lokinet/llarp/link/session.hpp

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#ifndef LLARP_LINK_SESSION_HPP
#define LLARP_LINK_SESSION_HPP
#include <crypto/types.hpp>
#include <net/net.hpp>
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#include <router_contact.hpp>
#include <util/types.hpp>
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#include <functional>
namespace llarp
{
struct LinkIntroMessage;
struct ILinkMessage;
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struct ILinkLayer;
struct ILinkSession : public util::IStateful
{
virtual ~ILinkSession(){};
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/// hook for utp for when we have established a connection
virtual void
OnLinkEstablished(ILinkLayer *p) = 0;
/// called every event loop tick
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virtual void
Pump() = 0;
/// called every timer tick
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virtual void Tick(llarp_time_t) = 0;
/// send a message buffer to the remote endpoint
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virtual bool
SendMessageBuffer(const llarp_buffer_t &) = 0;
/// start the connection
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virtual void
Start() = 0;
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virtual void
Close() = 0;
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/// send a keepalive to the remote endpoint
virtual bool
SendKeepAlive() = 0;
/// return true if we are established
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virtual bool
IsEstablished() = 0;
/// return true if this session has timed out
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virtual bool
TimedOut(llarp_time_t now) const = 0;
/// get remote public identity key
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virtual PubKey
GetPubKey() const = 0;
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/// get remote address
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virtual Addr
GetRemoteEndpoint() const = 0;
// get remote rc
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virtual RouterContact
GetRemoteRC() const = 0;
/// handle a valid LIM
std::function< bool(const LinkIntroMessage *msg) > GotLIM;
/// send queue current blacklog
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virtual size_t
SendQueueBacklog() const = 0;
/// get parent link layer
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virtual ILinkLayer *
GetLinkLayer() const = 0;
/// renegotiate session when we have a new RC locally
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virtual bool
RenegotiateSession() = 0;
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/// return true if we should send an explicit keepalive message
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virtual bool
ShouldPing() const = 0;
};
} // namespace llarp
#endif