- rework bootstrap loading to move all logic into BootstrapList object
- ability to parse lists and dicts of bootstraps implemented
- netid parsing refers to the correct fallback
- cross your fingers boys here we go
- oxen-logging updated to bump fmt version
- version bump oxen-logging to fix fmt version
- version bump oxen-mq to solve uniform distribution error
- misc errors introduced by above version bumps
- clang-format 14 -> 15
This allows bencode-dump.py autodetect hex input and decode it on the
fly, which is quite convenient when working with binary-containing
bencoded data strings.
-- Moved all RPCServer initialization logic to rpcserver constructor
-- Fixed config logic, fxn binding to rpc address, fxn adding rpc cats
-- router hive failed CI/CD resulting from outdated reference to rpcBindAddr
-- ipc socket as default hidden from windows (for now)
refactored config endpoint
- added rpc call script (contrib/omq-rpc.py)
- added new fxns to .ini config stuff
- added delete .ini file functionality to config endpoint
- added edge case control for config endpoint
add commented out line in clang-form for header reorg later
The bg has to get encoded in a multi-format TIFF to make it work.
Also increase the vertical size a bit so that it still looks okay in
case you are a crazy person with a bunch of toolbars and other junk
cluttering up the window.
Set -D_WIN32_WINNT for static deps; unbound, in particular, needs this
as the latest version appears to rely on something only provided in
non-ancient windows to build properly.
This required moving _winver into the toolchain file so that it is
available earlier in cmake code (StaticBuild is included long before
win32.cmake), but also this seems a more appropriate place for it.
- cd .. after the build, before running extra_cmds, because the scripts
we invoke expect to be in the root, not in the build dir (and it's
dirtier for the build function to not undo the `cd build` that it
runs).
- fix unclosed parenthesis in mac static lib checker
The non-mac icon was an old version with white foreground and a
completely transparent background, but this looks bad (or invisible)
depending on where you view it. This updates it based on the macos
icon, but with a round white circle background instead of the macos
"squircle" background.
This also replaces the .ico file for the installer with one that we
build during the win32 build rather than a pregenerated one.
Bumps the gui as well to a version with the new icons in place.
The tools to create a dmg on Apple are flakey, of course, and fail in
cryptic ways if the file already exists, so purge it in the
contrib/mac.sh script.
The old one was way too big on mac relative to other icons. This scales
the background down, while keeping the black logo parts the same, and
changes the rounding of the corners to match native macos apps.
This also rewrites it from scratch to use a useful coordinate system
which allows drawing all the fundamentals in much more useful units.
- ANDROID_NDK_ROOT must be set in env
- cmake should be setting `-DANDROID_API=23`
- specify the correct android API via a define when building openssl; it
has to be in CPPFLAGS (not CFLAGS) because otherwise openssl's
configure script doesn't notice and overrides our define with the
latest API version.
- openssl configure puts $(ANDROID_NDK_ROOT) in the makefile, so we have
to be sure that we put it in the environment for the build command,
too.
- Split up mac.sh into a configure + build scripts (like Windows).
- Don't attempt to build the 'package' target in CI: apparently you have
to have a logged in user at the GUI in order to build a .dmg because
being obtuse is the Apple way.
- Upload the raw Lokinet unsigned app in a .tar.xz, rather than dmg,
because of the above.
- make mac.sh respect JOBS (pun not intended (but still good))
add jason's suggested changes for artifact upload
use lokinet-ci-nodejs-lts as base image so we can build the installer
update ci pipeline for windows to have building gui toggle-able
by default we will build the gui from this repo, but this allows it to
easily run using a custom gui asset if needed
* wintun vpn platform for windows
* bundle config snippets into nsis installer for exit node, keyfile persisting, reduced hops mode.
* use wintun for vpn platform
* isolate all windows platform specific code into their own compilation units and libraries
* split up internal libraries into more specific components
* rename liblokinet.a target to liblokinet-amalgum.a to elimiate ambiguity with liblokinet.so
* DNS platform for win32
* rename llarp/ev/ev_libuv.{c,h}pp to llarp/ev/libuv.{c,h}pp as the old name was idiotic
* split up net platform into win32 and posix specific compilation units
* rename lokinet_init.c to easter_eggs.cpp as that is what they are for and it does not need to be a c compilation target
* add cmake option STRIP_SYMBOLS for seperating out debug symbols for windows builds
* intercept dns traffic on all interfaces on windows using windivert and feed it into lokinet
Apple introduced a bug in macOS 11 that they can't be arsed to fix which
breaks PNG loading into icns files by dropping the blue channel of the
last pixel, leaving a streak of yellow pixels at the bottom of the
image.
This hacks around it by setting a fully transparent, non-white (actually
yellow) pixel in the bottom-right corner of the images.
This is such inexcusable trash.
- Add the version number into the .dmg filename
- Set the lokinet icon on the .dmg. This is done via a swift program
because all the Apple CLI tools to do this are deprecated.