lokinet/llarp/util/threadpool.hpp

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#ifndef LLARP_THREADPOOL_HPP
#define LLARP_THREADPOOL_HPP
#include <util/thread_pool.hpp>
#include <util/threading.hpp>
#include <util/threadpool.h>
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namespace llarp
{
namespace thread
{
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using Pool = ThreadPool;
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struct IsolatedPool : public Pool
{
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IsolatedPool(size_t workers, int flags)
: Pool(workers, workers * 128), m_flags(flags)
{
}
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void
Join();
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/// isolate current thread
/// return true for success
/// return false for failure
/// set errno on fail
/// override me in subclass
virtual bool
IsolateCurrentProcess()
{
return true;
}
// override me to do specific setups after isolation
// return true for success
virtual bool
Isolated()
{
return true;
}
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/// called when isolation failed
virtual void
Fail()
{
}
std::thread* m_isolated = nullptr;
int m_flags;
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int m_IsolatedWorkers = 0;
const char* IsolatedName = nullptr;
virtual void
MainLoop()
{
}
};
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struct _NetIsolatedPool : public IsolatedPool
{
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_NetIsolatedPool(std::function< bool(void*, bool) > setupNet,
std::function< void(void*) > runMain, void* user);
/// implement me per platform
virtual bool
IsolateNetwork() = 0;
bool
IsolateCurrentProcess()
{
return IsolateNetwork();
}
bool
Isolated()
{
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return m_NetSetup(m_user, true);
}
void
Fail()
{
m_NetSetup(m_user, false);
}
void
MainLoop()
{
m_RunMain(m_user);
}
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std::function< bool(void*, bool) > m_NetSetup;
std::function< void(void*) > m_RunMain;
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void* m_user;
};
} // namespace thread
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} // namespace llarp
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#endif