* * refactor route poking out of llarp::Router and into llarp::RoutePoker
* only poke routes when we have an exit enabled as a client
* add route_poker header so it compiles
* initial relay side lns
* fix typo
* add reserved names and refactor test for dns
* lns name decryption
* all wired up (allegedly)
* refact to use service::EncryptedName for LNS responses to include nonce with ciphertext
* fully rwemove tag_lookup_job
* replace lns cache with DecayingHashTable
* check for lns name validity against the following rules:
* not localhost.loki, loki.loki, or snode.loki
* if it contains no dash then max 32 characters long, not including the .loki tld (and also assuming a leading subdomain has been stripped)
* These are from general DNS requirements, and also enforced in
registrations:
* Must be all [A-Za-z0-9-]. (A-Z will be lower-cased by the RPC call).
* cannot start or end with a -
* max 63 characters long if it does contain a dash
* cannot contain -- in the third and fourth characters unless it starts with xn--
* handle timeout in name lookup job by calling the right handler with std::nullopt
* update loki-mq submodule for tuple support
* srv record reply implementation
still need to encode srv records into intro sets / router contacts
as well as decode from them and match against queried service.proto
* inverted condition fix in config code
* SRV record struct (de-)serialization for intro sets
* parsing and using srv records from config (for/in introsets)
* adopt str utils from core and use for srv parsing
* changes to repeat requests
no longer drop repeat requests on the floor, but do not make
an *actual* request for them if one is in progress.
do not call reply hook for each reply for a request, as
each userland request is actually made into several lokinet
requests and this would result in duplicate replies.
* fetch SRVs from introsets for .loki
* make format
* dns and srv fixes, srv appears to be working
macOS doing a shared library build is not working without untangling
some of the interdependencies. This commit does that, at least enough
to get macOS to compile.
This isn't the cleanest as currently implemented (we have some net/
things in `liblokinet-platform` and some in `liblokinet`, and likewise
ev/vpnio.cpp is in `liblokinet` while the rest of `ev/*` is in
`liblokinet-platform`).
- Move IPRange into its own net/ip_range.hpp
- Move the static net::IPPacket::TruncateV6, etc. functions to free
net::TruncateV6, etc. functions (now from net/ip.hpp instead of
net/ip_packet.hpp).
- Make net::TruncateV6 and net::ExpandV4 constexpr.
- Add IPRange::FromIPv4 factory function (to replace the iprange_ipv4
free function)
Rename net/ip.{cpp,hpp} to net/ip_packet.{cpp,hpp}.
(Doing this in two commits because I want to repurpose ip.hpp/ip.cpp,
and want git to figure out the history properly).
Refactors many things in cmake to improve and simplify:
- don't use variable indirection for target names; target names are
*already* a variable of sorts. (e.g. ${UTIL_LIB} is now just
lokinet-util). cmake/basic_definitions.cmake is now gone.
- fix LTO enabling to use the standard cmake (3.9+) LTO mechanism rather
than shoving a bunch of flag hacks through link_libraries and
add_compile_options. This also now enables LTO when building a shared
library (because previously the -flto hacks were only turned on in the
static code for some reason).
- build liblokinet as *either* shared library or static library, but not
both. Building both makes things more complicated because they had
different names (lokinet-shared or lokinet-static) and seems pointless:
you generally want one or the other. Now there is just the liblokinet
target, which will be shared or static depending on the value of
BUILD_SHARED_LIBS.
- Simplify lokinet-cryptography AVX2 code: just build *one* library, and
add in the additional AVX2 files when possible, rather than building two
and needing to merge them.
- Compress STATIC_LINK and STATIC_LINK_RUNTIME into just STATIC_LINK.
It makes no sense to use one of these (_RUNTIME) on Windows and the
other on non-Windows when they appear to try to do the same thing.
- remove a bunch of annotations from `endif(FOO)` -> `endif()`.
- move all the tuntap compilation code (including OS-specific source
file selection) into vendor/CMakeLists.txt and build tuntap as an
intermediate OBJECT library rather than keeping a global variable in 5
different files.
- move release motto define to root cmake; it made no sense being
duplicated in both unix.cmake and win32.cmake
- fix add_log_tag to not stomp on any existing source compile flags with
its definition. Also use proper compile definition property instead of
cramming it into compile flags.
- make optimization/linker flags less hacky. There's no reason for us
to force particular optimization flags because the cmake build type
already does that (e.g. -DCMAKE_BUILD_TYPE=Release does -O3). Not doing
that also silences a bunch of cmake warnings because it thinks "-O0 -g3"
etc. are link libraries (which is reasonable: that's what the code was
telling cmake they are).
- sets the default build type to RelWithDebInfo which gives us `-O2 -g`
if you don't specify a build type.
- Move PIC up (so that the things loaded in unix.cmake, notably libuv,
have it set).
- Add a custom `curl` interface library that carries the correct link
target and include paths for curl (system or bundled).
