lokinet/llarp/handlers/tun.hpp

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#ifndef LLARP_HANDLERS_TUN_HPP
#define LLARP_HANDLERS_TUN_HPP
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#include <dns/server.hpp>
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#include <ev/ev.h>
#include <net/ip.hpp>
#include <net/net.hpp>
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#include <service/endpoint.hpp>
#include <util/codel.hpp>
#include <util/threading.hpp>
#include <future>
namespace llarp
{
namespace handlers
{
static const int DefaultTunNetmask = 16;
static const char DefaultTunIfname[] = "lokinet0";
static const char DefaultTunDstAddr[] = "10.10.0.1";
static const char DefaultTunSrcAddr[] = "10.10.0.2";
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struct TunEndpoint : public service::Endpoint, public dns::IQueryHandler
{
TunEndpoint(const std::string& nickname, AbstractRouter* r,
llarp::service::Context* parent);
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~TunEndpoint();
virtual bool
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SetOption(const std::string& k, const std::string& v) override;
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virtual void
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Tick(llarp_time_t now) override;
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util::StatusObject
ExtractStatus() const override;
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bool
ShouldHookDNSMessage(const dns::Message& msg) const override;
bool
HandleHookedDNSMessage(
dns::Message&& query,
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std::function< void(dns::Message) > sendreply) override;
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void
TickTun(llarp_time_t now);
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bool
MapAddress(const service::Address& remote, huint32_t ip, bool SNode);
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bool
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Start() override;
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bool
Stop() override;
bool
IsSNode() const;
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/// set up tun interface, blocking
bool
SetupTun();
/// overrides Endpoint
bool
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SetupNetworking() override;
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/// overrides Endpoint
/// handle inbound traffic
bool
HandleWriteIPPacket(const llarp_buffer_t& buf,
std::function< huint32_t(void) > getFromIP) override;
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/// queue outbound packet to the world
bool
QueueOutboundTraffic(llarp::net::IPv4Packet&& pkt);
/// we have a resolvable ip address
bool
HasIfAddr() const override
{
return true;
}
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/// get the local interface's address
huint32_t
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GetIfAddr() const override;
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bool
HasLocalIP(const huint32_t& ip) const;
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llarp_tun_io tunif;
std::unique_ptr< llarp_fd_promise > Promise;
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/// called before writing to tun interface
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static void
tunifBeforeWrite(llarp_tun_io* t);
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/// handle user to network send buffer flush
/// called in router logic thread
static void
handleNetSend(void*);
/// called every time we wish to read a packet from the tun interface
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static void
tunifRecvPkt(llarp_tun_io* t, const llarp_buffer_t& buf);
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/// called in the endpoint logic thread
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static void
handleTickTun(void* u);
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/// get a key for ip address
template < typename Addr >
Addr
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ObtainAddrForIP(huint32_t ip, bool isSNode)
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{
auto itr = m_IPToAddr.find(ip);
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if(itr == m_IPToAddr.end() || m_SNodes[itr->second] != isSNode)
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{
// not found
Addr addr;
addr.Zero();
return addr;
}
// found
return Addr{itr->second};
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}
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bool
HasAddress(const AlignedBuffer< 32 >& addr) const override
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{
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return m_AddrToIP.find(addr) != m_AddrToIP.end();
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}
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/// get ip address for key unconditionally
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huint32_t
ObtainIPForAddr(const AlignedBuffer< 32 >& addr,
bool serviceNode) override;
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/// flush network traffic
void
Flush();
protected:
using PacketQueue_t = llarp::util::CoDelQueue<
net::IPv4Packet, net::IPv4Packet::GetTime, net::IPv4Packet::PutTime,
net::IPv4Packet::CompareOrder, net::IPv4Packet::GetNow >;
/// queue for sending packets over the network from us
PacketQueue_t m_UserToNetworkPktQueue;
/// queue for sending packets to user from network
PacketQueue_t m_NetworkToUserPktQueue;
/// return true if we have a remote loki address for this ip address
bool
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HasRemoteForIP(huint32_t ipv4) const;
/// mark this address as active
void
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MarkIPActive(huint32_t ip);
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/// mark this address as active forever
void
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MarkIPActiveForever(huint32_t ip);
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/// flush ip packets
virtual void
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FlushSend();
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/// maps ip to key (host byte order)
std::unordered_map< huint32_t, AlignedBuffer< 32 >, huint32_t::Hash >
m_IPToAddr;
/// maps key to ip (host byte order)
std::unordered_map< AlignedBuffer< 32 >, huint32_t,
AlignedBuffer< 32 >::Hash >
m_AddrToIP;
/// maps key to true if key is a service node, maps key to false if key is
/// a hidden service
std::unordered_map< AlignedBuffer< 32 >, bool, AlignedBuffer< 32 >::Hash >
m_SNodes;
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private:
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bool
QueueInboundPacketForExit(const llarp_buffer_t& buf)
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{
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ManagedBuffer copy{buf};
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return m_NetworkToUserPktQueue.EmplaceIf(
[&](llarp::net::IPv4Packet& pkt) -> bool {
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if(!pkt.Load(copy.underlying))
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return false;
pkt.UpdateIPv4PacketOnDst(pkt.src(), m_OurIP);
return true;
});
}
template < typename Addr_t, typename Endpoint_t >
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void
SendDNSReply(Addr_t addr, Endpoint_t* ctx, dns::Message* query,
std::function< void(dns::Message) > reply, bool snode,
bool sendIPv6)
{
if(ctx)
{
huint32_t ip = ObtainIPForAddr(addr, snode);
query->AddINReply(ip, sendIPv6);
}
else
query->AddNXReply();
reply(*query);
delete query;
}
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#ifndef WIN32
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/// handles fd injection force android
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std::promise< std::pair< int, int > > m_VPNPromise;
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#endif
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/// our dns resolver
dns::Proxy m_Resolver;
/// maps ip address to timestamp last active
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std::unordered_map< huint32_t, llarp_time_t, huint32_t::Hash >
m_IPActivity;
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/// our ip address (host byte order)
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huint32_t m_OurIP;
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/// next ip address to allocate (host byte order)
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huint32_t m_NextIP;
/// highest ip address to allocate (host byte order)
huint32_t m_MaxIP;
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/// our ip range we are using
llarp::IPRange m_OurRange;
/// upstream dns resolver list
std::vector< llarp::Addr > m_UpstreamResolvers;
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/// local dns
llarp::Addr m_LocalResolverAddr;
};
} // namespace handlers
} // namespace llarp
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#endif