🧵:ThreadPool 2020-07-02 11:07:34 -04:00
Jeff Becker
1175a583d2
initial working code 2020-07-02 11:07:32 -04:00
Stephen Shelton
13b0a4f2fc
WIP: LokidRpcClient 2020-07-02 11:07:32 -04:00
Stephen Shelton
ca9214f50f
Add loki-mq as submodule 2020-07-02 11:07:32 -04:00
Jeff Becker
9bfff61d08
initial wack at lokimq 2020-07-02 11:07:32 -04:00
Stephen Shelton
fd4b03f896
WIP: LokidRpcClient 2020-07-02 11:07:32 -04:00
Stephen Shelton
0c0deb0656
Add loki-mq as submodule 2020-07-02 11:07:32 -04:00
Jeff Becker
ad882d0d70
initial working code 2020-07-02 11:07:31 -04:00
Stephen Shelton
78256e3228
WIP: LokidRpcClient 2020-07-02 11:07:31 -04:00
Stephen Shelton
7bfd8cdbc9
Add loki-mq as submodule 2020-07-02 11:07:31 -04:00
Jeff Becker
0006751d80
initial wack at lokimq 2020-07-02 11:07:31 -04:00
Stephen Shelton
91725a8530
WIP: LokidRpcClient 2020-07-02 11:07:31 -04:00
Stephen Shelton
11951510bf
Remove libabyss and rpc::Caller/rpc::Server 2020-07-02 11:07:30 -04:00
Stephen Shelton
c67db46b12
Add loki-mq as submodule 2020-07-02 11:07:30 -04:00