* add lokinet_add_bootstrap_rc function for adding an rc from memory
* prevent stack overflow on error closing connection in quic
* add in memory nodedb
* refactor how convotags are set as active
* add initial stubs for endpoint statistics
* refactor time stuff to be a bit cleaner
* update lnproxy script with more arguments
Replace stream_reset (which typically isn't called) with a stream_close
handler (which is already called whether or not it was a reset). Most
importantly, the server side needs to extend the max bidi streams
counter during stream_close (otherwise we run out when we hit the
limit and new connections just stall).
Stream forward on the client-side TCP connection gets set up within in
initial_client_data_handler (which also handles reading the initial
stream version byte).
Also fix a potential transmission delay because `again()` wasn't being
called when the expiry is already passed (i.e. meaning we should run
immediately).
Make stream closing with expiring connections work better. Fixes an
issue where the stream's uv_async could outlive the stream and/or
connection and segfault.
In the standalone plainquic code we triggered a retransmit when the
socket became writeable again, but that doesn't work here, so just
schedule it right away to let ngtcp2 worry about retrying.
For now we still steal buffers from uvw.
In the future I'd like to change that, but it's still uvw
work-in-progress to support custom data allocators, and so for now we
still steal data buffers from uvw.
ngtcp2 was rejecting them because we have the port when constructing,
but then it was 0 on the return packet (which ngtcp2 drops because it's
coming from an unknown/invalid path).
Refactors how quic packets get handled: the actual tunnels now live in
tunnel.hpp's TunnelManager which holds and manages all the quic<->tcp
tunnelling. service::Endpoint now holds a TunnelManager rather than a
quic::Server. We only need one quic server, but we need a separate quic
client instance per outgoing quic tunnel, and TunnelManager handles all
that glue now.
Adds QUIC packet handling to get to the right tunnel code. This
required multiplexing incoming quic packets, as follows:
Adds a very small quic tunnel packet header of 4 bytes:
[1, SPORT, ECN] for client->server packets, where SPORT is our
source "port" (really: just a uint16_t unique quic instance
identifier)
or
[2, DPORT, ECN] for server->client packets where the DPORT is the SPORT
from above.
(This also reworks ECN bits to get properly carried over lokinet.)
We don't need a destination/source port for the server-side because
there is only ever one quic server (and we know we're going to it when
the first byte of the header is 1).
Removes the config option for quic exposing ports; a full lokinet will
simply accept anything incoming on quic and tunnel it to the requested
port on the the local endpoint IP (this handler will come in a following
commit).
Replace ConvoTags with full addresses: we need to carry the port, as
well, which the ConvoTag can't give us, so change those to more general
SockAddrs from which we can extract both the ConvoTag *and* the port.
Add a pending connection queue along with new quic-side handlers to call
when a stream becomes available (TunnelManager uses this to wire up
pending incoming conns with quic streams as streams open up).
Completely get rid of tunnel_server/tunnel_client.cpp code; it is now
moved to tunnel.hpp.
Add listen()/forget() methods in TunnelManager for setting up quic
listening sockets (for liblokinet usage).
Add open()/close() methods in TunnelManager for spinning up new quic
clients for outgoing quic connections.