Howard Hinnart's date.h is the library that was accepted as C++20
date/calendar support, so this is essentially a backport of C++20 date
time support.
(It does support timezone support, but requires more of the library and
that seems like overkill for what we need; this just prints UTC
timestamps instead, which need only a header-only include).
These aren't needed: CMake already knows how to follow #includes and
rebuild when headers change as long as the headers are included
*somewhere*. The extra .cpp files here just require building a bunch of
.cpp files with just header content that we just end up throw away
during linking (since the same things will also be compiled in whatever
other compilation units include the same headers).
- util::Mutex is now a std::shared_timed_mutex, which is capable of
exclusive and shared locks.
- util::Lock is still present as a std::lock_guard<util::Mutex>.
- the locking annotations are preserved, but updated to the latest
supported by clang rather than using abseil's older/deprecated ones.
- ACQUIRE_LOCK macro is gone since we don't pass mutexes by pointer into
locks anymore (WTF abseil).
- ReleasableLock is gone. Instead there are now some llarp::util helper
methods to obtain unique and/or shared locks:
- `auto lock = util::unique_lock(mutex);` gets an RAII-but-also
unlockable object (std::unique_lock<T>, with T inferred from
`mutex`).
- `auto lock = util::shared_lock(mutex);` gets an RAII shared (i.e.
"reader") lock of the mutex.
- `auto lock = util::unique_locks(mutex1, mutex2, mutex3);` can be
used to atomically lock multiple mutexes at once (returning a
tuple of the locks).
This are templated on the mutex which makes them a bit more flexible
than using a concrete type: they can be used for any type of lockable
mutex, not only util::Mutex. (Some of the code here uses them for
getting locks around a std::mutex). Until C++17, using the RAII types
is painfully verbose:
```C++
// pre-C++17 - needing to figure out the mutex type here is annoying:
std::unique_lock<util::Mutex> lock(mutex);
// pre-C++17 and even more verbose (but at least the type isn't needed):
std::unique_lock<decltype(mutex)> lock(mutex);
// our compromise:
auto lock = util::unique_lock(mutex);
// C++17:
std::unique_lock lock(mutex);
```
All of these functions will also warn (under gcc or clang) if you
discard the return value. You can also do fancy things like
`auto l = util::unique_lock(mutex, std::adopt_lock)` (which lets a
lock take over an already-locked mutex).
- metrics code is gone, which also removes a big pile of code that was
only used by metrics:
- llarp::util::Scheduler
- llarp:🧵:TimerQueue
- llarp::util::Stopwatch
Step 1 of removing abseil from lokinet.
For the most part this is a drop-in replacement, but there are also a
few changes here to the JSONRPC layer that were needed to work around
current gcc 10 dev snapshot:
- JSONRPC returns a json now instead of an optional<json>. It doesn't
make any sense to have a json rpc call that just closes the connection
with returning anything. Invoked functions can return a null (default
constructed) result now if they don't have anything to return (such a
null value won't be added as "result").
Our current abseil won't build with gcc 10 (its `optional`
implementation appears broken), and spews warnings under slightly older
compilers; updating to the latest stable 2019 branch fixes both issues.
This rewrites the version info using lokid's approach of compiling it
into a .cpp file that gets generated as part of the build (*not* during
the configure stage).
Among other things, this means that changing the version no longer
invalidates ccache or cmake dependencies, and because it depends on
`.git/index` git commits will cause the version to be regenerated,
making the commit tag more reliable (currently if you rebuild without
running cmake your git commit tag doesn't update).
Success case:
- the path endpoint creates and sends a LR_StatusMessage upon
successful path creation
Failure case:
- an intermediate hop creates and sends a LR_StatusMessage upon
failure to forward the path to the next hop for any reason
Both cases:
- transit hops receive LR_StatusMessages and add a frame
to them reflecting their "status" with respect to that path
- the path creator receives LR_StatusMessages and decrypts/parses
the LR_StatusRecord frames from the path hops. If all is good,
the Path does as it would when receiving a PathConfirmMessage.
If not, the Path marks the new path as failed.
LR_StatusMessage is now used/sent in place of PathConfirmMessage
This commit refactors functionality from the Router class into separate,
dedicated classes.
There are a few behavior changes that came as a result of discussion on
what the correct behavior should be.
In addition, many things Router was previously doing can now be provided
callback functions to alert the calling point when the asynchronous
action completes, successfully or otherwise.
lto stuff remains for now
since native builds work
(cherry picked from commit 37814472af5e7c35d514bae16d19b08050765d52)
i'm not porting the UNIX-tier cppfs thing
(cherry picked from commit d6edbd789534d4fd0bce6c8c2418347cd80bebdb)
none of this had to be specified directly ffs
(cherry picked from commit 5dbefa7131a6fe0b2006c90ecdba7e466fdd1ecc)
stop breaking shit reee
(cherry picked from commit 14be89902ccc75a7fc21863593da393ca976d0d4)