update readme and include bootstrap script

pull/35/head
Jeff Becker 6 years ago
parent 6828ea2d1f
commit a34ea1e3a8
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@ -0,0 +1,8 @@
#!/bin/bash
#
# this shell script will be replaced by a proper program in the future (probably)
#
if [ "X$1" = "X" ] ; then url="https://i2p.rocks/i2procks.signed" ; else url="$1" ; fi
echo "downloading $url"
wget -O $HOME/.lokinet/bootstrap.signed "$url" &> /dev/null || echo "failed to download bootstrap from $url"

@ -6,45 +6,26 @@ You can learn more about the high level design of LLARP [here](docs/high-level.t
And you can read the LLARP protocol specification [here](docs/proto_v0.txt)
## Building
$ sudo apt install build-essential libtool autoconf cmake git
$ git clone --recursive https://github.com/loki-project/lokinet-builder
$ cd lokinet-builder
$ make
## Running
$ ./lokinet
### Development
![build status](https://gitlab.com/lokiproject/loki-network/badges/master/pipeline.svg "build status")
Please note development builds are likely to be unstable
## Building
Build requirements:
* GNU Make
* CMake
* libsodium >= 1.0.14
* C++ 17 capable C++ compiler
Building a debug build:
## Building
![build status](https://gitlab.com/lokiproject/loki-network/badges/master/pipeline.svg "build status")
use the [lokinet builder](https://github.com/loki-project/lokinet-builder) repo.
$ sudo apt install build-essential cmake git libcap-dev
$ git clone https://github.com/loki-project/loki-network
$ cd loki-network
$ make -j8
## Development
## Running
for a development environment:
$ ./lokinet-bootstrap
$ ./lokinet
$ sudo apt install git libcap-dev build-essential ninja-build cmake libsodium-dev
$ git clone https://github.com/loki-project/loki-network
$ cd loki-network
$ make -j $(cat /proc/cpuinfo | grep processors | wc -l) # use all the cores lmao
## Usage
see the [lokinet-builder](https://github.com/loki-project/lokinet-builder)
see the [documentation](https://loki-project.github.io/loki-docs/Lokinet/LokinetOverview/) on how to get started.

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