lokinet/llarp/router/outbound_message_handler.hpp

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#ifndef LLARP_ROUTER_OUTBOUND_MESSAGE_HANDLER_HPP
#define LLARP_ROUTER_OUTBOUND_MESSAGE_HANDLER_HPP
#include <router/i_outbound_message_handler.hpp>
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#include <util/thread/logic.hpp>
#include <util/thread/queue.hpp>
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#include <util/thread/threading.hpp>
#include <path/path_types.hpp>
#include <router_id.hpp>
#include <list>
#include <unordered_map>
#include <utility>
struct llarp_buffer_t;
namespace llarp
{
struct ILinkManager;
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class Logic;
enum class SessionResult;
struct OutboundMessageHandler final : public IOutboundMessageHandler
{
public:
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~OutboundMessageHandler() override = default;
OutboundMessageHandler(size_t maxQueueSize = MAX_OUTBOUND_QUEUE_SIZE);
bool
QueueMessage(const RouterID &remote, const ILinkMessage *msg,
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SendStatusHandler callback) override LOCKS_EXCLUDED(_mutex);
void
Tick() override;
void
QueueRemoveEmptyPath(const PathID_t &pathid) override;
util::StatusObject
ExtractStatus() const override;
void
Init(ILinkManager *linkManager, std::shared_ptr< Logic > logic);
private:
using Message = std::pair< std::vector< byte_t >, SendStatusHandler >;
struct MessageQueueEntry
{
Message message;
PathID_t pathid;
RouterID router;
};
using MessageQueue = std::queue< MessageQueueEntry >;
void
OnSessionEstablished(const RouterID &router);
void
OnConnectTimeout(const RouterID &router);
void
OnRouterNotFound(const RouterID &router);
void
OnInvalidRouter(const RouterID &router);
void
OnNoLink(const RouterID &router);
void
OnSessionResult(const RouterID &router, const SessionResult result);
void
DoCallback(SendStatusHandler callback, SendStatus status);
void
QueueSessionCreation(const RouterID &remote);
bool
EncodeBuffer(const ILinkMessage *msg, llarp_buffer_t &buf);
bool
Send(const RouterID &remote, const Message &msg);
bool
SendIfSession(const RouterID &remote, const Message &msg);
bool
QueueOutboundMessage(const RouterID &remote, Message &&msg,
const PathID_t &pathid);
void
ProcessOutboundQueue();
void
RemoveEmptyPathQueues();
void
SendRoundRobin();
void
FinalizeSessionRequest(const RouterID &router, SendStatus status)
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LOCKS_EXCLUDED(_mutex);
llarp::thread::Queue< MessageQueueEntry > outboundQueue;
llarp::thread::Queue< PathID_t > removedPaths;
bool removedSomePaths;
mutable util::Mutex _mutex; // protects pendingSessionMessageQueues
std::unordered_map< RouterID, MessageQueue, RouterID::Hash >
pendingSessionMessageQueues GUARDED_BY(_mutex);
std::unordered_map< PathID_t, MessageQueue, PathID_t::Hash >
outboundMessageQueues;
std::queue< PathID_t > roundRobinOrder;
ILinkManager *_linkManager;
std::shared_ptr< Logic > _logic;
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util::ContentionKiller m_Killer;
// paths cannot have pathid "0", so it can be used as the "pathid"
// for non-traffic (control) messages, so they can be prioritized.
static const PathID_t zeroID;
};
} // namespace llarp
#endif // LLARP_ROUTER_OUTBOUND_MESSAGE_HANDLER_HPP