lokinet/llarp/iwp/session.hpp

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#pragma once
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#include <llarp/link/session.hpp>
#include "linklayer.hpp"
#include "message_buffer.hpp"
#include <llarp/net/ip_address.hpp>
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#include <map>
#include <unordered_set>
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#include <deque>
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#include <llarp/util/priority_queue.hpp>
#include <llarp/util/thread/queue.hpp>
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namespace llarp
{
namespace iwp
{
/// packet crypto overhead size
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static constexpr size_t PacketOverhead = HMACSIZE + TUNNONCESIZE;
/// creates a packet with plaintext size + wire overhead + random pad
ILinkSession::Packet_t
CreatePacket(Command cmd, size_t plainsize, size_t min_pad = 16, size_t pad_variance = 16);
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/// Time how long we try delivery for
static constexpr std::chrono::milliseconds DeliveryTimeout = 500ms;
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/// Time how long we wait to recieve a message
static constexpr auto ReceivalTimeout = (DeliveryTimeout * 8) / 5;
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/// How long to keep a replay window for
static constexpr auto ReplayWindow = (ReceivalTimeout * 3) / 2;
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/// How often to acks RX messages
static constexpr auto ACKResendInterval = DeliveryTimeout / 2;
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/// How often to retransmit TX fragments
static constexpr auto TXFlushInterval = (DeliveryTimeout / 5) * 4;
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/// How often we send a keepalive
static constexpr std::chrono::milliseconds PingInterval = 5s;
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/// How long we wait for a session to die with no tx from them
static constexpr auto SessionAliveTimeout = PingInterval * 5;
struct Session : public ILinkSession, public std::enable_shared_from_this<Session>
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{
using Time_t = std::chrono::milliseconds;
/// maximum number of messages we can ack in a multiack
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static constexpr std::size_t MaxACKSInMACK = 1024 / sizeof(uint64_t);
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/// outbound session
Session(LinkLayer* parent, const RouterContact& rc, const AddressInfo& ai);
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/// inbound session
Session(LinkLayer* parent, const SockAddr& from);
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// Signal the event loop that a pump is needed (idempotent)
void
TriggerPump();
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// Does the actual pump
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void
Pump() override;
void
Tick(llarp_time_t now) override;
bool
SendMessageBuffer(
ILinkSession::Message_t msg,
CompletionHandler resultHandler,
uint16_t priority = 0) override;
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void
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Send_LL(const byte_t* buf, size_t sz);
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void EncryptAndSend(ILinkSession::Packet_t);
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void
Start() override;
void
Close() override;
bool Recv_LL(ILinkSession::Packet_t) override;
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bool
SendKeepAlive() override;
bool
IsEstablished() const override;
bool
TimedOut(llarp_time_t now) const override;
PubKey
GetPubKey() const override
{
return m_RemoteRC.pubkey;
}
const SockAddr&
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GetRemoteEndpoint() const override
{
return m_RemoteAddr;
}
RouterContact
GetRemoteRC() const override
{
return m_RemoteRC;
}
size_t
SendQueueBacklog() const override
{
return m_TXMsgs.size();
}
ILinkLayer*
GetLinkLayer() const override
{
return m_Parent;
}
bool
RenegotiateSession() override;
bool
ShouldPing() const override;
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SessionStats
GetSessionStats() const override;
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util::StatusObject
ExtractStatus() const override;
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bool
IsInbound() const override
{
return m_Inbound;
}
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void
HandlePlaintext() override;
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private:
enum class State
{
/// we have no data recv'd
Initial,
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/// we are in introduction phase
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Introduction,
/// we sent our LIM
LinkIntro,
/// handshake done and LIM has been obtained
Ready,
/// we are closed now
Closed
};
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static std::string
StateToString(State state);
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State m_State;
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SessionStats m_Stats;
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/// are we inbound session ?
const bool m_Inbound;
/// parent link layer
LinkLayer* const m_Parent;
const llarp_time_t m_CreatedAt;
const SockAddr m_RemoteAddr;
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AddressInfo m_ChosenAI;
/// remote rc
RouterContact m_RemoteRC;
/// session key
SharedSecret m_SessionKey;
/// session token
AlignedBuffer<24> token;
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PubKey m_ExpectedIdent;
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PubKey m_RemoteOnionKey;
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llarp_time_t m_LastTX = 0s;
llarp_time_t m_LastRX = 0s;
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// accumulate for periodic rate calculation
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uint64_t m_TXRate = 0;
uint64_t m_RXRate = 0;
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llarp_time_t m_ResetRatesAt = 0s;
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uint64_t m_TXID = 0;
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bool
ShouldResetRates(llarp_time_t now) const;
void
ResetRates();
std::map<uint64_t, InboundMessage> m_RXMsgs;
std::map<uint64_t, OutboundMessage> m_TXMsgs;
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/// maps rxid to time recieved
std::unordered_map<uint64_t, llarp_time_t> m_ReplayFilter;
/// rx messages to send in next round of multiacks
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util::ascending_priority_queue<uint64_t> m_SendMACKs;
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using CryptoQueue_t = std::vector<Packet_t>;
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CryptoQueue_t m_EncryptNext;
CryptoQueue_t m_DecryptNext;
std::atomic_flag m_PlaintextEmpty;
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llarp::thread::Queue<CryptoQueue_t> m_PlaintextRecv;
std::atomic_flag m_SentClosed;
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void
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EncryptWorker(CryptoQueue_t msgs);
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void
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DecryptWorker(CryptoQueue_t msgs);
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void
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HandleGotIntro(Packet_t pkt);
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void
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HandleGotIntroAck(Packet_t pkt);
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void
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HandleCreateSessionRequest(Packet_t pkt);
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void
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HandleAckSession(Packet_t pkt);
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void
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HandleSessionData(Packet_t pkt);
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bool
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DecryptMessageInPlace(Packet_t& pkt);
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void
SendMACK();
void
HandleRecvMsgCompleted(const InboundMessage& msg);
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void
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GenerateAndSendIntro();
bool
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GotInboundLIM(const LinkIntroMessage* msg);
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bool
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GotOutboundLIM(const LinkIntroMessage* msg);
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bool
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GotRenegLIM(const LinkIntroMessage* msg);
void
SendOurLIM(ILinkSession::CompletionHandler h = nullptr);
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void
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HandleXMIT(Packet_t msg);
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void
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HandleDATA(Packet_t msg);
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void
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HandleACKS(Packet_t msg);
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void
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HandleNACK(Packet_t msg);
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void
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HandlePING(Packet_t msg);
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void
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HandleCLOS(Packet_t msg);
void
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HandleMACK(Packet_t msg);
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};
} // namespace iwp
} // namespace llarp